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  1. Prototyping for dummies

    So last post I mentioned having six general rules I planned to follow for designing the strategy game I'm making. So of course I had to break at least half of them with the first prototype.

    The basic structure of the game in the very first version was two opposing teams square off with the objective of destroying the others base. Each team got money at the start of each round that they could use to either buy more units, or research higher level units. Each player could make a certain ...

    Updated 09-23-2010 at 11:55 AM by Slothy

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  2. Humans vs. Aliens

    Since March of this year I've been designing a turn based strategy game with my best friend. No code has hit the computer yet, and it doesn't even have a proper name, but we've been designing and playtesting on paper so far and it has undergone a lot of different stages and we've faced a lot of problems and triumphs getting this thing to be fun. So I figured why not use my blog here to talk about it a bit, particularly in regards to the development process so far, especially since I think a lot ...
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