_yeojina_
09-16-2006, 03:25 AM
Yes, that's right. Vincent totally owned Emerald Weapon in 10 seconds. Want proof?
http://www.youtube.com/watch?v=4cXfeCC6_ac
Oh, by the way, this video IS NOT fake. Read the comments there. Or read them here. This is caused by OVERFLOW.
First off, once you killed 65 535 monsters, it doesn't increase anymore. There is no Overflow there.
You don't need to do 3464135465464 damage to cause an Overflow. There are two main where Overflow can occur. The first is right at the start where your Base Damage is applied to both the Power of the attack and the enemy's Defense. If this damage goes above 262,144 damage, an overflow will occur.
If the damage overflows (and assuming that it doesn't overflow by enough to go back into positive numbers again - that can happen with low enough Defense and high enough Power/Hero Drinks), the damage will be negative.
Negative damage is not the same as positive healing. Negative damage makes FF7 think: "Oh, you did so much damage that his HP overflowed and he now has more HP than before the attack. I'd better fix that." Instant death.
The second danger occurs right when Random Variance is worked out which is after all the things like Berserk, Frog, Critical Hits and the like have been added. If the damage before Random Variance goes above a random value from 524288 to 559094, the damage will overflow.
So... tell me what you think.
http://www.youtube.com/watch?v=4cXfeCC6_ac
Oh, by the way, this video IS NOT fake. Read the comments there. Or read them here. This is caused by OVERFLOW.
First off, once you killed 65 535 monsters, it doesn't increase anymore. There is no Overflow there.
You don't need to do 3464135465464 damage to cause an Overflow. There are two main where Overflow can occur. The first is right at the start where your Base Damage is applied to both the Power of the attack and the enemy's Defense. If this damage goes above 262,144 damage, an overflow will occur.
If the damage overflows (and assuming that it doesn't overflow by enough to go back into positive numbers again - that can happen with low enough Defense and high enough Power/Hero Drinks), the damage will be negative.
Negative damage is not the same as positive healing. Negative damage makes FF7 think: "Oh, you did so much damage that his HP overflowed and he now has more HP than before the attack. I'd better fix that." Instant death.
The second danger occurs right when Random Variance is worked out which is after all the things like Berserk, Frog, Critical Hits and the like have been added. If the damage before Random Variance goes above a random value from 524288 to 559094, the damage will overflow.
So... tell me what you think.