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Slothy

  1. Prototyping for dummies

    So last post I mentioned having six general rules I planned to follow for designing the strategy game I'm making. So of course I had to break at least half of them with the first prototype.

    The basic structure of the game in the very first version was two opposing teams square off with the objective of destroying the others base. Each team got money at the start of each round that they could use to either buy more units, or research higher level units. Each player could make a certain ...

    Updated 09-23-2010 at 11:55 AM by Slothy

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