View Full Version : Need help with choosing Character!!!
TidusMaster
07-21-2006, 11:44 PM
:D.........:D ...........:mog: KUPO!
Anyways...I wanted to know wat i should be.Maybe some suggestions?
ScottNUMBERS
07-22-2006, 09:36 PM
Well it's completely down to you really. I'm assuming you mean "what race?" as in one of your threads you made you stated that you were going to become a Black Mage.
Choosing the right race can give you an edge, for example choosing Taru-Taru when becoming a Black Mage is a pretty good idea since Taru-Taru have magic and MP stats like no other. But if you sink your teeth well into Black Mage and decide it's not for you and you decide you now want Warrior you're tied to a magic based character (Not to say that Tarus don't make good Warriors, but choosing Taru won't take full advantage of the strength a Warrior could have). My point being that looking up the advantages and disadvantages of each Race before choosing a job might be wise, but again it's completely up to you, don't feel obliged to choose a magic race just because you decide to become a Black Mage.
Well hope this helps, and good luck in Vana'Diel.
Ouch!
07-22-2006, 10:44 PM
While it may be a concern when you first start the game, once you have the funds to equip yourself properly, any race can excel at any job. Granted, a tarutaru warrior with great equipment will never be quite as good as an elvaan or galka with the same equipment. However, if you put time into getting good equipment, you'll still be better than the average joe. A well equipped tarutaru melee will outperform an averagely equipped melee in almost any situation.
Of course, such equipment to correct statistical handicaps can sometimes be rather expensive. That's why it might be difficult when you first start the game. It does pay to play to your race's stats when you choose the job or vice versa, but don't feel obligated to be a tarutaru if you choose BLM. At the same time, don't expect to have the easiest of times if you choose to be a galka BLM.
Mr. Lawl
07-22-2006, 11:51 PM
well, when I played I chose to be an Elvaan RM, and he worked out pretty well. But yeah, it is definately easier to choose a race that accents a class, rather than takes away from it. Another account I had I was a Taru Warrior, so it is all up to you, if you want to be normal, or if you want a challenge.
Mr. Lawl
TidusMaster
07-23-2006, 06:45 AM
yes, well maybe your right. But then again, i hate tarus( not as a race, i just dont like them as characters)......(that didnt really make any sense, didnt it?).....
Anyways, I think i will become a hume black mage, or a hume warrior......or a......i could go on forever. Can you guys tell me wat jobs there are and wat there advantages are?
Beyond
07-23-2006, 03:38 PM
Go for the diceroll.
To choose your race, 1 through 5 is Hume, Elvaan, Tarutaru, Mithra, Galka, and 6 is roll again.
To chose your job, 1 through 6 is WAR, MNK, BLM, WHM, RDM, THF.
etc. You could always do what I did and make 5 characters, one of each race, then level each starting job on them up to ~10 or so, and go with whatever tickles your fancy.
Only don't go Elvaan. They're annoying.
TidusMaster
07-23-2006, 04:06 PM
I just want a list of the jobs! even the crazy awesome ones, liie a dragoon!
ScottNUMBERS
07-23-2006, 09:28 PM
Well to start with you can only Choose either Warrior, White Mage, Black mage, Red Mage, Monk or Thief. These are the jobs you should concern yourself with first.
Here's some tips that may help you decide
Warrior
Your responsibility in battle is to get the enemies attention and make him focus on you while the rest of your party hack and nuke (Casting Black Magic) away at the monster (Or the "Mob" as monsters are more commonly known in the world of Vana'Diel for some reason). Taking all the damage in battle is known as "Tanking", you may need to become familiar with this term as you'll most probably be asked to "Tank" a lot of the time.
Stats that are useful: VIT, STR, HP
Monk
Just use your Skills and Abilities to hit the enemy as hard as you can, simple.
Stats that are useful: STR
White Mage
This Job leaves you with a big responsibility; to heal the party. Especially take notice of the tank, if he/she's taking all the damage he/she is the one going to need your healing spells the most.
Stats that are useful: MND, MP
Black Mage
Simple really just cast harmful spells on your opponent, the only thing to remember is not to spam spells (Constantly cast them) when in a party as this will goad the mob into beating on your frail Black Mage body, and you will go down like a bag of potatos.
Stats that are useful: INT, MP
Thief
This job doesn't have any real purpose in battle until later on, but it does have some neat tricks such as Flee (Allows you to run really fast) Treasure Hunter (Makes mobs drop their valubles) and an ability (I forget the name) that makes the mob drop more gil.
Stats that are useful: DEX, AGL, STR
And when you hit level 30 with one of the initial Jobs you can think about moving on to such Jobs as Paladin, Dark Knight, Dragoon, Ranger, Ninja, Samurai, Blue Mage, Corsair, Puppeteer or Beastmaster. I don't need to tell you what their roles are, you'll probably already find by the time you reach level 30 that in your experience you've partied with them all and know how they function.
If you look here (http://www.eyesonff.com/ff11/characters.php)* you find a table of the base stats of each race, this will let you see more clearly how to choose a race that will take advantage of the full strength of the Job you desire.
*= The word "Here" is a link
TidusMaster
07-23-2006, 10:25 PM
yay! ive desided to be a hume black mage! can you tell me if this is a good combo?
ScottNUMBERS
07-23-2006, 11:11 PM
Hume is always a good Race to pick because it has no serious disadvantages regarding stats, you can change to pretty much any Job and have moderatly good stats. A Taru takes advantage of a Magic Job but not Physical Jobs, A Galka takes advantage of Physical Jobs but not Magic Jobs. A Hume can take advantage of any Job but not as much as a Race that has a strength in that paticular field E.g Galka with Strength, Mithra with Agility, Taru With Magic.
Ouch!
07-24-2006, 12:25 AM
E.g Galka with Strength, Mithra with Agility, Taru With Magic.
I'd like to point out that Elvaan has the highest base STR stat, not Galka.
ThePheonix
07-24-2006, 01:48 AM
and Elvaan also have the highest mind, so they have the strongest White Magic.
Lionx
07-24-2006, 04:57 AM
Technically, unless the Elvaan WHM or RDM enfeebles a whole bunch, MND imo is not that useful outside of stoneskin. The rest of the white magic spells dont seem to be affected enough by MND alone imo.
Yeargdribble
07-24-2006, 05:34 AM
MND affects cure potency by a tiny tiny tiny margin.
For all of the Elvaan WHMs that try to make themselves feel better by saying they are better WHMs because of 6 more MND at 75...
Race aside... you could load up with 30+ MND to maybe get 1 or 2 more points of cure potency.
OR
You could put about 200-300MP worth of gear in those slots instead for a /xxx.gif/xxx.gif/xxx.gif/xxx.gifton more cures.
You do the math.
ScottNUMBERS
07-24-2006, 11:32 AM
E.g Galka with Strength, Mithra with Agility, Taru With Magic.
I'd like to point out that Elvaan has the highest base STR stat, not Galka.
I weren't saying they had the highest Strength stat, I was using Galka as an example as they are one of the Races that do take advantage of the Strength stat. Either way I thought Elvaan and Galka Strength stats were the same?
No.78
07-24-2006, 07:19 PM
Yeah they're the same. And hume's are basically balanced.
Vincentsinnerdemon
07-26-2006, 09:53 PM
E.g Galka with Strength, Mithra with Agility, Taru With Magic.
I'd like to point out that Elvaan has the highest base STR stat, not Galka.
LIES! from what iv seen as galka mnk war and drk i annihalate any elvaan of the same job and level in my party damage-wise
but in my opinion go for the extremity where if your a melee or tank of any kind use galka if ur a mage of any kind use taru. the only times when i prefer a different race is for thf and nin which i like mithra(the dex and agi) and rdm which i like hume and dragoon i choose elvaan.
i have mainly learned from my time playing that the balance making your job good is for mage and tank 60% skill 20% equipment and 20% race and melee is 20% skill 40% race and 40% equipment
Lionx
07-27-2006, 11:11 AM
Galkas have more hp than elvaan, more VIT too.
However Elvaan have more MP than Galka, and more STR/MND.
RDM is mostly a boost in MND, INT, and a convert Ratio of 1:1 as close as possible. Taru excel at the INT and Convert Ratio, however Elvaans have better MND.
Hume are best at nothing, but dont suck at anything either.
Markus. D
07-27-2006, 12:23 PM
Well to start with you can only Choose either Warrior, White Mage, Black mage, Red Mage, Monk or Thief. These are the jobs you should concern yourself with first.
Here's some tips that may help you decide
Warrior
Your responsibility in battle is to get the enemies attention and make him focus on you while the rest of your party hack and nuke (Casting Black Magic) away at the monster (Or the "Mob" as monsters are more commonly known in the world of Vana'Diel for some reason). Taking all the damage in battle is known as "Tanking", you may need to become familiar with this term as you'll most probably be asked to "Tank" a lot of the time.
Stats that are useful: VIT, STR, HP
Monk
Just use your Skills and Abilities to hit the enemy as hard as you can, simple.
Stats that are useful: STR
White Mage
This Job leaves you with a big responsibility; to heal the party. Especially take notice of the tank, if he/she's taking all the damage he/she is the one going to need your healing spells the most.
Stats that are useful: MND, MP
Black Mage
Simple really just cast harmful spells on your opponent, the only thing to remember is not to spam spells (Constantly cast them) when in a party as this will goad the mob into beating on your frail Black Mage body, and you will go down like a bag of potatos.
Stats that are useful: INT, MP
Thief
This job doesn't have any real purpose in battle until later on, but it does have some neat tricks such as Flee (Allows you to run really fast) Treasure Hunter (Makes mobs drop their valubles) and an ability (I forget the name) that makes the mob drop more gil.
Stats that are useful: DEX, AGL, STR
And when you hit level 30 with one of the initial Jobs you can think about moving on to such Jobs as Paladin, Dark Knight, Dragoon, Ranger, Ninja, Samurai, Blue Mage, Corsair, Puppeteer or Beastmaster. I don't need to tell you what their roles are, you'll probably already find by the time you reach level 30 that in your experience you've partied with them all and know how they function.
If you look here (http://www.eyesonff.com/ff11/characters.php)* you find a table of the base stats of each race, this will let you see more clearly how to choose a race that will take advantage of the full strength of the Job you desire.
*= The word "Here" is a link
Bard and Monk :]
TidusMaster
07-31-2006, 08:16 PM
ok, actually....im probably going to be a dragoon......or maybe a Dark Knight.......LOL!
Sylvie
07-31-2006, 10:43 PM
You can only do that when you get to level 30 and do the Quest for it.
Brendon
08-01-2006, 05:42 AM
what is VIT
Sylvie
08-01-2006, 06:21 AM
-_-'
Vitality.
Brendon
08-01-2006, 06:41 AM
what does vitality do
Sylvie
08-01-2006, 06:44 AM
Why don't you go make a topic about it, and stop asking completely off-topic questions in threads.
Khaotic
08-01-2006, 08:48 AM
MND affects Cure V extremely.
Lionx
08-01-2006, 08:56 AM
MND affects Cure V extremely.
Define extremely.
Khaotic
08-01-2006, 10:18 AM
Its one of the main modifiers for the outcome of hp healed. MND should be macroed in for cure V, especially on larger HP pools like galka mnks, just like melee macro in STR for their ws modifiers, there should be no problem with a whm doing it, the MP won't serve any purpose if you're not at max anyways.
Lionx
08-01-2006, 11:55 AM
Thats funny its the first time i actually heard of MND being the main modifier and affecting curing to any real extent. I might try some healing out with and without my MND gear sometime.
But currently i value Cure Potency %+ , and Healing Skill for CureV over MND.
Yeargdribble
08-01-2006, 02:37 PM
While it's nice to have some extra MND gear for your Cure V potency I don't think it makes or breaks you. It's a direct modifer and since Cure V doesn't have a softcap like the other cures it's quite easy to boost it pretty high, but I don't know that it's worth going out of the way to get MND gear. I think for a lot of WHMs it's lazy (cheap) way of gearing a slot that could otherwise be made more useful.
You could either have 5 MND on a slot to give an extra 5 to Cure V or you could have 25-30-50 MP on a slot which would give you at least 1 Cure II for 90. If you are a very serious endgame WHM I can see going through the trouble of having a MND set to slowly macro in as you use your MP. I just think this is an expense you should put off until you have a very hefty manapool.
Usually, the only use I see in huge MND builds is for WHM to have an epeen contest of their own. "ZOMG I did 1600+ for a Cure V" when it was something like Temenos (2xLight Weather) + Korin Obi + Medicine Ring + Noble's Tunic + Light/Apollo's Staff + Divine Seal + very unhealthy Galka MNK.
Khaotic
08-01-2006, 02:55 PM
Thing is, MP is useless unless its full, you can have +1000 mp, yet if you're down to 50% mp that +1000mp is taking up spaces that can give beneficial stats, such as mnd. It seperates the good WHM's from the poor(as in bad player) whm's, though, of course when you rest, you put the mp gear back on. This is especially important in endgame, not so much exp, since.. you shouldn't really run out of MP in exp partys with "candy" and the multi options of refresh available.
Anyways, I think this is getting alittle advanced for simply a "need help with choosing character!!!" thread. :P
Heres my opinion, melee *can* be quite expensive, especially 40+ depending which job you are exactly, though most of the items are considered luxurys, but they will possibly hurt your party potential once people see your gear if it isn't sub-par.
Mages, specially BLM, can be expensive for buying spells, however, they have huge advantages over other jobs for future gil-making, especially in BCNMs.
A good starting job is taking warrior to 18, its a very good subjob used in quite alot of things, plus it gives you a good idea of how to work in a party by having an important role, tanking. Then get your monk to about 15 for a subjob after completing the quest, then take your war to 30 and unlock an advanced one of your choice.
Just a tip, always use food, even if its the cheapest thing possible(though benefits your job) thats fine, just upgrade when you get alittle more money, but always is some kind of it. Also, KEEP BEASTMAN SEALS - I cannot stress that enough, if you drop them, you WILL regret it later on.
Yeargdribble
08-01-2006, 05:34 PM
Back to OoT. I do agree that if you are a serious WHM it is probably a good idea to get a MND build. However, I would say that it's on the bottom of the priority list. As a BRD I have a lot of extremely situational gear that is only useful for maybe one particular HNM but I still have.
My wife actually does carry around MND gear on her WHM for certain situations though normally she finds that it ends up taking up more space than being useful. She has her macros set in such a way to slowly de-equip MP gear and replace it with MND gear as she goes but for most situations it's more hassle than it's worth.
TidusMaster
08-01-2006, 08:49 PM
thx for satying on topic......
but anyways im goona just find out on my journeys cuse i got it today!!!!!installing!!!!!
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