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View Full Version : So are the new Jobs worth using?



Crossblades
11-30-2006, 05:54 PM
I'll be getting FF V Advance soon and I was wondering if the new Jobs are worth using? In the original game, my party set up like this

Bartz - Knight, Mystic Knight, Lancer, Mimic
Reina(or Lenna) - White Mage, Time Mage, Blue Mage, Mimic
Galuf/Krile - Black Mage, Summoner, Geomancer, Mimic
Faris - Monk, Ninja, Samurai, Mimic

This is the same party setup I'm gonna use when I get the GBA version. However, if the new classes are worth using, I will make some changes

Captain Maxx Power
11-30-2006, 06:04 PM
From what I hear the Gladiator is quite the pwner.

Giga Guess
12-01-2006, 12:43 AM
Gladiator's Finisher move is EXTREMELY powerful, but balanced with about a 1/3 of doing nothing. Cannoneer is pretty okay, but I've yet to play it extensively. Nothing to write home about. Oracle has it's perks, but more useful for it's ability to reduce Enemy encounters.

Markus. D
12-01-2006, 05:22 AM
Apart from the Gladiator's obvious ub3r.

nope ._.

but I still Use Necromancer for the extrodinary cheap MP cost for Uber damage.

eestlinc
12-05-2006, 07:41 AM
gladiator isn't that special. finisher is nice I guess, but it's not like you can't kick ass without it. the slash-all skill or whatever it's called is really useful, though.

cannoneer is fun.

i haven't done the new dungeon yet so maybe the new classes are good for it.

Markus. D
12-05-2006, 11:28 AM
I definetly reccomend collecting everything for the Necromancer.

or at least gathering kills for the spells that counts

Mirage
12-05-2006, 11:36 AM
They don't offer anything that can't be done better with existing job combinations. Nothing can ever beat dualwield + rapidfire (and spellblade for certain bosses).

Giga Guess
12-05-2006, 01:21 PM
*cough*Omega*/cough*

Bunny
12-05-2006, 02:00 PM
For the sake of mastering all of the available classes, yes, they are useful. Having the option to use a variety of skills and try out different strategies is always a good thing. But they are pretty optional and don't really add a whole lot of anything else.

boys from the dwarf
12-05-2006, 04:08 PM
the necromancer definetly seems worth using and the gladiator seems very powerful.

i have yet to see a great use for the oracle. other than killing your party, what does it do? does it have attacks that dont kill you or ways to absorb damage from the attacks by equipping the right items?

and cannoneer certainly doesn't seem a bad class.

Mirage
12-05-2006, 08:25 PM
Yeah, but we all know omg dps zerg rush is the best strategy for any boss in this game :D.

boys from the dwarf
12-06-2006, 07:42 AM
omg dps zerg rush

whats that then?

Sefie1999AD
12-06-2006, 12:26 PM
gladiator isn't that special. finisher is nice I guess, but it's not like you can't kick ass without it. the slash-all skill or whatever it's called is really useful, though.

cannoneer is fun.

i haven't done the new dungeon yet so maybe the new classes are good for it.


They don't offer anything that can't be done better with existing job combinations. Nothing can ever beat dualwield + rapidfire (and spellblade for certain bosses).

Are you trying to say the new Jobs aren't worth using, or just that they aren't overpowered? The latter is actually a good thing if the Jobs are well balanced.

Mirage
12-06-2006, 12:45 PM
They aren't really over or underpowered, they just have very few things that warrants choosing them over a different job. If you want damage dealing, none of the new jobs can even touch Rapidfire+dualwield. If you want support, none of the new jobs are close to dualcast+white or time+white.

Until you have a few jobs mastered, I suppose gladiator would be good on its own, maybe cannoneer too. I never found a good use for oracles. However, chances are that you have quite a few jobs mastered at the time you get the extra jobs. The most useful abilities the new jobs offer are exp up and read ahead. The first boosts exp by 50%, the latter reduces enemy encounters by a lot.

I haven't tried necromancer yet though, because I haven't even found it :p.

Giga Guess
12-06-2006, 01:23 PM
Wow...I just got the Necromancer last night...it's first skill (Drain Touch, which by the time you get it, ought to be familiar...) is bloody powerful.

Bunny
12-06-2006, 02:02 PM
omg dps zerg rush

whats that then?

MMORPG Terms. Basically spamming as much damage as you can in the least amount of time possible.

abrojtm
12-06-2006, 07:42 PM
Finisher owns. I consistently do 9999x2 with Finisher (Critical hit)+ Dual weild, which beats out Dual Wield + Rapid Fire for many enemies.

Bunny
12-06-2006, 07:51 PM
I don't remember Finisher doing two critical attacks if you have Dual Wield on. As far as I know, the critical hit is an elemental attack corresponding with the character's element, not a physical attack that uses their equipped weapons.

abrojtm
12-06-2006, 08:15 PM
It does either or none.

Giga Guess
12-07-2006, 12:40 AM
Finisher does one of three things:
1.) Guaranteed Critical Hit,
2.) Elemental strike, corresponding to the character's element (Bartz = Wind, Lenna = Water, Krile = Earth, and Faris = Fire), and I've yet to see this do anything other than 9999 (Unless the enemy's elemental defence nullifies it. I mean...it is an elemental strike)
3.) Nothing. Nada, Zip, Zero, Zilch.

Mirage
12-07-2006, 06:36 AM
I could do more than 20k damage with rapidfire at level 40-50 though, and it's always guaranteed, not just at a 75% rate :p. Now i hit for as much as 5000 per rapidfire swing, without exploiting elemental weaknesses :p.

Bunny
12-07-2006, 12:47 PM
What equipment are you using to deal out 5,000 damage per swing? At level 57 and equipped with the Kagenui and Apocalypse (the strongest swords of their type) I can only deal 2,500 - 3,000 per swing using a Freelancer Bartz with every job mastered.

Giga Guess
12-07-2006, 01:15 PM
Necromancer's drawback. It's undead. Curiously, the Drain rule doesn't seem to apply (Drain Touch works normally), but you have to be careful when curing. (And Elixers...ugh)

Mirage
12-07-2006, 01:30 PM
What equipment are you using to deal out 5,000 damage per swing? At level 57 and equipped with the Kagenui and Apocalypse (the strongest swords of their type) I can only deal 2,500 - 3,000 per swing using a Freelancer Bartz with every job mastered.

Hi. (http://home.no.net/steak/images/ffvastats.png)

*grinds some more*

Bunny
12-07-2006, 01:46 PM
You said level 40-50, not level 95.

Mirage
12-07-2006, 01:54 PM
I said i could break 20k at level 40-50 :p, in response to the guy boasting about Finisher doing 9999x2.


Necromancer's drawback. It's undead. Curiously, the Drain rule doesn't seem to apply (Drain Touch works normally), but you have to be careful when curing. (And Elixers...ugh)
White Wind is a good bet then. It heals me when I wear the Bone Mail, so it should heal necromancers too.

Giga Guess
12-08-2006, 03:44 AM
I said i could break 20k at level 40-50 :p, in response to the guy boasting about Finisher doing 9999x2.


Necromancer's drawback. It's undead. Curiously, the Drain rule doesn't seem to apply (Drain Touch works normally), but you have to be careful when curing. (And Elixers...ugh)
White Wind is a good bet then. It heals me when I wear the Bone Mail, so it should heal necromancers too.

Oh, it does, but:
a) White Wind is only good if the caster has high HP (Goliath Tonic...?), and
b) Just a warning for those who are Cure happy.

Bunny
12-08-2006, 03:47 AM
I believe Doom heals them in full. Either that or Death, I am not entirely certain.

Mirage
12-08-2006, 04:33 AM
I just tested it myself. You're not technically undead as a necromancer. Doom still killed me, and elixir didn't kill me, it just put me in critical HP. If I used a bone mail, an elixir would always kill me. Undead characters can't be revived in battle either, which could my necromancers could.

Giga Guess
12-08-2006, 01:16 PM
But I had death cast on my Nec...it had no effect (I don't think it healed anything)

Mirage
12-08-2006, 06:41 PM
I think either Ribbon protect against it, or that it's success ratio is pretty low at high levels. I know when I fought Archaedemon I cast Reflect at him to prevent him from fully healing himself by casting Death. I think I got hit by 10 Death spells during that fight and I didn't die even once.

The death I mentioned earlier was from the cursed ring. If I was indeed undead, it should not have killed me, I think. I'll try using the cursed ring with a bone mail to make sure.

-edit-
Nope, the cursed ring kills you even if you use the bone mail.

Giga Guess
12-09-2006, 04:07 PM
I think condemned is a different "kind" of death, because I've doomed a couple undead and it put 'em down permanent.

Wild0ne
12-11-2006, 12:32 PM
Gladitor with !Finisher is nice....good for killing behemoths in the void to raise jobs. I like the way the charaters look as a Gladitor too... I am gonna have fun mastering all the jobs...