feioncastor
01-07-2007, 05:17 AM
I played FF4 long before I played FF3, and I'm sure most FF Fans know why. I recently played the Famicom Version of FF3, about 3 weeks before the DS version was released in the USA.
And I was astounded at how much the game felt like FF4. Even the graphics looked similar. I'm not sure what the technical term is, but I believe it's "chipset". It looks like they used the same chipsets in the two games, but made them smoother and more bold in color for the SNES.
Plus, those two games have "conditional" dungeons in them, which is something you don't see a lot in many other FFs (that I can think of off the top of my head).
For example, in FF3 there are places that you can only access if you cast "Mini" on your party, and others that you need to cast "Frog". Much like the cave in FF4 where you can't use metal equipment or the Sylvan Cave or Land of the Summoned Monsters Cave, where you have to cast Float on your party to comfortably navigate the caves.
And though you couldn't change them, FF4 did have job classes. I think the only job that appeared twice was White Wizard (Rosa and Palom).
I know the stories have nothing in common. I'm just saying the 'feel' of the games. The two games felt similar. All Final Fantasy games have a distinct feel when you play them, but they also have a lot of uniqueness to each one. It seemed like 3 and 4 felt the same.
Meh, I'm probably the only one who looks at it like that.
And I was astounded at how much the game felt like FF4. Even the graphics looked similar. I'm not sure what the technical term is, but I believe it's "chipset". It looks like they used the same chipsets in the two games, but made them smoother and more bold in color for the SNES.
Plus, those two games have "conditional" dungeons in them, which is something you don't see a lot in many other FFs (that I can think of off the top of my head).
For example, in FF3 there are places that you can only access if you cast "Mini" on your party, and others that you need to cast "Frog". Much like the cave in FF4 where you can't use metal equipment or the Sylvan Cave or Land of the Summoned Monsters Cave, where you have to cast Float on your party to comfortably navigate the caves.
And though you couldn't change them, FF4 did have job classes. I think the only job that appeared twice was White Wizard (Rosa and Palom).
I know the stories have nothing in common. I'm just saying the 'feel' of the games. The two games felt similar. All Final Fantasy games have a distinct feel when you play them, but they also have a lot of uniqueness to each one. It seemed like 3 and 4 felt the same.
Meh, I'm probably the only one who looks at it like that.