View Full Version : So, which magics should I give priority to?
Peter_20
11-01-2006, 03:45 PM
Alright, Ultima and Full-life rule the world anyday, but are there any other really great ones?
I always thought the highest versions of the basic spells were the only versions you needed (plus Cura for healing), and I thought Triple was good on Speed, and Shell was great for Elemental Defense.
Oh well, discuss! :D:D:D
McLovin'
11-01-2006, 07:25 PM
Ultima is great on your HP. Tornado is good on some other ones too.
But you should stick to casting: Ultima, Full Life, and Meltdown.
Meltdown rocks.
Cookie
11-01-2006, 08:41 PM
Some good include: Pain, Tornado, Holy, Quake, Aura, Death, Blizz/Thun/Firaga, Full-life, Comet or Meteor (can't remember the name) aaaaaaaand that's all I can think of off the top of my head.
Balls, forgot Meltdown. :D
Sefie1999AD
11-01-2006, 09:56 PM
For junctioning, I found spells like Ultima, Full-Life, Tornado, Curaga, Triple, Holy, Firaga, Blizzaga, Thundaga, Quake, Aura, Meteor and Death quite useful. As for those that I cast, it's pretty much Meltdown and Aura, although Full-Life and Curaga can be useful too if I don't have the abilities Recover and Revive ready at that time.
rubah
11-01-2006, 10:47 PM
Full-Life is excellent for HP
Strength; once it gets built up, ultima is superfluous, so I stick to flare
Vit: meltdown
Mag: pain is probably the best nonultima, but you can get good results with quake/tornado etc also
Spr: Reflect or Curaga
Spd: Haste (or Triple if you're Squall or Selphie with Strange Vision)
Eva: Stop
Hit: Triple
Luck: Death
As for Elemental and Status, that depends on where you're playing.
For the islands closest to heaven and hell this will work fine:
ELM ATK: Blizzaga
ELM DEF:
Firaga
Thundaga
Meteor
Life/Shell/etc
ST ATK: Sleep (it's ridiculous how many enemies here are susceptible to it)
ST Def:
Pain (bio/blindness and something else)
Confuse
If you don't plan on running into many Blue Dragons and giving them enough time to cast Death (or toramas. I always junction death here when walking in estharxD) Berserk would be acceptable here, or perhaps Reflect if you wanted a good extra covering of the others.
Esuna
You'll notice I don't have ultima on there at all; that's because I don't currently have enough ultima for everyone in my party (nor everyone unKOed xD) so I don't remember where I have it. It's good for elemental defense though, but that's kinda wasting it.
To look at the topic another way, we could discuss which magic you allow rinoa to possess while you abuse her Angel Wing'age xD
Peter_20
11-02-2006, 01:29 PM
Hey, thanks guys, my rock factor increased by about 50% from your advice alone; what I'm trying to say is, your advice rule. :D
I just managed to Draw 300 Pain spells from this monster you fight with Squall and Quistis on the first disc (during the Balamb Garden chaos early during disc 2, though), and that spell made it a lot easier, indeed. :cool:
TheSpoonyBard
11-02-2006, 04:26 PM
HP: Full Life/Holy
Str: Meteor
Vit: Meltdown
Mag: Holy/None
Spr: Reflect/Full Life
Spd: Triple
Eva: Tornado
Hit: Double
Luck: Aura
Elem-Atk: various
Elem-Defx4: Life, Shell, Flare, Protect
ST-Atk: various
ST-Defx4: Pain, Confuse, Berserk, Death/Sleep/Stop
When I get home I'll give you a list of the 32 magics you should have at the end of the game.
To look at the topic another way, we could discuss which magic you allow rinoa to possess while you abuse her Angel Wing'age xD
Meteor. That's all she needs.
EDIT: Here's that list.
Aura
Berserk
Blizzaga
Break
Confuse
Curaga
Death
Demi
Dispel
Double
Drain
Esuna
Firaga
Flare
Full-Life
Holy
Life
Meltdown
Meteor
Pain
Protect
Quake
Reflect
Regen
Shell
Sleep
Stop
Thundaga
Tornado
Triple
Ultima
Water
rubah
11-02-2006, 11:25 PM
Well right now she doesn't have *any* meteor, and meltdown is always good to have. then you can't just overlook ultima's stat boosting.
I think it would be better to have cure/cura rather than double, at least one one person, so that if you were trying to heal someone where they could use a limit without being one hit from death, you could do that without wasting an item :p
TheSpoonyBard
11-02-2006, 11:37 PM
What's wrong with Curaga? Just use Aura to get Limit Breaks. Even if they die, you've still got Life/Full Life/Revive/Phoenix Downs, etc.
rubah
11-02-2006, 11:42 PM
Curaga with any sort of good magic stat will heal you for several thousand. Making you very not-critical healthed.
Using aura just wastes a turn, geeze!
Besides, at the time I was using cura like that, I was soloing, so life-etc were not options :]
Peter_20
11-04-2006, 01:46 PM
You'll notice I don't have ultima on there at all; that's because I don't currently have enough ultima for everyone in my partyNot to mention the fact Ultima is so totally given that disregarding it is pretty tempting. :D
"Hey, what's great for HP?
-Ultima!
What's great for Strength?
-Ultima!
And what's great for Vitality?
-Ultima!
Yes, yes and yes!"
:rolleyes2
TheSpoonyBard
11-04-2006, 03:11 PM
The only thing that beats Ultima in stat junctions is Triple for Spd and Hit.
Peter_20
11-04-2006, 03:49 PM
I always found Aura the most useful spell in the game (constant Limit Breaks ftw), and that's somewhat of a pity given it's so great for Junctioning, and we all know your Stats deteriorate like crazy if the magic supply starts to decrease. :(
TheSpoonyBard
11-04-2006, 04:08 PM
Aura's main junctioning areas are Str, Luck and Curse ST-Def. Meteor is a good alternative for Str, Death is a good alternative to Luck, and you should have Curse covered by Pain on ST-Def. One or two spells won't affect your stats too much, and you can easily refine Aura spells to replace any you've used.
Peter_20
11-04-2006, 06:00 PM
According to personal research, along with your advice, I find this to be the ultimate Junction setup:
HP: Meteor
Str: Aura
Vit: Meltdown
Mag: Flare
Spr: Reflect
Spd: Triple
Eva%: Stop
Hit%: Double
Luck: Death
Elem-Atk: *depends on circumstances*
Elem-Def: Ultima/Life/Full-Life/Shell
St-Atk: *depends on circumstances*
St-Def: Esuna/Pain/Sleep/Confuse
Please note that this is from the top of my head, so some info might seem rather queer; but I still think this is a decent setup. :cool:
Bart's Friend Milhouse
11-30-2006, 07:02 PM
In terms of junctioning try and accumulate as many Full-Lifes, Ultimas, Meteors and Pains
Peter_20
12-02-2006, 09:37 PM
Aura
Berserk
Blizzaga
Break
Confuse
Curaga
Death
Demi
Dispel
Double
Drain
Esuna
Firaga
Flare
Full-Life
Holy
Life
Meltdown
Meteor
Pain
Protect
Quake
Reflect
Regen
Shell
Sleep
Stop
Thundaga
Tornado
Triple
Ultima
WaterI'd like Cura in there, because this makes it much easier to heal your chars. :)
I also always use Aura for pure Limit Break madness, so that magic won't be in the Junctions. :p
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