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View Full Version : When They Know It Sucks.



RiseToFall
10-26-2006, 08:21 AM
I saw a topic like this one on a different forum and wanted to see what you guys thought about it.

So here's the thing, do developers know that their making a really bad game? I mean all of these guys should know exactly what makes up a good game and what makes up a bad one. So why is it that there are still so many terrible games coming out? I'm guessing money is the number one reason, but even with that being said. I still think that good games can be made with lower production values. Look at Geometry Wars on X Box Arcade. The game was made really quickly with pretty low production values but it's still good.

I would hate to be the one releasing a bad game and knowing that it does indeed suck. Anyway just wondering what you guys thought on the topic.

Nasarian Altimeros
10-26-2006, 08:56 AM
They must have known something was up when they were making FFVIII lololol

The Devil Man
10-26-2006, 09:30 AM
Yes, they do know what they're making sucks and most of the time they don't care.

I used to have some sympathy with developers who would get absolutely trashed for making a bad game thinking, 'Poor guys. They don't deserve that! How demoralising' but that isn't the case at all. First... they are professionals and know what they are doing when they are programming. They know if something works and if something does not. And second... good game or bad game, they still get paid the same for what they do. And third... among some developers, their is a degree of arrogance about their programming skills. In Edge magazine I once read an article about game Testers where they would do their best to find as many bugs as possible, list them all down... and still find the same ones in the final release. Some game programmers resent having their mistakes pointed out to them.

I am not a fanboy but there is only one company that releases virtually perfect, bug-free games and thats Nintendo. They have their own QA team called, I think, the Mario Club? (I think... I am not sure) and that is one of the best Quality Assurance teams in the world.

2 games that come to mind as badly programmed, sucky games are Tomb Raider: Angel of Darkness and Driver 3. Both games were awful, really bad, but slick marketing by their publishers ensured they sold millions around the world... thats millions of crap games in homes because of clever marketing. And in interviews the developers of both games said 'Yes, we made some mistakes'... so I am sure they know what they are doing.

Granted, crap games may be crap because of publishers putting pressure on developers, ie, to hit a Christmas deadline or something, so the developers have to rush to get the game completed to meet the deadline and therefore make programming mistakes... but thats no excuse.

Rostum
10-26-2006, 09:51 AM
It's not just programming though. It's a lot of game design and concepts, especially with the story (plot, character developments, etc) and art (concepts, modeling, level design, etc).

I think most of it due to the publisher really pushing the team to their limits in such a short amount of time. Myst V is a good example of that, though they have had a brilliant series to back up all their material, it was extremely rushed by the publisher giving them only a year to produce.

Still a very nice game though, but if it were any ordinary company instead of Cyan making it, it would have been extremely bad.

Dreddz
10-26-2006, 10:01 AM
Its mainly money, especially if its a movie tie in.

Markus. D
10-26-2006, 10:10 AM
Its mainly money, especially if its a movie tie in.

QFT

NM
10-26-2006, 10:17 AM
Of course dev teams know if the game there making is poor. But the developer's arn't in charge in most cases. The publisher will have a deadline that they want the game released by and any delays add more cost onto the title.

Something else you might not realise is that every game released on a console has to be submitted to Nintendo, Sony, Microsoft, depending on the platform its designed for, for certification. All games have a set date they have to be submitted by. If the publisher misses thier slot it may be months before they can resubmit it. There's also only a few places that press game disc's, which again the title will have a set date to be pressed and if thats missed it causes another delay.

All of this cost's money, which most companys don't like to spend anymore than they have to. So if they know they've got a turky instead of paying more money to make it better it's just thrown out as is.

Slothy
10-26-2006, 07:34 PM
All of this cost's money, which most companys don't like to spend anymore than they have to. So if they know they've got a turky instead of paying more money to make it better it's just thrown out as is.

Exactly, that is what it all comes down to. No company intentionally tries to make a bad game, or even move forward with a concept that looks bad from the get-go (yes, this even applies to movie licenses). Usually it comes down to finding out late in development that it's just not turning out to be as good a game as they'd hoped. By that point you really have no choices other than to constantly delay, and essentially start over again to fix a lot of what's wrong with it, or you can get it done and just shove it out into the market. Taking the time to make a bad game good very often isn't worth it. You're looking at costs piling up so high that if you do that you have no hope of making a profit, or possibly, taking an even bigger loss than if you cut a project off and make whatever sales you can.

It sucks for the developer since they've got a bad game on their record, but at least the consumer can try and make an educated purchasing decision.

And about your testing comment Devil Man; true, games sometimes ship with bugs that testers found, but you've got to look at it this way; aside from time pressures to get the game out, sometimes the bugs just aren't big enough to warrant delaying release any longer to fix. If it's not a common thing and has no major effect on gameplay, then they may let it slide, since it's not worth the extra time and money at that point. It may sound pretty lazy, and I'm not trying to defend it, but it's the way things go sometimes.

Roto13
10-26-2006, 08:51 PM
Its mainly money, especially if its a movie tie in.

QFT

Enter the Matrix

The Devil Man
10-26-2006, 10:13 PM
And about your testing comment Devil Man; true, games sometimes ship with bugs that testers found, but you've got to look at it this way; aside from time pressures to get the game out, sometimes the bugs just aren't big enough to warrant delaying release any longer to fix. If it's not a common thing and has no major effect on gameplay, then they may let it slide, since it's not worth the extra time and money at that point. It may sound pretty lazy, and I'm not trying to defend it, but it's the way things go sometimes.

Yeah, I know what you mean and agree.

For example, a game like Elder Scrolls 4: Oblivion on the XBox 360 has many little bugs but the game is just so huge that its easy to forgive it anything.

Another game that I purchased recently is Just Cause and that also has many small, annoying bugs, but the developers have lavished so much time and attention on it that its so easy to simply overlook it and enjoy the game.

I guess whats annoying is when a game has lots of bugs but is so heavily marketed with a massive advertising budget and sells millions as a result. Driver 3 is what always comes to mind. Bad games making their publishers and developers lots of money seems like a gross injustice.

RiseToFall
10-27-2006, 12:21 AM
But what about companies that just have a nearly perfect track record of good games or vice versa. Everytime I pick up a new Nintendo developed game, it never disappoints me. Is it because they have such talented people and the extra money? But if that's the case, then why does this happen: There are many games on the market that had extremely high development costs, but didn't really come out to be well good. Also the recently released God Hand by Clover Studios had many talented people working on it, one of which was Shinji Mikami, the man responsible for the Res Evil games. But yet this game did not turn out to be nearly as good as Clover's previous projects.

Araciel
10-27-2006, 03:09 AM
Its mainly money, especially if its a movie tie in.

QFT

Enter the Matrix

ewww stinky...i had almost forgotten about that....the nightmares are coming back already!

Slothy
10-27-2006, 01:00 PM
But what about companies that just have a nearly perfect track record of good games or vice versa. Everytime I pick up a new Nintendo developed game, it never disappoints me. Is it because they have such talented people and the extra money? But if that's the case, then why does this happen: There are many games on the market that had extremely high development costs, but didn't really come out to be well good. Also the recently released God Hand by Clover Studios had many talented people working on it, one of which was Shinji Mikami, the man responsible for the Res Evil games. But yet this game did not turn out to be nearly as good as Clover's previous projects.

I haven't played Godhand, but from what I've read I'd say it all comes down to exactly what I said earlier; despite the developers talent, the game didn't make it from concept to implementatioon the way they thought it would, and they chose not to take the time and money needed to fix it. It's not always easy to fix a bad game; it can sometimes require redoing so much that you might as well start over from scratch. Not always a viable option for companies.

Then again, there's always the possibility that the devs thought it was indeed fun in the end. Like I said, I haven't played it.

Rainecloud
10-27-2006, 01:26 PM
Why bother making the game good if you're going to rake in loads of money regardless of quality? As people have stated correctly in this very thread, movie tie-ins generally make a truckload of cash regardless of whether or not the game is actually any good. Okay, so E.T. for the ancient Atari console is an exception to the rule, but that game was the pits.

Look at all the Disney games released over the past decade. They're all the same old mix of platform, driving and shooting, and boy, it's getting old. However, why should Disney update this formula and release a half-decent game when the ones they're currently releasing are selling so damn well?

If a game is completely unknown, doesn't have a movie license and has had no advertising whatsoever, then of course it will fail. What surprises me is that the developers of this type of game still continue to release them, even though they must know that they aren't going to make any profit. The mind boggles...

DynasticJam
10-27-2006, 01:31 PM
Developes can only make assumptions. It's once the game is released to the public that they know whether it's good or not.

Rainecloud
10-27-2006, 01:33 PM
Developes can only make assumptions. It's once the game is released to the public that they know whether it's good or not.

Sorry, but I refuse to believe that the developers behind Devil May Cry 2 got together and decided that the game was good enough to release to the public ... and believed that consumers might actually like it. :p

Slothy
10-28-2006, 12:13 AM
Why bother making the game good if you're going to rake in loads of money regardless of quality? As people have stated correctly in this very thread, movie tie-ins generally make a truckload of cash regardless of whether or not the game is actually any good. Okay, so E.T. for the ancient Atari console is an exception to the rule, but that game was the pits.

I don't agree with this at all to be honest (except the E.T. thing, you're bang on there). A company can only make crappy games for so long before their reputation is shot. Tomb Raider sucked for so long that even when I saw the last one (I think it was the last one anyway) getting good reviews I find it hard to believe many long time fans had any interest (I never liked the series even when it was popular, so I can't say I ever had interest). Even with movie licenses I refuse to believe that developers set out to make a bad game. More likely it's time pressures on the release as well as input/demands from publishers and movie creators that leads to sub-par games. And lets face it, does anyone really expect a movie licensed game to be good anymore? Heck, they have to make a decent game for anyone to give a damn now, especially after the Enter the Matrix fiasco.

Lynx
10-28-2006, 06:42 AM
they makes games so that it will look good to there target audience. so what might seem like a dumb game to you might be the best game ever to someone else. and then theres people who are satisfied with any game really. an example would be like asking which is better FFVII or FFVIII but lets not start that fight. some people love and hate the other and other people love them both.

now as far as production quality some creators realize games dont need amazeing graphics to be a good game. graphics dont make a game good. they help a little though.

Rostum
10-28-2006, 07:06 AM
they makes games so that it will look good to there target audience. so what might seem like a dumb game to you might be the best game ever to someone else. and then theres people who are satisfied with any game really. an example would be like asking which is better FFVII or FFVIII but lets not start that fight. some people love and hate the other and other people love them both.

now as far as production quality some creators realize games dont need amazeing graphics to be a good game. graphics dont make a game good. they help a little though.

I think we were talking about poor games, not games we think are bad because we don't like the audience they are targeted towards. Graphics don't make the game, but in today's world, there are some standards you have to live up to.

The Devil Man
10-28-2006, 02:38 PM
But what about companies that just have a nearly perfect track record of good games or vice versa. Everytime I pick up a new Nintendo developed game, it never disappoints me. Is it because they have such talented people and the extra money? But if that's the case, then why does this happen: There are many games on the market that had extremely high development costs, but didn't really come out to be well good. Also the recently released God Hand by Clover Studios had many talented people working on it, one of which was Shinji Mikami, the man responsible for the Res Evil games. But yet this game did not turn out to be nearly as good as Clover's previous projects.


Hmm... good point.

I haven't played God Hand yet either but I guess what others have said in this thread are right. Sometimes the concept is far better then the execution.

As for Nintendo... hmm... I don't wanna start a fanboy war here, but I guess it's because Nintendo probably genuinely cares a lot more about it's final product then a heck of a lot of other companies. I really can't think of a truly awful game made by Nintendo. Some have been 'underwhelming' like Luigi's Mansion and the Warioworld games, and some have become a little 'tired' like the Mario Party games... but none of them are bad games at all. They are not packed with glitches like games from some other developers. And the Mario Party games really depend on a players point of view. I bought 6 and 7 and loved them, though many complained they weren't as good as the first few in the series. I think Nintendo cares a lot more about it's final product.

I mean... take a look at the attitude of some developers in the West. In particular, look at PC gaming. Very few PC games get released in 'perfect' condition. In other words, they are packed with glitches and after a couple of months patches become available for download over the net. I think this attitude sucks. I think many PC developers release games, wait for players to discover the bugs and then start fixing their games. Nowadays I just wait for the 'collectors edition' to come out a year or so later before playing a game I really wanna check out.

So I guess it just depends on developers attitudes really. Some passionately care... others don't.

Slothy
10-28-2006, 04:25 PM
I mean... take a look at the attitude of some developers in the West. In particular, look at PC gaming. Very few PC games get released in 'perfect' condition. In other words, they are packed with glitches and after a couple of months patches become available for download over the net. I think this attitude sucks. I think many PC developers release games, wait for players to discover the bugs and then start fixing their games. Nowadays I just wait for the 'collectors edition' to come out a year or so later before playing a game I really wanna check out.

So I guess it just depends on developers attitudes really. Some passionately care... others don't.

Keep in mind that PC's (which are the almost exclusive domain of western developers) are a completely different beast than consoles. It's easier to optimize a console game since the specs are the same for everyone who owns the console. There's no variation, whereas PC developers have to try and optimize a game to run on more types of systems than you can shake a stick at. It'd be impossible for them to make a game that runs perfectly on every PC out there. Even if they did, new PC configurations would pop up on a daily basis and you'd see patches being necessary before long anyway.

~SapphireStar~
10-28-2006, 06:33 PM
They must have known something was up when they were making FFVIII lololol

... even though its become a massive hit?

RiseToFall
10-28-2006, 06:43 PM
They must have known something was up when they were making FFVIII lololol

... even though its become a massive hit?

So was 50 Cent: Bulletproof, oh what a great game that was.

Xander
10-28-2006, 10:40 PM
I think they know the movie games are bad but dont' care cos people will buy it, and uhh, I think they know the crazy frog game is bad >=O I guess the developers are to blame for these things anyway *shrug*

Edit - And I think you can safely say some of those games are bad, whereas FFVIII is really a matter of opinion. Well so are the others, but when a C64 game looks better than a DS game and actually has more you can do then yeah. :p

Nasarian Altimeros
10-29-2006, 01:41 AM
They must have known something was up when they were making FFVIII lololol

... even though its become a massive hit?
Making insane amounts of money off a product which is clearly inferior isn’t exactly unheard (http://en.wikipedia.org/wiki/Matrix_3) of (http://en.wikipedia.org/wiki/Star_Wars_Episode_I:_The_Phantom_Menace).

Although FFVIII isn't exactly in the same boat as some of the crap which has been mentioned so far.