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  1. Defining Gaming as Art

    by , 02-23-2016 at 06:49 AM (Wolf Kanno's Crazy Ramblings and Incoherent Statements)
    This was going to have a subtitle, but they all sounded like pretentious academic papers and that kind of goes against the point of all of this.

    So recently I began reading a very in-depth article series about two series worked on by one of the more influential game designers/writers in my life, Tetsuya Takahashi. I'll leave it up to Google for you to figure out why. Anyway, it was mostly a really well written and interesting analysis of the works and I actually learn a few things ...
  2. Eyes on Pop Culture and Aesthetics - Genius Party

    For all of y'all into animation dealing with the surreal, amazing imagery and the dreariness of life in a consumer society, Genius Party should be an interesting watch.

    This short animation anthology combines visual elements of industrialism, postmodern urban life, with a search for the extraordinary. Often taking place on the outskirts of society, representing itself as factories and abandoned buildings at the edge of the city. Some of the works take a more subtle approach by placing ...

    Updated 05-20-2013 at 01:24 AM by kotora

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