opiumcloud
12-23-2006, 06:59 AM
Does anybody else think that this game doesn't have any? You know, caves or palaces filled with traps and treasures. With the exception of the north crater, ancient forest, and temple of the ancients, none of the locations in this game even come close to conforming with the traditional model of a "dungeon". Everywhere else is either part of a city, or some kind of passage you must journey through. Mt. Nibel? Passage. Great glacier? Passage. Mythril mine? Passage. Shinra HQ? Part of city. North corel? Passage.
Maybe passing through corridors of terrain with various decor to get to new sections of the map actually makes for more entertaining gameplay than passing through wide central fields on the way to remote corner locations, aka dungeons, where specific items must be retrieved. The unorthodox map design certainly makes FF7 a distinctive RPG. Would you guys say this is one of its strengths?
Maybe passing through corridors of terrain with various decor to get to new sections of the map actually makes for more entertaining gameplay than passing through wide central fields on the way to remote corner locations, aka dungeons, where specific items must be retrieved. The unorthodox map design certainly makes FF7 a distinctive RPG. Would you guys say this is one of its strengths?