Let me start off by saying that the white board is possibly my favourite brainstorming invention ever. Not sure how I got by without mine, and now that I have one I wish it was bigger. If I had my way, I'd make an entire wall of this room a whiteboard. Anyway, I figured after talking about the development of the Grenadier unit last time I'd move into something somewhat related and still very much in progress. Anytime I'm somewhat stuck on something I'll usually break down the problem ...
Most people don't like losing, but stalemating is a hell of a lot worse than losing. Nothing sucks more than a game that lasts hours with no clear winner, or even the hope that someone will win soon. Which is yet another reason the first few play tests of my strategy game weren't going very well. We mostly worked out the economy and actions to make winning theoretically possible, but were still playing 2-3 hour games without managing more than one or two hits on the other persons ...