• Final Fantasy VIII is getting a remaster!


    Finally! We hear the EoFFers shout from the rafters since we made them hide away in the ceiling after we kept skipping their game for updates. Check out the trailer that came from Square Enix's E3 presentation.

    This article was originally published in forum thread: Final Fantasy VIII is getting a remaster! started by Freya View original post
    Comments 73 Comments
    1. Lord Golbez's Avatar
      Lord Golbez -
      These cheats are way too op to want to use because they would break the game (which is easily broken anyway, but at least let me do the work). Why don't they include some softer cheats that save time without immediately taking you to the end? Something like double or triple AP, double or triple stock when drawing would be nice.
    1. fat_moogle's Avatar
      fat_moogle -
      Quote Originally Posted by Lord Golbez View Post
      These cheats are way too op to want to use because they would break the game (which is easily broken anyway, but at least let me do the work). Why don't they include some softer cheats that save time without immediately taking you to the end? Something like double or triple AP, double or triple stock when drawing would be nice.
      Maybe the game will actually be fun now though.
    1. Jessweeee♪'s Avatar
      Jessweeee♪ -
      How come they always gotta mess with Squall's hair?
    1. Lord Golbez's Avatar
      Lord Golbez -
      Quote Originally Posted by fat_moogle View Post
      Quote Originally Posted by Lord Golbez View Post
      These cheats are way too op to want to use because they would break the game (which is easily broken anyway, but at least let me do the work). Why don't they include some softer cheats that save time without immediately taking you to the end? Something like double or triple AP, double or triple stock when drawing would be nice.
      Maybe the game will actually be fun now though.
      The game was fun. I understand wanting to speed things up but jumping right to maxed out will suck the fun out of it. Imagine playing the first FF starting at max level. It'd be like that
    1. Fox's Avatar
      Fox -
      I agree with Golbez. It's cool that these things are in but cheats for Drawing in particular would be a really nice QoL change.
    1. Lone Wolf Leonhart's Avatar
      Lone Wolf Leonhart -
      There isn't really anything to complain about since the cheats are opt-in.

      For me, as someone who did a full on Let's Play recently (thanks to those who read my thread) the cheats will be great for me as someone who wants to experience the changes but also plow through it because it's still fresh in my mind.

      There are a few exceptions. If you use the cheats on Omega Weapon, you're whack. That's my personal opinion. That fight is so hard to the point where you get a certificate of completion in your menu for beating it. I think you've got to earn it.

      Or not.

      Whatever.
    1. Lord Golbez's Avatar
      Lord Golbez -
      Omega Weapon isn't even that hard if you're op in the game. Much easier than Emerald and Ruby in FF7. Honestly, getting to Omega is more of a pain than beating him. Anyway, I'm not really complaining but it would be kind of nice to have softer cheats. The cheats they're offering are so overpowered I'd never use them, but I might use cheats along the lines of what I mentioned.
    1. Lord Golbez's Avatar
      Lord Golbez -
      I don't know what to tell you. I've beaten Omega before and don't recall significant difficulty. Never beat the other two and it always seemed like you had to go out of your way to get some overpowered stuff to beat them and even then have to use some specific strategies (especially for Ruby).
    1. Wolf Kanno's Avatar
      Wolf Kanno -
      Honestly, all three of them are pansies compared to stuff that comes later within the series. Emerald is pretty easy to beat as long as you know how it's main attack works and technically a Lucky 7 strategy will decimate him before he knows what happened. Ruby can be paralyzed by Hades or the Dazers item and if that feels too cheap, you can trap him in a loop where you continuously summon KotR and at high enough levels, can effectively dodge his Ultima counter.

      Omega follows a strict pattern, so knowing it can make him easy peasy, if you don't want to look it up, just card mod Gilgamesh or Laguna cards to get either 10 Holy Wars or 100 Hero items to make the party invincible, or simply just have Rinoa only learn the Invincible Moon ability for Angelo so the likelihood of activating it is easier and then just cheese the boss with an invincible party.

      Honestly neither game has terribly hard optional bosses.

      As for the cheats... eh, I felt the ones the PC version brought to the table were pretty game breaking. I guess they're nice for people who just want to enjoy the story, but I happen to enjoy drawing magic and using the Junction system so I doubt I would ever use them.
    1. Karifean's Avatar
      Karifean -
      Omega Weapon while a relatively easy superboss was also a rather fun one for me. If I look at it through my game design lens it's a pretty poorly designed one, basically going from "Level 5 Gatekeep which you just have to know about" to "doing basically no damage" to "suddenly almost TPKing your party" to "doing basically no damage", rinse and repeat. But probably the most satisfying thing about the fight is that he actually has the HP to withstand a full-on assault for a while and allow you to let loose with all the Lion Hearts and Quick Shots and Zell Duels and whatever else and not just have the battle end immediately for it. God that felt good.

      But yeah, the FF series has few truly tough optional bosses, and they're all mostly in the PS2 era.
    1. Lone Wolf Leonhart's Avatar
      Lone Wolf Leonhart -
      Quote Originally Posted by Lord Golbez View Post
      I don't know what to tell you.
      Ideally, nothing.
    1. Wolf Kanno's Avatar
      Wolf Kanno -
      Quote Originally Posted by Karifean View Post
      But yeah, the FF series has few truly tough optional bosses, and they're all mostly in the PS2 era.

    1. Karifean's Avatar
      Karifean -
      I've never played that game and yet I've watched that fight so many times ^^
    1. Wolf Kanno's Avatar
      Wolf Kanno -
      Quote Originally Posted by Karifean View Post
      I've never played that game and yet I've watched that fight so many times ^^
      It helps that Nocturne's Normal Battle theme is pretty epic.
    1. Lord Golbez's Avatar
      Lord Golbez -
      I'm trying to figure out why the enemy has attacks that do over 7000 damage in a game where the HP cap appears to be 999.
    1. Wolf Kanno's Avatar
      Wolf Kanno -
      Quote Originally Posted by Lord Golbez View Post
      I'm trying to figure out why the enemy has attacks that do over 7000 damage in a game where the HP cap appears to be 999.
      Well it is an Atlus game...

      I think the closes comparison to him in a Squenix game is either a few of the KH optional bosses like Lingering Sentiment or Unknown BbS original, or from FF itself, that one boss from XI that the devs always change how to beat him whenever someone figures out how to do it.
    1. maybee's Avatar
      maybee -
      Quote Originally Posted by Lord Golbez View Post
      Omega Weapon isn't even that hard if you're op in the game. Much easier than Emerald and Ruby in FF7. Honestly, getting to Omega is more of a pain than beating him. Anyway, I'm not really complaining but it would be kind of nice to have softer cheats. The cheats they're offering are so overpowered I'd never use them, but I might use cheats along the lines of what I mentioned.
      Aura everybody

      Use a Hero on everybody


      Lionheart and Irvine limit break to death


      Basically.
    1. Lord Golbez's Avatar
      Lord Golbez -
      Exactly. That's a lot easier than setting up Lucky 7's (which I think still won't get you all the way there, though I've never tried) or mastering KOTR and whatever other materia you need to keep a steady stream of KOTR summons coming. Heck, it's easier than acquiring KOTR. Like I said getting to Omega before the timer runs out is harder than beating Omega.
    1. Wolf Kanno's Avatar
      Wolf Kanno -
      Quote Originally Posted by Lord Golbez View Post
      Exactly. That's a lot easier than setting up Lucky 7's (which I think still won't get you all the way there, though I've never tried) or mastering KOTR and whatever other materia you need to keep a steady stream of KOTR summons coming. Heck, it's easier than acquiring KOTR. Like I said getting to Omega before the timer runs out is harder than beating Omega.
      You're forgetting you still have to get those Hero drinks and while it's possible to get Lionheart on the first disc, it's not actually that easy to do either since it requires both a lot of grinding for GF skills and dumb luck with Card Mod results to get certain very important cards.

      Getting KotR is time consuming, but not terribly difficult, you don't even need to master it for either boss cause you only need the one, and there is actually other strategies to beat them with just Level 3 Limit Breaks, and if we really want to get down to it, you can always just use the Joker Cait Sith Limit Break to beat both of them since neither of them have immunity to it for a one-hit kill.

      Overall, beating any super weapon is usually not challenging as much as it just requires too much prep work.

      **************************************************************************************************** *****
      Back on topic

      Kitase spoke to Famitsu about the Remaster and offered a few minor tidbits:

      • A lot of the original staff are working on it, including battle programmer Hiroshi Harada, Character modeling Tomohiro Kayano, and character designer Tetsuya Nomura.
      • The character refinement is due to the original staff working and hoping to improve on the game.
      • Battle assistance, which I mentioned earlier will be implemented
      • They are not putting Chocobo World into the game, but they are going to make the unique items from it available through Angelo's Search ability.
      • Kitase talks about how they used motion capture technology when they originally made the game and how lucky they were they didn't have any accidents.
      • VIII is well known in Hollywood as he mentions the Charlie's Angel's reference and how a certain film wanted to use the Gunblade design last year (most likely Ready Player One).
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