View Full Version : Monk help please
danny_the_raider
09-09-2006, 08:02 PM
I just started this awesome game and i picked a hume monk to begin with. Now i know its still a while off but i was wondering which sub job would be best to use because i have to admit i love the dragoon but this may not be the best choice for my group(we have a white mage, black mage, warrior and a red mage). The warrior is going to be a paladin,white mage is a summoner, blackmage is for beastmaster and the red mage is going to be a dark knight. But we're not sure what sub job i should be. Any help would be very much appreciated.
danny the raider
Markus. D
09-10-2006, 12:12 AM
Warrior.
definetly the best MNK sub job overall for parties.
WHM for Soloing.
ps: I said something here but then I read properly n_n" good luck n_n!
Lionx
09-10-2006, 02:14 AM
/WAR 1-75. /NIN for certain situations, /WHM for HNM, and /DRG maybe up til 50 isnt too bad...
Rostum
09-10-2006, 02:35 AM
As Lionx said. You should eventually have NIN and WHM leveled up to sub, it'll come in handy for when you do reach end-game. But focus on MNK/WAR for the time being.
dodhungry
09-12-2006, 05:12 AM
Woot another MNK!!!! :D
Most people prefer the Mnk/War combo
I have heard however that once you reach lvl 30 Mnk/Thf is good for spike damage. Meaninig you do lots of damage at once not over time.
As for Mnk/Drg you cant call your wyvern :cry: so its kinda pointless but if you want the damage bonus i bet Mnk/Drk would be interesting.
But the best thing I can say is that mnks are very underated so even tho it might take awhile to get a pt sometimes it will be worth it in the end at the higher lvls.
by the way right now I am a lvl 30 MNK/WAR
Khaotic
09-12-2006, 06:49 AM
Woot another MNK!!!! :D
Most people prefer the Mnk/War combo
I have heard however that once you reach lvl 30 Mnk/Thf is good for spike damage. Meaninig you do lots of damage at once not over time.
As for Mnk/Drg you cant call your wyvern :cry: so its kinda pointless but if you want the damage bonus i bet Mnk/Drk would be interesting.
But the best thing I can say is that mnks are very underated so even tho it might take awhile to get a pt sometimes it will be worth it in the end at the higher lvls.
by the way right now I am a lvl 30 MNK/WAR
/drg is used for Jump and Highjump, but none-the-less, quite useless for a monk, berserk beats BOTH together by itself, especially 43+.
Warrior for partys
WHM for Chiblast(endgame, HNM, etc)
NIN for merit and 72-75 melee burn partys
Lionx
09-12-2006, 08:50 AM
That is quite untrue, /DRG offers an always on +10ATK from DRG sub once you reach level 20, and Jump is extra TP every one minute. Not to mention with the /DRG Earring with +Haste% it is a very viable subjob until maybe level 50 where /WAR gets Double Attack. If you check out the prices of that earring, you can find out that /DRG is a little more common these days. At least thats what i still see.
/THF however offers nothing besides Sneak Attack every one minute, and being that unless you use those Crit Weapon Skills often(which i dont...usually i spam Combo more often than not), its not that useful as Berserk offers more Damge over Time...which is imo better than spike damage until merit pts.
/DRK i heard gets gimpy Last Resort and Souleater(as in they are gimped when subbed), so thats why people avoid it. And they dont last very long anyway.
And MNKs are plenty popular, its just these days theres not alot of Fusion openers...with RNGs being scarce and skillchaining with a Sword's fire element Weapon Skills rare as it is...its up to the SAMs to really open these things until later on with lvl 3 skillchains. Otherwise i would bet that MNK would be as bandwagon as WAR/NINs.
Khaotic
09-12-2006, 09:18 AM
Now honestly Lionx, how useful is 5% haste to a level 1-50 MNK? Its only useful endgame, but otherwise haste is only good for ninjas because of Utsesumi recast. +10 attack? Need I mention berserk? Monks don't need "extra tp every minute" especially when it cripples your subjob, they get enough hate, and enough ws's as it is. Provoke? That alone can land you a PT invite for a sata partner, or a "back-up voker"
Don't kid yourself, more than half the time Jump misses.
I think you're thinking too much like /rng 20-30 simply for the acc bonus, however, 20-30 subbing /drg is pointless and useless, and will hurt your partys, especially if you're a MNK/DRG. Also, let me remind you, he does not have the ability to unlock DRG until 30, thus making that +10 attack bonus obsolete and underpowered compared to berserk 30+.
Sorry if this is too harsh, I just don't appreciate someone saying "that is quite untrue" when I'm stating clear enough facts to help a new player.
Lionx
09-12-2006, 10:58 AM
It IS quite untrue, you are stating it that the /DRG usefulness is completely undesirable and useless, as is the original poster. Besides more knowledge helps out everyone, i dont see the problem in discussion.
And how useful is Haste i currently do not know as my computer is broken(in which i play FFXI on) and i have yet to be able to get back into the game and i am really out of the loop on certain critical details, however people ARE buying this, and i might be able to put up some numbers soon when i have some spare time to research this. I will also ask around for those who actually try to test this out.
However i highly doubt what you say when you say Haste doesnt matter at all and is only useful for Utsusemi Recast. Why should i bother hasting anyone but a NIN then?
I remember reading up about Haste Builds too for MNK, where the +Haste in one equipment like Brownbelt is not that noticible, however gathered with other Haste gear like that NM dropped Kyahan(Fuma was it?), and Wyvern Earring, it can do fine. All that plus the spell haste (+15% Haste) i believe would be quite noticible(dont forget Martial Arts). I dont have hard data though, so i would however like to get back on you to this as you made me interested in testing out Haste when i get back.
I also disagree on your end-game statement, that earring is only useful when you sub DRG, and end game you would be subbing NIN like the rest.
+10 attack? Need I mention berserk? Monks don't need "extra tp every minute" especially when it cripples your subjob, they get enough hate, and enough ws's as it is.
While Berserk does outdo the ATK Bonus, i didnt say that in the way that Berserk sucks and is weaker than the ATK Bonus, but i mean it as that its a bonus for using /DRG. Sorry if that was unclear.
However MNKs dont need alot of things either, and if you wanna talk about hate then /WAR gives more hate. In Haste builds though i would think that TP would be noticible, however i have yet to try it.
Don't kid yourself, more than half the time Jump misses.
If your Acc is low, and how many people whore Sushi and Acc gear these days? Unless you show me how /DRG somehow makes Jump less Accurate, i dont see how this really works.
I also read this about Jumps, validity i dont know but seeing how its possible for DRG mains to do this and stack with Double Attack, its not that far-fetched i would think:
I believe damage is calculated for both fists on a jump and I think multiplied by 1.5, and there're chances for criticals.
source: http://www.ffxionline.com/forums/monk/58303-mnk-drg.html?highlight=%2FDRG
I think you're thinking too much like /rng 20-30 simply for the acc bonus, however, 20-30 subbing /drg is pointless and useless, and will hurt your partys, especially if you're a MNK/DRG. Also, let me remind you, he does not have the ability to unlock DRG until 30, thus making that +10 attack bonus obsolete and underpowered compared to berserk 30+.
How is it pointless? You get a +10 ATK and Jump which is more TP than any other subjob you can use. It will not hurt your party at all, and if you say that newb parties are unreliable, then i guess those Plvlers never really help >_>; Sure you might not always get one, but in almost all parties when i played a week or so ago, it was power lvled and /DRG will only help not hinder anything. With a THF though i agree /WAR with provoke is better...although its unusual for you to party with one as you cannot open Distortion in general, but nonetheless useful once you reach level 30.
As for Mnk/Drg you cant call your wyvern so its kinda pointless
I dont see whats wrong in discussing subjobs, however i do know he cannot unlock those jobs until later. However is /DRG useless? I do not think so, and i was just stating my opinion on the matter. However i would like to get back soon to see these things out. If what i calculated was right then some Haste builds around the 40s can do a -111ish or so iin Delay in paper...so i am ever more interested in it. More Damage over time maybe.
However you are free to do what you like, /WAR is the way to go for the most part, but i wouldnt say that /DRG is completely useless either is all.
Khaotic
09-12-2006, 11:11 AM
You're forgetting this guy just started, and failed to comment on the remark about him not even able to unlock DRG pre-30. Brown belt? Fuma Kyahan? I highly doubt this guy can dish out 5+ mil on most servers.
Wyvern Earring, Fuma Kyahan, Speed Belt, etc etc is used for a haste build, yes, if you have the money, otherwise its used to ballista, but suggesting this as a valid option to a new starter was quite pointless, as it only confuses him, and you're pointing him in bad directions.
Edit: apparently you edited alot of stuff in, making alot of what I said awkward, anyways, we're looking at this from two seperate views, you're looking at is as a whole subjob matter, I'm looking at it as a lesson for a new player, he doesn't need to know about calculations of haste builds, he doesn't need to be pointed in directions where he'll need serveral million gil to succeed, what he needs is to know the basics of the subjob information, and in MNK's case, thats WAR.
Lionx
09-12-2006, 11:56 AM
Actually Purple Belt would be fine i would think, Wyvern Earring is BCNM30able, and i do a few of those at times, REAL easy...although might not be in the realm of a MNK(WAR or PLD is better). The brownbelt and fuma i aint sure since i am out for a while...i just know things are dropping but since i think the demand of these items are never low, and theres only limited ways to get this, it might not have dropped either. I dunno about serveral million though. I can ask a few friends later....
As for /DRG specfically i might open a new thread when i get some stuff..@.@ That and i didnt edit THAT much...just added a little more to push the point through, i did notice everything you said though unless it posted when i pressed "Preview Post" =/ Meh @@
And people can choke on Speed Belt ;i I dont necessarily think that this points him in a bad direction more than just letting him know more than "/DRG is useless because it cant use wyvern".
Khaotic
09-12-2006, 12:03 PM
I understand your points, I know I said its useless, but I was only talking about mnk/drg, I used to use SAM/DRG 20-30.
And yes, Fuma is RMT controlled, and brown belt is just simply rare, and you can only get one, and that one is very hard to obtained, brown I believe is 1.9mil on midgard, and fuma is between 1 and 2 mil. Anyways, i'm off to bed, thanks for the discussion. :D
Markus. D
09-12-2006, 12:38 PM
I love you FFXIers n_n"
so .... loving.
ps: perhaps I could also reccomend keeping a WHM and adding in a BRD somewhere x_x" ... Spectaculous. esspecially if your party sticks together n_n-b... but knowing any other FFXI regular in this forum... Id say my oppinion is rather crud compared to theirs... and they will just rebuttle with something more effective and then silence me....
Crossblades
09-12-2006, 02:00 PM
I have MNK/WAR character and so far he's been fantastic
Fuego
09-14-2006, 03:23 AM
Monk/Thief
FTW !!!!!!!
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