• Final Fantasy XII: The Zodiac Age - coming to PS4 in 2017!


    The wait has been long, but the time has finally come! Final Fantasy XII has finally been confirmed for an HD rerelease, and it's the Zodiac Job system version!

    The announcement came in the form of a teaser trailer (linked below) that showcases the game's improved HD visuals. The characters and environments are looking better than ever!

    According to various sources (neogaf forums), we can expect more than just a simple graphical update. As this version of the game will be based on the Japan-only International Zodiac Job System release, we can expect all of the extra features from that game, including a Job System, turbo mode, and a choice between Japanese and English voices, both of which are getting enhanced for the HD version. The soundtrack is also getting a remaster (is this what Arnie Roth spoiled us on?), and you will be able to switch between the original and rearranged soundtrack, just like in FFX HD for PS4 and Steam. We can also expect the usual upscaling of FMVs, shorter loading times, and an auto-save feature.

    For now, the only platform given is the PS4, but fans are already talking about a Steam port in the future. Though I'm personally disappointed this is not heading to a handheld as well, this news is still great!

    Final Fantasy XII: The Zodiac Age is coming out in 2017.


    Are you excited? Will you pre-order this? Let us know!
    This article was originally published in forum thread: FFXII: The Zodiac Age started by Fox View original post
    Comments 73 Comments
    1. Fynn's Avatar
      Fynn -
      You stick with one job, but the system is balanced enough for you to be okay no matter what you choose, I hear. From the feedback that I've heard about the Zodiac Job System, it's a vast improvement over the original License Board.

      Still kinda hoping Karifean comes in here with an explanation
    1. Formalhaut's Avatar
      Formalhaut -
      It'll be an odd type of job system where you're forced with that one job for the entire game, I think. Though maybe they'll change it for us western audiences.

      The worst thing will be farming fo- IGNORING those cursed 'superfun' weapons with a 0.0001% chance of spawning. As if the treasure system wasn't already a mathematical nightmare.
    1. fat_moogle's Avatar
      fat_moogle -
      DANCING MOOGLES IN HD.
    1. Fynn's Avatar
      Fynn -
      Quote Originally Posted by Formalhaut View Post
      It'll be an odd type of job system where you're forced with that one job for the entire game, I think. Though maybe they'll change it for us western audiences.

      The worst thing will be farming fo- IGNORING those cursed 'superfun' weapons with a 0.0001% chance of spawning. As if the treasure system wasn't already a mathematical nightmare.
      It was modified for the IZJS release
    1. CimminyCricket's Avatar
      CimminyCricket -
      I am ready.
    1. DMKA's Avatar
      DMKA -
      Oh man the trophies are going to be painful. I bet killing Yiazmat will be required for the platinum.

      I'm debating with myself over whether to buy it for my PS4 or wait for the not announced but seemingly inevitable PC port.
    1. Karifean's Avatar
      Karifean -
      smurfING

      YES

      FINALLY

      TOOK THEM LONG ENOUGH.

      Still kinda hoping Karifean comes in here with an explanation
      You called?

      Here's the most important things in a nutshell: There are 12 jobs (license boards) to choose from. You can give the same job to multiple people if you really want to (you usually don't). Before picking a job, you cannot spend any LP. Once you pick a job, you are stuck with that job for the rest of the game. Compared to original FFXII you'll generally be stronger in your specialization than if you tried to replicate the job you're using on the universal License Board.

      Personally, I enjoyed the Zodiac Job System a lot more than the original license board. In regards to not being able to switch, it's a choice I respect since the whole point is to make a decision you cannot take back and just deal with the consequences; the game is forgiving enough to let you play to your preferences anyways so there's not much to worry about. Any combination of six jobs is perfectly capable of defeating every enemy in the game.

      That being said it's perfectly possible that the rerelease will have some changes and actually will allow you to reset your jobs (or even let you pick extra ones) or choose between Job System and universal License Board.

      The worst thing will be farming fo- IGNORING those cursed 'superfun' weapons with a 0.0001% chance of spawning. As if the treasure system wasn't already a mathematical nightmare.
      Might as well mention that in spite of its few missteps I still think the treasure system is overall much better in IZJS. Most important items are simply 100% guaranteed chest drops that do not respawn, and you now also find a lot of the really good magicks and technicks in treasures in high-level dungeons.

      Quote Originally Posted by DMKA View Post
      Oh man the trophies are going to be painful. I bet killing Yiazmat will be required for the platinum.
      It's not that bad anymore :P
    1. Skyblade's Avatar
      Skyblade -
      I'll be looking forward to playing this again. Hopefully it'll come out for PC relatively quickly.
    1. Ayen's Avatar
      Ayen -
      Looks good.

      Quote Originally Posted by Bubba View Post
      Whoo hoo! That's pretty much all the FF's remade now!

      Now we just need a remake of the PS3's FFXIII on the PS4 and then a remake of the PS4's FFXV on the PS4.
      *PS4.5.
    1. Wolf Kanno's Avatar
      Wolf Kanno -
      Interesting, neither Ito nor Minegawa are directing this remaster, only supervising... wonder what they've been up to for the last few years...
    1. Ayen's Avatar
      Ayen -
      Quote Originally Posted by Wolf Kanno View Post
      Interesting, neither Ito nor Minegawa are directing this remaster, only supervising... wonder what they've been up to for the last few years...
      Final Fantasy XVI confirmed.
    1. maybee's Avatar
      maybee -
      Quote Originally Posted by Fynn View Post
      I don't get why people don't like Vaan's abs. They fit in with the art style, imo
      They're scary Fynn.


      Anyways I hope that the FF XII fans enjoy this game. You guys have been patiently waiting for this for ages.

      Quote Originally Posted by Ayen View Post
      Quote Originally Posted by Wolf Kanno View Post
      Interesting, neither Ito nor Minegawa are directing this remaster, only supervising... wonder what they've been up to for the last few years...
      Final Fantasy XVI confirmed.
      Oh gosh, please no. If Final Fantasy XVI is Final Fantasy XII themed I will die. Die a agonizing death. I only just started to somewhat see the good points about Final Fantasy XII a few months ago. I don't think that it's horrible trash like I used too, but it's still one of my least favourite Final Fantasy games.
    1. Fynn's Avatar
      Fynn -
      Ito is responsible for the ATB system, FFVI, FFVII, FFIX - really, him directing XVI would be the best thing imaginable.

      Quote Originally Posted by Skyblade View Post
      I'll be looking forward to playing this again. Hopefully it'll come out for PC relatively quickly.
      Well, that's a shocker
    1. maybee's Avatar
      maybee -
      Quote Originally Posted by Fynn View Post
      Ito is responsible for the ATB system, FFVI, FFVII, FFIX - really, him directing XVI would be the best thing imaginable.



      PLEASE LORD

      I HAVE BEEN GOOD THIS YEAR
    1. Elly's Avatar
      Elly -
      this i am looking forward to... recently i tried playing the PS2 version again, i even got some official Sony PS2/3 component cables but that made the jagginess and tearing more obvious... so, i love what they did with FFX on PS4 and i can't wait for an HD Remaster of FFXII...
    1. Formalhaut's Avatar
      Formalhaut -
      Quote Originally Posted by Karifean View Post
      Quote Originally Posted by DMKA View Post
      Oh man the trophies are going to be painful. I bet killing Yiazmat will be required for the platinum.
      It's not that bad anymore :P
      Killing Yiazmat isn't really that bad. As long as you've got a good strategy, contingencies for his insta-kill attacks and a lot of patience, he'll go down. Honestly, I'm fearful they'll at a Seitengrat trophy or whatever the smurf. That'd be painful. A 'complete the main game with all characters on one job' would be devilish also.

      With the remaster, I'm really hoping that with the power bestowed by the PS4, spell loading will be better. The fact that the game had to queue different actions using 'effect capacity' made certain magicks just obsolete, and using physical attacks with haste/berserk and a support character churned out damage. If that was removed, using spells would be better and the battle would just flow more naturally.
    1. Depression Moon's Avatar
      Depression Moon -
      Why Vaan's abs still look like someone without depth perception painted them on?
    1. Wolf Kanno's Avatar
      Wolf Kanno -
      Quote Originally Posted by Formalhaut View Post
      Quote Originally Posted by Karifean View Post
      Quote Originally Posted by DMKA View Post
      Oh man the trophies are going to be painful. I bet killing Yiazmat will be required for the platinum.
      It's not that bad anymore :P
      Killing Yiazmat isn't really that bad. As long as you've got a good strategy, contingencies for his insta-kill attacks and a lot of patience, he'll go down. Honestly, I'm fearful they'll at a Seitengrat trophy or whatever the smurf. That'd be painful. A 'complete the main game with all characters on one job' would be devilish also.

      With the remaster, I'm really hoping that with the power bestowed by the PS4, spell loading will be better. The fact that the game had to queue different actions using 'effect capacity' made certain magicks just obsolete, and using physical attacks with haste/berserk and a support character churned out damage. If that was removed, using spells would be better and the battle would just flow more naturally.
      The action queue is still there, it's actually part of the battle system since you can use it to delay enemy actions (and vice versa). The only major changes to the battle system besides the job system is you can now directly control Espers and Guest party members with their gambits, and the enemies have been rebalanced to compensate for the job system. Other than that, it's just extra modes, some new weapons, all gambits are made available from the beginning; stuff like that.

      Also the game pretty much had a trophy/achievement system already, I wouldn't be surprised if they just lift it for the actual trophy/achievement.
    1. maybee's Avatar
      maybee -
      Quote Originally Posted by Depression Moon View Post
      Why Vaan's abs still look like someone without depth perception painted them on?
      Hopefully there's a option to put on his white blouse that he wears in some other FF XII/ Tactics themed games. I'm one of the odd people that actually like Vaan, so another costume of his would be g-r-e-a-t !



      I still need to complete Tactics A2 ;-;
    1. DMKA's Avatar
      DMKA -
      Quote Originally Posted by Wolf Kanno View Post
      Interesting, neither Ito nor Minegawa are directing this remaster, only supervising... wonder what they've been up to for the last few years...
      It does seem to add fuel to that one guy's crazy long FFXVI speculation thread.
  • EoFF on Twitter

  • Square Enix on Twitter