Cloudane
11-29-2006, 08:13 PM
So I finished this today after it was finally released to the UK a couple of weeks ago :D
Cracking game. My thoughts are...
* Plenty of puzzles and such, but it could probably do with more.
* I thought it was incredibly short. Just as it was getting going it was over?
* As well as a much longer game, I was fully expecting SE's usual... bringing back one of the enemies e.g. Rosso over and over again when you think you've defeated em. But no, with the exception of Nero once, when they were dead they were dead.
* Fantastic storyline, really absorbing/gripping and great to hear things about Vincent that I guess were often hinted at in FFVII but not really explored.
* What's with the ending music, they basically took the soundtrack from the trailer that was released years ago, including the muffled / low quality sound and those bits of voice-overs, and shoved it in?
* Loved the twists at the end, I was sure Vincent had sacrificed himself and that the end was the end, only to find that the real ending was after the credits and that he survived. In a way it's like every other FF ending, as they've always had the "nice bit" after the credits but it seemed a lot more prominent here.
* I'd have liked to control some of the other characters at some point such as Cloud and Yuffie, maybe let us control the van when Barrett's driving etc. Vincent would remain the star and main player, just let me have a crack at "being" Cloud again instead of watching him. It was soooo weird having Cloud as an NPC.
* I wish we could've seen more of the actual town of Nibelheim and maybe Rocket Town or Wutai, but I guess they wouldn't have really been relevant without major changes to the story. What we did see of old locations was excellent.
* I loved most of the boss fights. Some were just plain annoying (that one where you're trying to shoot the chinook type thing down and gargoyles and robotic spiders keep coming out of nowhere) but some were really cool (Rosso, etc). I was frequently reminded of the cyberdemon boss in Doom 1, where you have to keep running out of the way, spotting patterns and then getting a few shots in bit by bit.
There's more but I'll add them when I think of them. Overall an excellent game and a perfect follow-up to FF7. It could've been a lot longer, but I enjoyed it.
Cracking game. My thoughts are...
* Plenty of puzzles and such, but it could probably do with more.
* I thought it was incredibly short. Just as it was getting going it was over?
* As well as a much longer game, I was fully expecting SE's usual... bringing back one of the enemies e.g. Rosso over and over again when you think you've defeated em. But no, with the exception of Nero once, when they were dead they were dead.
* Fantastic storyline, really absorbing/gripping and great to hear things about Vincent that I guess were often hinted at in FFVII but not really explored.
* What's with the ending music, they basically took the soundtrack from the trailer that was released years ago, including the muffled / low quality sound and those bits of voice-overs, and shoved it in?
* Loved the twists at the end, I was sure Vincent had sacrificed himself and that the end was the end, only to find that the real ending was after the credits and that he survived. In a way it's like every other FF ending, as they've always had the "nice bit" after the credits but it seemed a lot more prominent here.
* I'd have liked to control some of the other characters at some point such as Cloud and Yuffie, maybe let us control the van when Barrett's driving etc. Vincent would remain the star and main player, just let me have a crack at "being" Cloud again instead of watching him. It was soooo weird having Cloud as an NPC.
* I wish we could've seen more of the actual town of Nibelheim and maybe Rocket Town or Wutai, but I guess they wouldn't have really been relevant without major changes to the story. What we did see of old locations was excellent.
* I loved most of the boss fights. Some were just plain annoying (that one where you're trying to shoot the chinook type thing down and gargoyles and robotic spiders keep coming out of nowhere) but some were really cool (Rosso, etc). I was frequently reminded of the cyberdemon boss in Doom 1, where you have to keep running out of the way, spotting patterns and then getting a few shots in bit by bit.
There's more but I'll add them when I think of them. Overall an excellent game and a perfect follow-up to FF7. It could've been a lot longer, but I enjoyed it.