Final Fantasy XII: The Zodiac Age has many fans waiting in anticipation! This long-awaited HD remaster of Final Fantasy XII is finally coming to PS4 in 2017.
Join me as I sit down with Wolf Kanno to talk about everything new in the HD rerelease of this wonderful Ivalice epic.
Both the original and HD version will be different enough that I feel you can easily play both, it just comes down to whether you like the story or not. The original pretty much allowed you to build the party however you wanted to, whereas the HD version will have a job class system.
The intros will always sound weird tho. Like, listen to me take off at the speed of sound in the beginning
Surrender now or prepare to pound!
Wait, what?
Originally Posted by Wolf Kanno
My voice just naturally slips into that tone I use in the beginning. Mainly when I'm reading off stuff. I've been told I have the making for a very smooth villain voice.
My voice just naturally slips into that tone I use in the beginning. Mainly when I'm reading off stuff. I've been told I have the making for a very smooth villain voice.
Psy aedited some of our stuff out for time, but we also mentioned some other interesting things:
there's a mode in the game that's even faster than turbo mode but they couldn't show it at E3 because in the Lhusu Mines they'd just keep bumping into walls
a map overlay function has been added, so now you can look at the whole map of the area as you run around
the sound quality of the voices has been vastly improved
okay, we didn't really talk about this, but I just remembered that this was mentioned during the E3 presentation, but the load times between the areas are much shorter now, taking virtually no time at all, so FFXII is now a tiny bit closer to being a full-on open world game
A huge part of the perceived difference in image quality is that the screen is bigger, so the same amount of pixels get stretched over a bigger area. A 50" CRT wouldn't have given you a sharper image.
Going from 32", which is reasonably big for a CRT, to 42" nearly doubles the area of the screen, making each rendered pixel twice as big as before.
People's standards for what is considered a big screen have changed. People's standards for what's considered a sharp image have changed. My PC screen is nearly as big as my parents TV (24" vs 27") when I grew up, and I'm sitting two feet away from it. I used to sit 7-10 feet from the TV when I was a kid, of course the image is gonna seem like it was sharper before even if it wasn't.
Sharper no, but it would look better, wouldn't it? The LCD has to stretch and upscale, the CRT can do it 640*480 natively? Unless I misunderstand. Plus you get CRT pixel bleed which softens things
There is no "native" resolution on CRT monitors . Pixel bleed is due to the signal cables, not the monitor, and you don't get that if you connect your PS2 with proper RGB component cables.
Yes, but then any sub-HD resolution image on a HD CRT won't suffer from the same distortion as on a LCD HD screen, right? As the CRT has no native resolution.
What the hell dude, I was sure pixel bleed was inherent to CRTs. Why do all those CRT filters use that effect if that isn't the case?? Is this all just lies?
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