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View Full Version : hmm joker doom spamming.



Jowy
08-29-2006, 12:34 AM
Apparently, using an Echo Screen before Setzer uses his Slot command allows you to simply pause the game and unpause whenever you want a 7 to come up on the reels. Get the timing down pat and it's like a legitmate way to kill everything on the screen.

I still prefer Psycho Cyan just because it's flashier though. <3

Flying Mullet
08-29-2006, 12:58 PM
Yeah, I never use any of the cheats. The game is not hard to begin with, so cheats don't really do much for me.

Dell
08-29-2006, 02:40 PM
Vanish/Doom is the best.

Avarice-ness
08-29-2006, 06:44 PM
I just like the term 'Psycho Cyan' it brings a smile to my face. :razz:
He is in the highest regards of my town. :greenie:

Roto13
08-29-2006, 06:48 PM
I use Vanish/Doom sometimes, but only if I want to end a battle quickly because I'm bored or busy or whatever.

KoShiatar
08-29-2006, 08:05 PM
Never used any of those. The game is easy enough already.

Kryton87
09-17-2006, 10:43 AM
I never have, but what is this Psycho Cyan? Cyan at low HP? With that 1 in 20 chance?

I should really replay this game just so that I can see all of those awesome moves that I never got to before...
I kept my party at too high HP to see any of those.

Xurts
09-17-2006, 10:42 PM
Yeah, I never use any of the cheats. The game is not hard to begin with, so cheats don't really do much for me.
^^^^

Jowy
09-17-2006, 11:57 PM
Psycho Cyan is when you equip Cyan with a Black Belt accessory, have him use 'Retort' and then turn him into an imp. The results are hilarious.

Kryton87
09-18-2006, 04:03 AM
but when you're an imp you can't use retort again... hmm... I could see how it would work if you didn't make him an imp... is it some kinda glitch?

well, I tried the joker's doom thing, and yes, it works. But I don't really find it cool, Its awesome factor wears off very shortly, because all it is, is level 1 doom. I'd find it much more interesting just to level up to insanity using the Lete River trick. Then you can win with a basic attack.

Jowy
09-18-2006, 06:14 AM
It's a glitch that causes him to attack nonstop thus killing everything on the screen.

Zeromus_X
09-18-2006, 06:49 AM
These bugs better be fixed in the GBA version. The amount of bugs in this game is disheartening.


- What exactly is Vanish/Doom? All the cool kids are using it, but isn't it
dangerous?

[VANISHDOOM-LINK]

There's a bug in this game. To be honest with you, there are over 160 documented
bugs in this game, but among the few major ones, one would definitely be the
one usually called Vanish/Doom, although it has many vile incarnations.

Here's the deal. When the game determines if an attack will hit the target,
it goes through a lot of things. M.Block, Golem, Reflect status, you name it.
One of these checks is to see if the target has Clear status; if the attack is
magical, the attack always hits. Another check is made on Death-based attacks;
if the target has immunity to it, death-based attacks will always miss.

Sadly, the game does it in this order:

(If attack is magical)
If target is under Clear status, the attack ALWAYS hits.
If attack is Death-based, and the target has Death immunity, the attack ALWAYS
misses.

You see the problem here?

So, when you apply the Clear status to a target immune to Death-based attacks,
such as all bosses and a few tougher enemies, you can still kill them in one
hit. Vanish/Doom is the common combo, but Vanish/Snare, Vanish/X-Zone, and
Vanish/Demi are not unheard of. Another more interesting combination is
Vanish/Dischord; this can halve the level of pretty much any creature over and
over again, making them less and less of a threat and more susceptible to, for
instance, Steal attempts.

It's difficult to say if this is a bug. Not because of its woefully erroneous
nature, but because Square has, since they discovered its existence, gone out
of their way to say it's NOT a bug. They have only partly fixed it in
Anthology, etcetera. I still say it IS a bug if only for the fact that several
battles that should have been concluded in a certain manner (Ultros #3 with
Relm showing up, Ultros #4 with Chupon Sneezing you off the Blackjack,
Phunbaba #1 against Terra) can be cut short with Vanish/Doom. So, Relm will
boast about her presence where she never appeared, you'll just kind of 'fall'
off the Blackjack because Chupon never sneezed you off of it, and other crazy
antics like that.

Also, Vanish was never meant to make magical attacks connect PERIOD,
disregarding all other properties. Ragnarok's Metamorph may still miss on
targets under Clear, Float still allows you to circumvent damage from ground-
based attacks, L.# Lores still miss if the level is inappropriate, etcetera.

Another, lesser known, result of the bug is the fact it allows spells only
normally successfully used on character with the Wound status (Life 2,
ChokeSmoke, such attacks) to work on living targets.

Mirage
09-18-2006, 03:22 PM
These bugs better be fixed in the GBA version. The amount of bugs in this game is disheartening.


- What exactly is Vanish/Doom? All the cool kids are using it, but isn't it
dangerous?

[VANISHDOOM-LINK]

There's a bug in this game. To be honest with you, there are over 160 documented
bugs in this game, but among the few major ones, one would definitely be the
one usually called Vanish/Doom, although it has many vile incarnations.

Here's the deal. When the game determines if an attack will hit the target,
it goes through a lot of things. M.Block, Golem, Reflect status, you name it.
One of these checks is to see if the target has Clear status; if the attack is
magical, the attack always hits. Another check is made on Death-based attacks;
if the target has immunity to it, death-based attacks will always miss.

Sadly, the game does it in this order:

(If attack is magical)
If target is under Clear status, the attack ALWAYS hits.
If attack is Death-based, and the target has Death immunity, the attack ALWAYS
misses.

You see the problem here?

So, when you apply the Clear status to a target immune to Death-based attacks,
such as all bosses and a few tougher enemies, you can still kill them in one
hit. Vanish/Doom is the common combo, but Vanish/Snare, Vanish/X-Zone, and
Vanish/Demi are not unheard of. Another more interesting combination is
Vanish/Dischord; this can halve the level of pretty much any creature over and
over again, making them less and less of a threat and more susceptible to, for
instance, Steal attempts.

It's difficult to say if this is a bug. Not because of its woefully erroneous
nature, but because Square has, since they discovered its existence, gone out
of their way to say it's NOT a bug. They have only partly fixed it in
Anthology, etcetera. I still say it IS a bug if only for the fact that several
battles that should have been concluded in a certain manner (Ultros #3 with
Relm showing up, Ultros #4 with Chupon Sneezing you off the Blackjack,
Phunbaba #1 against Terra) can be cut short with Vanish/Doom. So, Relm will
boast about her presence where she never appeared, you'll just kind of 'fall'
off the Blackjack because Chupon never sneezed you off of it, and other crazy
antics like that.

Also, Vanish was never meant to make magical attacks connect PERIOD,
disregarding all other properties. Ragnarok's Metamorph may still miss on
targets under Clear, Float still allows you to circumvent damage from ground-
based attacks, L.# Lores still miss if the level is inappropriate, etcetera.

Another, lesser known, result of the bug is the fact it allows spells only
normally successfully used on character with the Wound status (Life 2,
ChokeSmoke, such attacks) to work on living targets.

Doom still fully heal undeads though.