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Slothy

  1. Stalemate's suck!

    Most people don't like losing, but stalemating is a hell of a lot worse than losing. Nothing sucks more than a game that lasts hours with no clear winner, or even the hope that someone will win soon.

    Which is yet another reason the first few play tests of my strategy game weren't going very well. We mostly worked out the economy and actions to make winning theoretically possible, but were still playing 2-3 hour games without managing more than one or two hits on the other persons ...
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