Sony kicked off its 2015 PlayStation Experience showcase with what looks like the first gameplay footage of the Final Fantasy VII Remake for the PlayStation 4! We see the AVALANCHE team featuring Barret, Biggs, Wedge and Jessie on the opening bombing mission. Not only do we see Barret's doubts about Cloud and some gameplay footage of Cloud exploring Midgar but we also see the group in battle with Shinra soldiers and Guard Scorpion.
How excited are you by the Final Fantasy VII HD remake for PS4? (And indeed Xbox One!) Will you be getting it for sure? Or are you disappointed that the battle system has changed? Let us know!
In this trailer, Cloud and Midgar are rendered in full HD, and the narrator appears to be talking about meteor.
Think about how this new combat system is going to play out with fights like Emerald and ruby weapons or the sephy battle. OMG this is going to be ammmmmmmazing.
I'm truly stoked for this. The gameplay and visual design are everything I could have hoped for. We seem to have confirmation of controlling multiple party members in battle. Midgar looks and feels like Midgar, only with loads more exploration and detail. Specific cut-scenes, action set-pieces and dialogue have been retained, indicating a true remake of the original rather than a fanciful re-imagining.
It looks like the combat will be somewhere between FFXII and Kingdom Hearts. I saw both Barret and Cloud being controlled in the gameplay clip, with the traditional FFVII menu options for each. It doesn't seem as high-flying and spammy as KH's combat, which I like, but a little more hands-on than FFXII.
Barret's sunglasses may be silly and unnecessary, but there's nothing to indicate he'll retain them for the whole story - I can imagine him ditching them and showing his care-worn eyes when Avalanche's plans go south - and they don't represent a major departure from any previous plot or character points anyway.
It's still early days, but if this video is indicative of the tone and style for the entire remake, then it's likely to be everything I could've hoped for. That's coming from someone whose first, and favourite, FF is number 7.
Looks good...looks good. I think the only two things I'm reserved about now are how they're going to handle the lighter sides of the game (I want to see HD Cloud in a dress please!), and how they handle Cloud in general. Hopefully since replaying FFVII while getting information for the remake, they've realised Cloud isn't the moping emo they turned him into in later titles.
Hopefully since replaying FFVII while getting information for the remake, they've realised Cloud isn't the moping emo they turned him into in later titles.
I'm pretty sure he'll be consistent with his portrayal in the original game. After all, he kind of took a turn for the grim and glum after discovering his true past. Who else would approach the final confrontation with a meagre "alright everone, let's mosey"? His gloomy persona in the sequels was a deliberate writing choice, I think - an understandable result of everything he'd been through, and everything he'd lost. Once the fight to save the world was over, I can imagine him closing off the way he did.
So I don't think that'll effect how he's portrayed in the remake; he'll likely go on the same arc he did originally: Cold-hearted mercenary at first, then chipper-but-conflicted leader, then emotional wreck, then finally shattered and rebuilt with a clear understanding and a clear, grim sense of renewed purpose.
*edit*
[QUOTE=Wolf Kanno;3574228]
Originally Posted by Fynn
*waits for Genesis, Deep Ground, and the Legendary Turk to make cameos in the next trailer.*
Who/what is the 'Legendary Turk'? Dirge of Cerberus is the only FFVII spinoff I've played, so I'm likely missing a few things.
I've been amusing myself by seeing of the more outraged YouTube comments re: the battle system. My favourite was 'Looks like I'll have to stick with the original. Thanks for ruining part of my childhood.' Well, if you can still play the original, how have they ruined anything?!
*waits for Genesis, Deep Ground, and the Legendary Turk to make cameos in the next trailer.*
Who/what is the 'Legendary Turk'? Dirge of Cerberus is the only FFVII spinoff I've played, so I'm likely missing a few things.
From Before Crisis, he helps the other Turks (there are quite a few of them) fight off the original AVALANCHE which was created by Rufus Shinra to make his father look bad and let him position himself into taking over the company. The group is hijacked by an environmental extremist ho uses the Zircondia summon to try and destroy Shin-Ra and the planet (and also used the power to let a girl named Elfe go toe-to-toe with Sephiroth to his surprise) and then summoning it summoned the Jade WEAPON who also tried to wipe out humanity before being stopped by the Turks. He and other Turks mysteriously vanish after the battle and only show up again during Meteorfall to help evacuate Midgard.
It was a Japan only cell-phone game and the first game developed by Hajime Tabata. Crisis Core makes references to it and Cissenei made her debut in BC before appearing in CC. The game is currently the only part of the Compilation to not leave Japan though Tabata mentioned he would love to remake the game for the 3DS.
*waits for Genesis, Deep Ground, and the Legendary Turk to make cameos in the next trailer.*
Who/what is the 'Legendary Turk'? Dirge of Cerberus is the only FFVII spinoff I've played, so I'm likely missing a few things.
From Before Crisis, he helps the other Turks (there are quite a few of them) fight off the original AVALANCHE which was created by Rufus Shinra to make his father look bad and let him position himself into taking over the company. The group is hijacked by an environmental extremist ho uses the Zircondia summon to try and destroy Shin-Ra and the planet (and also used the power to let a girl named Elfe go toe-to-toe with Sephiroth to his surprise) and then summoning it summoned the Jade WEAPON who also tried to wipe out humanity before being stopped by the Turks. He and other Turks mysteriously vanish after the battle and only show up again during Meteorfall to help evacuate Midgard.
Sounds like the writers experimented with the Summon Cocaine materia before coming up with that. Holy hell.
I'm pretty pumped for this. They changed the battle system nearly exactly like I thought they would. Not sure what people who are disappointed were expecting. It's not 1997 anymore, and as much as I like old RPGs, a classic ATB system doesn't really jive with modern day standards. Imagine if someone back in 1997 said FFVII sucked because it didn't play like a DOS D&D game. Sure, you can understand their preference, but expecting a style from 20 years back is a little unrealistic.
I'm pretty pumped for this. They changed the battle system nearly exactly like I thought they would. Not sure what people who are disappointed were expecting. It's not 1997 anymore, and as much as I like old RPGs, a classic ATB system doesn't really jive with modern day standards. Imagine if someone back in 1997 said FFVII sucked because it didn't play like a DOS D&D game. Sure, you can understand their preference, but expecting a style from 20 years back is a little unrealistic.
I'm pretty pumped for this. They changed the battle system nearly exactly like I thought they would. Not sure what people who are disappointed were expecting. It's not 1997 anymore, and as much as I like old RPGs, a classic ATB system doesn't really jive with modern day standards. Imagine if someone back in 1997 said FFVII sucked because it didn't play like a DOS D&D game. Sure, you can understand their preference, but expecting a style from 20 years back is a little unrealistic.
Nah, I get the disappointment even if I don't particularly share it. You know, we had action games back in 1997, but there were plenty of people who preferred the slower pace of something turn based like FFVII. It gave you more time to think, it didn't rely on having good reflexes (I have terrible reflexes - it's why I suck at many action games) and it allowed you to micro-manage your entire party, and tell each of them exactly what to do. And that's very appealing to a lot of RPG players - and still is, just play the latest Pokemon or something tactical like XCOM. Flashy action isn't a pre-requisite even these days.
And nothing happened to suddenly make those bad game mechanics. I'm not entirely sure why they fell out of favour, it's not like Final Fantasies 1-10 sold badly or anything. They're only 'outdated' because Square stopped using them in Final Fantasy, and truth be told I'm not entirely sure that's a decision that's worked out for them.
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