1 |
2:00:00 |
Special two hour ability! Upon activation, you will perform only critical hits for the duration of this ability. |
5 |
0:00:30 |
Keep the monster from attacking anyone besides you with this ability. It temporarily spikes up the monster's enmity towards you. |
15 |
0:05:00 |
Increases your attack power, but lowers your defensive power. |
25 |
0:05:00 |
Increases your defensive power, but lowers your attack power. |
35 |
0:03:00 |
Increases the attack power of all party members within range. |
45 |
0:02:30 |
Increases your accuracy, but lowers your evasion. |
1 |
2:00:00 |
Special two hour ability! Upon activation, attack delay will be lowered dramatically. |
5 |
0:00:15 |
Next attack will have increased attack power. |
15 |
0:05:00 |
Temporarily increases evasion. |
25 |
0:05:00 |
Temporarily increases accuracy. |
35 |
0:15:00 |
Restore your HP slightly. It may also remove a status effect. |
45 |
0:02:30 |
Lowers your defense for a better chance at counterattacking the enemy. |
1 |
2:00:00 |
Special two hour ability! Upon activation, you will dodge all physical attacks directed at you for roughly thirty seconds. |
5 |
0:05:00 |
Steal an item from an enemy. |
15 |
0:01:00 |
If you attack behind an enemy, you will do increased damage. You may also do increased damage with Sneak Attack by using Hide. |
25 |
0:05:00 |
Increases your movement speed. |
30 |
0:01:00 |
If you attack an enemy, you will do increased damage. The monster will believe someone else performed the attack and attack them instead. |
35 |
0:05:00 |
Steal some gil from an enemy. |
45 |
0:05:00 |
Enemies which detect their prey by sight will not be able to sense your presence. |
1 |
2:00:00 |
Special two hour ability! Upon activation, all party members within range will have their HP restored to full. |
15 |
0:15:00 |
Increases the healing power of the next spell. |
1 |
2:00:00 |
Special two hour ability! Upon activation, the MP cost of all spells will be 0 for roughly thirty seconds. |
15 |
0:15:00 |
Increases the accuracy of the next spell. |
1 |
2:00:00 |
Special two hour ability! Upon activation, the casting delay for all spells is lowered dramatically. |
40 |
0:15:00 |
Converts all HP into MP and all MP into HP. |
1 |
2:00:00 |
Special two hour ability! Upon activation, all songs will have a greater effect. |
1 |
2:00:00 |
Special two hour ability! Upon activation, you will perform only critical hits for the duration of this ability. |
5 |
0:00:30 |
Keep the monster from attacking anyone besides you with this ability. It temporarily spikes up the monster's enmity towards you. |
15 |
0:05:00 |
Increases your attack power, but lowers your defensive power. |
25 |
0:05:00 |
Increases your defensive power, but lowers your attack power. |
35 |
0:03:00 |
Increases the attack power of all party members within range. |
45 |
0:02:30 |
Increases your accuracy, but lowers your evasion. |
1 |
2:00:00 |
Special two hour ability! Upon activation, your attacks will drain the HP of the enemy in order to heal you. Ineffective on undead enemies. |
5 |
0:05:00 |
All party members within range gain the effect of Arcane Circle. When fighting Arcana, their actions will randomly be interrupted during the Circle's duration. |
15 |
0:15:00 |
Increases your attack power, but lowers your defensive power. |
30 |
0:06:00 |
Sacrifice your HP to increase your attack power dramatically. |
1 |
2:00:00 |
Special two hour ability! Upon activation, you will perform a special attack which will deal severe physical damage to the enemy. |
5 |
0:05:00 |
Temporarily increases your ranged attack accuracy. |
10 |
0:05:00 |
Searches the area around you for lost items. |
20 |
0:05:00 |
Enemies which detect their prey by sight will not be able to sense your presence. |
30 |
0:05:00 |
Increases ranged attack damage, and a 50% TP bonus is added if the hit lands. |
40 |
0:05:00 |
A quick draw ability which temporarily binds the enemy into place. |
1 |
2:00:00 |
Special two hour ability! Upon activation, physical damage received is null. |
5 |
0:05:00 |
All party members within range gain the effect of Holy Circle. When fighting Undead, their actions will randomly be interrupted during the Circle's duration. |
15 |
0:05:00 |
Attack the enemy with your equipped shield. It may temporarily stun the enemy. |
30 |
0:05:00 |
Temporarily increases your defensive power. |
1 |
2:00:00 |
Special two hour ability! Upon activation, your avatars will be able to use their ultimate ability. Avatar perpetuation cost becomes 0, and Avatars perform better. |
1 |
0:00:10 |
Commands avatar to attack selected target. |
1 |
- |
Commands avatar to retreat towards you. |
1 |
- |
Dismisses avatar. |
1 |
2:00:00 |
Special two hour ability! Upon activation, you automatically receive 300% TP. All weaponskills take only 100% TP to perform. |
5 |
0:05:00 |
All party members within range gain the effect of Warding Circle. When fighting demons, their actions will randomly be interrupted during the Circle's duration. |
15 |
0:01:00 |
Avoid the next enemy attack. |
30 |
0:05:00 |
Gain up to 120% TP instantly. |
1 |
2:00:00 |
Special two hour ability! Upon activation, you will kill yourself in order to greatly damage the monster. |
1 |
2:00:00 |
Special two hour ability! Upon activation, your wyvern will accompany you until it is knocked out or you go on a Chocobo. |
5 |
0:05:00 |
All party members within range gain the effect of Ancient Circle. When fighting dragons, their actions will randomly be interrupted during the Circle's duration. |
10 |
0:01:30 |
A jumping attack which is common among Dragoons. |
35 |
0:02:00 |
A jumping attack which is common among Dragoons. Using this will remove some of the monster's enmity towards you. |
50 |
0:03:00 |
A jumping attack which is common among Dragoons. Using this will remove nearly all of the monster's enmity towards you. |