• The advantage of RPGs: Why voice acting has lessened my joy for them

    Voice acting has been an aspect of video games for a long time. It wasn’t always technically possible, and it certainly wasn’t always implemented well, but the advent of voice acting was supposed to herald a turning point for storytelling in video games. Voice actors were tasked with bringing characters to life, furthering immersion and creating tales to rival other media. But, for the humble RPG, it might just have had the opposite effect.

    The RPG is characterised as having a strong focus on storytelling and creating an immersive world. Perhaps two of the most acclaimed RPGs ever made were Final Fantasy VII and Final Fantasy X, these games excelled at both storytelling and world building. Final Fantasy VII a Squaresoft Playstation and PC masterpiece – is a game predating the widespread use of voice acting, but whose characters have later been given a voice. In 2001, Final Fantasy X arrived and re-established what a mainstream RPG should be, and was the first completely voiced game in the series. We can compare these games in a case study for why voice acting has actually dulled the RPG genre and undermined its constructivist appeal.

    One aspect of RPGs that I love is that each character in our party is, to some extent, customizable. Every single character is unique to us and our particular game. Let’s look to Final Fantasy X and its Sphere Grid as a prime example of this. The player can dictate the path and growth of each character, albeit limited by the “intended” and “default” paths somewhat. The moment the player gains access to Friend or Teleport Spheres, however, they are essentially able to freely shape a character in whatever manner they see fit, including which abilities to unlock and which stats to increase.

    While FFX might have been the game to give the player the most control, we can look at a more restrictive system – such as the materia and equipment systems in FFVII – and can still see the freedom the player is given: the player can choose which materia to equip (which affects stats & abilities), as well as the characters’ weapons, armour and accessories (all providing boosts to various stats).

    In both FFVII and FFX there is no party member who is by default a "white mage". The character fulfilling that role depends ultimately on whomever you choose to equip the restore material or activate the cure node, respectively.

    Most FFs and other RPGs give you some control over shaping your characters’ roles. Combine this with the fact that many RPGs allow the player to make decisions that can affect the plot (including optional characters, branching storylines, etc.) of the game and, in essence, the player is given the ability to write their own story. Even in games with a linear plot and no story branching, we as players are able to mold the characters into what we want them to be. It gives these games more diversity, makes each playthrough different and and makes each character uniquely our own.

    This gives players the opportunity to become an active agent in the story, unlike static media consisting of novels, films, and TV shows in which we are passive observers. Video games are more akin to what are called writerly texts - think back to the “Choose Your Own Adventure” books of our youth. Roleplaying games, and Final Fantasy in particular, allow us to put our own stamp on the experience.

    Voice acting is now standard in RPG video games. Featured in nearly every title both blockbuster and indie, I can’t help but feel that voice acting is limiting the player’s ability to “own” their game. While this is obviously an opinion and hardly universally supported*, it is an opinion that is shared and an important one to note.

    Let me clarify my main gripe. It is with voice acting in console RPGs, primarily Japanese in the same vein as the previously mentioned Final Fantasy series, in which the player takes an active role in battle, gameplay and story progression.

    In my opinion adding a "voice" to characters lessens the immersion of RPGs. We, the player, can no longer imagine the voices we want each of the characters to have. In books, a predominately text-based medium, the reader has the ability to determine for themselves where emphasis would be placed, what characters sound like and even what they look like. This is similar to the voiceless RPG, where the dialogue and narration is purely text and gives the player the freedom to voice it themselves, in whatever way they deem best. Most of the early RPGs even allowed players to name the characters themselves.

    If FFX were free of voice acting, then the infamous “laughing scene” would not have received the backlash that it did. Try this mini-experiment: mute your volume and watch the video below at 2:02-2:38, just imagining their laughter as pure text at the bottom of your screen.

    Now unmute it and watch it again. Who the hell is going to tell me that the voice acting made that scene better? To me, it is one of the all-time most painful cutscenes ever made. If you’re a glutton for punishment, than you can try the same experiment and listen to the staccato Japanese version. This kind of experience is not unique to Final Fantasy X; those of you familiar with the Star Ocean series will probably share my feelings toward the awful voice acting in Star Ocean 4.

    For those of us from the PS1 generation, it is easy to understand what I mean. We didn’t grow up with voice acting, and understand what games were like before it became widespread. Final Fantasy VII’s main character, Cloud Strife, is a good example of how a character can change when given a voice.
    The Cloud that led my party against Sephiroth was not the same Cloud that led yours. My Cloud had a part-time healer role, while I know many of my friends used him purely as a brawler/hitter, and one friend actually used him as the primary black mage. Since my Cloud had a healing role, it helped to shape the way I viewed his personality. I did not have the impression that Cloud was a cold and distant individual; instead, my Cloud seemed friendlier and concerned with the well-being of his friends and comrades.

    This explains why many people felt that Cloud’s portrayal in Final Fantasy VII: Advent Children was inaccurate. Most watched the film expecting to see their image of Cloud brought to life, and instead were met with a brooding and solitary version. In hindsight, it seems silly to think that the “official” voice and personality of Cloud would match the one we created. This same trouble is found with film adaptations of books - imagine having known Jack Reacher as 6’5’’... and then imagine my surprise when 5’7’’ Tom Cruise played him.

    We shouldn’t by default blame the voice actors when our expectations are not met. Just because we disliked the voice acting does not mean the actor did a poor job. The fault lies within our perception; our expectations of the way a character would sound or behave weren’t met. This is one of the biggest risks in taking one of the voiceless RPG characters, particularly a classic such as Cloud from Final Fantasy VII, and giving him a voice.

    While voice acting undoubtedly causes divides when brought into a universe which existed without it previously, the simple fact remains that by forcing players to listen to voice actors, the constructivist quality – that each character might resonate with the player in their own, unique way – diminishes. I yearn for a time where we can sit down as fellow enthusiasts and theorize about what each character might sound like while enjoying the differences in interpretation.

    * See here, here, here, here, and here for other arguments as to why voice acting isn’t all it is cracked up to be.

    I would like to thank the legendary Jiro for his comments on earlier drafts.
    This article was originally published in forum thread: The advantage of RPGs: Why voice acting has lessened my joy for them started by Dr. rydrum2112 View original post
    Comments 28 Comments
    1. chionos's Avatar
      chionos -
      Quote Originally Posted by Dr. rydrum2112 View Post
      Quote Originally Posted by chionos View Post
      I'm not getting how this is connected to the voice acting in particular. To me, that's a script problem. That happens even in books, where there are no voices or images to otherwise cloud the audience's perception.
      Yes, it could be a function of the script (never said it wasn't) and/or it could be a function of the way the line was voiced. And did I say it was a problem exclusively of voice acted video games?
      Certainly implied it, by titling the thread "why voice acting has lessened my joy..." and not "why voice acting and changes to characters' personalities in general has lessened my joy..."

      Listen, I'm not trying to be antagonistic here. Not everything someone says by way of responding to a thread topic is a direct assault on the op. You don't have to preface everything you say to me with "I never said that." I know what you said. I've reread what you wrote several times just in case I missed something. I thought this was a thread about voice acting, but when I try to defend voice acting you say you aren't talking about voice acting. What's the actual topic here?

      I'm going to try to break this down so we can figure out why I'm confused.

      You say voice acting has kept RPGs from achieving their goal of creating an immersive experience.

      You use Cloud in AC as an example.

      I say Cloud in AC had nothing to do with voice acting.

      You say you never said that.

      So the Cloud example has nothing to do with voice acting directly, but is instead a parallel example of how changes to a character can be detrimental to a fan's enjoyment of said character, because expectations are shattered. Yes?

      So what's an example of voice acting itself not meeting expectations? Cloud doesn't answer that, nor does Tidus. Perhaps we're (I'm) getting hung up on the word "expectations?"

      If so, all I'm left with from this is that voice acting is bad because the designers should allow the audience to voice the characters in their own heads, based on a few (precious few) examples of bad voice acting. And yeah, as Bleys said, some voice acting is just bad, even if that's the way the designers scripted and directed it. Tidus' laugh isn't bad because it's voice acted. It isn't bad because my expectations at that moment were not met. It's bad because the director and actor failed.

      Early attempts at special affects in movies could be viewed the same way. Special effects in movies are so bad sometimes that they wrench the audience out of the movie, effectively taking away their ability to suspend disbelief. When they're not executed perfectly they take away from the film's immersion factor. But does that mean movies shouldn't have special effects? No, it means the people creating the special effects need to do a better job.

      Video games are the ultimate entertainment medium, in that they are a visual, aural, and even tactile experience (and if they ever actually perfect the scent boxes...). Fully voiced characters are, and should be, part of that experience.
    1. Dr. rydrum2112's Avatar
      Dr. rydrum2112 -
      Quote Originally Posted by chionos View Post
      Listen, I'm not trying to be antagonistic here. Not everything someone says by way of responding to a thread topic is a direct assault on the op. You don't have to preface everything you say to me with "I never said that." I know what you said. I've reread what you wrote several times just in case I missed something. I thought this was a thread about voice acting, but when I try to defend voice acting you say you aren't talking about voice acting. What's the actual topic here?

      I'm going to try to break this down so we can figure out why I'm confused.

      You say voice acting has kept RPGs from achieving their goal of creating an immersive experience.
      Last response from me,

      If you aren't trying to be antagonistic why are you making things up that I said/claim? Here is an example: "You say voice acting has kept RPGs from achieving their goal of creating an immersive experience."

      Except I never said that. All I said is that in my opinion it has made RPGs a little less immersive (as I don't get to personalize characters as much). Not even close to what you claim I said. I even talked about how FFX IS immersive, and that is a voice acted game...

      There really is no point in responding as you just change what I write.
    1. chionos's Avatar
      chionos -
      Quote Originally Posted by Dr. rydrum View Post
      If you aren't trying to be antagonistic why are you making things up that I said/claim? Here is an example: "You say voice acting has kept RPGs from achieving their goal of creating an immersive experience."

      Except I never said that. All I said is that in my opinion it has made RPGs a little less immersive (as I don't get to personalize characters as much). Not even close to what you claim I said.
      Quote Originally Posted by Dr. rydrum2112 View Post
      Voice acting has been an aspect of video games for a long time. It wasn’t always technically possible, and it certainly wasn’t always implemented well, but the advent of voice acting was supposed to herald a turning point for storytelling in video games. Voice actors were tasked with bringing characters to life, furthering immersion and creating tales to rival other media. But, for the humble RPG, it might just have had the opposite effect.
      Not twisting your words, bruh.

      I'm not sure why you're turning this into a fight. Do you just flatly dismiss anything anybody says that doesn't line up with your opinions? I'll be honest, though, I did get a laugh out of "not even close..." so maybe this is an attempt at humor? Facetiousness?

      Once again:

      Are there any examples of good quality voice acting itself being a detriment to a game? This isn't a challenge to rydrum, but a question for everybody. And it's not rhetorical (it's troutty that I have to explain myself like this).

      I'm a reader. I read books more often than I play games. So I'm certainly not against text. I enjoy subtitles in foreign movies in languages I don't understand. I read all the extra information in games, like the books in Elder Scrolls games or the extra historical information and monster-data in FFXII. And yet, even concerning games with bad voice acting, I'd rather take the voices than leave them.
    1. Bolivar's Avatar
      Bolivar -
      Quote Originally Posted by Citizen Bleys View Post
      It's a cultural thing. In North America, animation has for decades been viewed as just for kids. That's starting to change now with shows like Archer, but the first thing that I tend to think when I see animation is "Oh, a kid's show."

      ...

      Give it ten years or so.
      Not sure where you're getting this from. Adult-oriented animation goes back to Fritz the Cat and Heavy Metal in the West and even shows like South Park are pretty old nowadays. As NeoCracker pointed out, there's been a well-established pool of credible voice actors and you frequently see their name pop up in a lot of games and shows. Even hollywood stars have been getting into it or a while now, with Jason Statham being in the first Call of Duty almost a decade ago now.
    1. Formalhaut's Avatar
      Formalhaut -
      Quote Originally Posted by chionos View Post
      Quote Originally Posted by Dr. rydrum View Post
      If you aren't trying to be antagonistic why are you making things up that I said/claim? Here is an example: "You say voice acting has kept RPGs from achieving their goal of creating an immersive experience."

      Except I never said that. All I said is that in my opinion it has made RPGs a little less immersive (as I don't get to personalize characters as much). Not even close to what you claim I said.
      Quote Originally Posted by Dr. rydrum2112 View Post
      Voice acting has been an aspect of video games for a long time. It wasn’t always technically possible, and it certainly wasn’t always implemented well, but the advent of voice acting was supposed to herald a turning point for storytelling in video games. Voice actors were tasked with bringing characters to life, furthering immersion and creating tales to rival other media. But, for the humble RPG, it might just have had the opposite effect.
      Not twisting your words, bruh.

      I'm not sure why you're turning this into a fight. Do you just flatly dismiss anything anybody says that doesn't line up with your opinions? I'll be honest, though, I did get a laugh out of "not even close..." so maybe this is an attempt at humor? Facetiousness?
      Fairly certain he's not trying to be America's next top comedian. And if he was flatly dismissing every opinion wouldn't he be putting his hands on his head and going "I can't hear you"?

      I think voice acting done well has the potential to really bolster a game, but if it is done terribly, your probably better off not even having voice acting. I can't really think of a game with good voice acting that would be better without it. It'd be like chopping off a perfectly useful arm.
    1. Raistlin's Avatar
      Raistlin -
      I sympathize with the OP's argument, although I don't really care that strongly about voice acting in and of itself. I do like older RPGs that seemed to allow you better immerse yourself in the main protagonist, but I don't think that's mutually exclusive to voice acting. I thought Lunar: SSSC, for example, did a great job, and it also had voice acting, though limited to cutscenes.

      Basically, I consider voice acting as similar to high-quality graphics: they can be nice, but too often modern games focus too much development time on them. They should be nice bonuses, but entirely secondary to gameplay and plot. They can be done well, but sometimes end up just hurting the game overall.
    1. NeoCracker's Avatar
      NeoCracker -
      You what what? smurf my current playthrough of FF VII. I'm switching to some Lunar. ;P
    1. Dr. rydrum2112's Avatar
      Dr. rydrum2112 -
      I just played Lunar Eternal Blue a few months ago- fantastic game.
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