Since March of this year I've been designing a turn based strategy game with my best friend. No code has hit the computer yet, and it doesn't even have a proper name, but we've been designing and playtesting on paper so far and it has undergone a lot of different stages and we've faced a lot of problems and triumphs getting this thing to be fun. So I figured why not use my blog here to talk about it a bit, particularly in regards to the development process so far, especially since I think a lot ...