Square Enix's internal studio, Tokyo RPG Factory, released a new trailer for the new "90s style" RPG called Ikenie to Yuki no Setsuna. It hearkens back to many of the games that made the former SquareSoft and Enix powerhouses, such as Dragon Quest, Final Fantasy and Chrono Trigger.
It will have a top down view and ATB system from the Pre-Playstation 2 Era Final Fantasy games. Like Chrono Trigger, you'll traverse the world and seamlessly fight battles without screen changes. The game is set for a Japanese release in early 2016. No word yet on a International release.
Gotta say, looking forward to this. Delighted it's not being shunted onto a handheld and left there, like most "let's try for the PS1 vibe" games are these days.
EDIT: Only thing I disliked in that mini trailer was that they have gone for the FFVIII-style "let's walk in queue" party movement. I'd say they are better off doing it VII-style, where people "merge", because it doesn't remove from the immersion like the walking in a line does.
Looks nice. I'd totally be interested in a PSX era style game.
It's good to see Squeenix is still churning out some games, all awhile we're distracted w/ the VII remake and XV. I hope people will give these other games (this one & WoFF) more than a thought.
Square Enix's internal studio, Tokyo RPG Factory, released a new trailer for the new "90s style" RPG called Ikenie to Yuki no Setsuna. It hearkens back to many of the games that made the former SquareSoft and Enix powerhouses, such as Dragon Quest, Final Fantasy and Chrono Trigger. It will have a top down view and ATB system from the Pre-Playstation 2 Era Final Fantasy games. Like Chrono Trigger, you'll traverse the world and seamlessly fight battles without screen changes. The game is set for a Japanese release in early 2016. No word yet on a International release.
EDIT: Only thing I disliked in that mini trailer was that they have gone for the FFVIII-style "let's walk in queue" party movement. I'd say they are better off doing it VII-style, where people "merge", because it doesn't remove from the immersion like the walking in a line does.
And here I thought I was the only one who felt that way.
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