View Full Version : Tekken DR
Dreddz
07-21-2006, 06:52 PM
http://psp.ign.com/objects/804/804380.html
With its first review up, it looks like Tekken DR is a hit, cant friggin wait. I jittering with excitement. I was worried to do this before, but im afraid no more.
PSP >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DS
Sylvie
07-21-2006, 06:58 PM
I want it, mommy.
JKTrix
07-21-2006, 06:58 PM
*switches on RoboFanboy mode*
PSP >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>DS
DOES NOT COMPUTE
*switch off*
I am actually kinda looking forward to this. Tekken is great, but I don't know if I'll play it too much on my PSP cuz the buttons are kinda weird. Too bad it isn't online vs, that would have been the gravy.
Dreddz
07-21-2006, 07:08 PM
Ive bought my copy off ebay as well as Valkyrie Profile, both games should get to me on Monday. Monday will be a good day :cool:
Mo-Nercy
07-23-2006, 10:45 AM
It's been out in Australian arcades for almost a year :eep:
The game looks a lot darker (except that crazy PINK arena). So desired effect achieved for Namco. xD
Lili is mid-top tier, I reckon. I don't have any other people's opinions to back me on this because I've noticed she's not a very safe character and get very easily punished. Her mix-ups are godly though and her juggles seem to do more than what we would call decent damage.
Dragunov is up there as well. But I haven't a clue as to how to play him. From what I've seen, it's kinda like a mix of Marduk and Bryan. Marduks awesome evasive ability + Bryans uber jabbing which gives plus frames.
No one here plays Armor King xD. Except for this one guy who bought a card and renamed him Armour King. He's pretty sucky though.
Other than that, I only really know that the physics engine is still more or less the same. Most characters will find that they can still pull off most of the same strats when it comes to juggles or stuns or mixups. Take a look at the frame data to be sure but generally, all the old characters have just been given a little makeover. Nothing drastic at all.
My Lee game got pretty owned though :( 4,3,4 against the wall used to change a 30-ish damage juggle to a 70+ but in DR, the move usually comes out off axis and whiffs completely. Just a little change in my game. I use 2,1,1 on the walls now and that's pretty much the only change I've needed to make to my strat.
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