Action | |||||
Name | Class | JP Cost | Range | Speed | Effect |
Dash | Squire | 80 | 1, Vertical 1 | Now | A tackle attack. |
Accumulate | Squire | 300 | Self | Now | Raises user Attack. |
Throw Stone | Squire | 90 | 4 | Now | Long range attack. |
Heal | Squire | 150 | 1, Vertical 2 | Now | A status healing spell. |
Yell | Ramza | 0 | 3 | Now | A speed raising skill. |
Wish | Ramza & Delita | 0 | 1, Vertical 3 | Now | Transfer your HP to an ally. |
Cheer Up | Ramza | 0 | 3 | Now | Raise Brave level. |
Scream | Ramza | 0 | Self | Now | Ultimate Status raising spell. |
Ultima | Ramza | 0 | 4 | 20 | Grand magic of light. Uses 10 MP. |
Head Break | Knight | 300 | Depends on Weapon | Now | Destroy enemy helmet. |
Armor Break | Knight | 400 | Depends on Weapon | Now | Destroy enemy armor. |
Shield Break | Knight | 300 | Depends on Weapon | Now | Destroy enemy shield. |
Weapon Break | Knight | 400 | Depends on Weapon | Now | Destroy enemy weapon. |
Magic Break | Knight | 250 | Depends on Weapon | Now | Lower enemy MP. |
Speed Break | Knight | 250 | Depends on Weapon | Now | Lower enemy speed. |
Power Break | Knight | 250 | Depends on Weapon | Now | Lower enemy attack. |
Mind Break | Knight | 250 | Depends on Weapon | Now | Lower enemy magic power. |
Charge +1 | Archer | 100 | Depends on Weapon | Varies | Stronger Attack. |
Charge +2 | Archer | 150 | Depends on Weapon | Varies | Stronger Attack. |
Charge +3 | Archer | 200 | Depends on Weapon | Varies | Stronger Attack. |
Charge +4 | Archer | 250 | Depends on Weapon | Varies | Stronger Attack. |
Charge +5 | Archer | 300 | Depends on Weapon | Varies | Stronger Attack. |
Charge +7 | Archer | 400 | Depends on Weapon | Varies | Stronger Attack. |
Charge +10 | Archer | 600 | Depends on Weapon | Varies | Stronger Attack. |
Charge +20 | Archer | 1000 | Depends on Weapon | Varies | Strongest Charge Attack. |
Spin Fist | Monk | 150 | Surrounding Tiles | Now | Spin and strike everything around. |
Repeating Fist | Monk | 300 | 1, Vertical 1 | Now | Punch your foe repeatedly. |
Wave Fist | Monk | 300 | 3, Vertical 3 | Now | Blow away foes with magic power. |
Earth Slash | Monk | 600 | Four Directions | Now | Cause seismic disturbance. |
Secret Fist | Monk | 300 | 1, Vertical 0 | Now | Invoke Death Sentence through fists. |
Stigma Magic | Monk | 200 | Self | Now | Magic of ki heals status ailments. |
Chakra | Monk | 350 | Self | Now | Restore HP and MP through concentration. |
Revive | Monk | 500 | 1, Vertical 0 | Now | Awaken the dead and wandering spirits. |
Gil Taking | Thief | 10 | 1, Vertical 1 | Now | Steal money from foes. |
Steal Heart | Thief | 150 | 1, Vertical 1 | Now | Steal the heart of an un-knowing suitor. |
Steal Helmet | Thief | 350 | 1, Vertical 1 | Now | Steal helmet from foe. |
Steal Armor | Thief | 450 | 1, Vertical 1 | Now | Steal armor from foe. |
Steal Shield | Thief | 350 | 1, Vertical 1 | Now | Steal shield from foe. |
Steal Accessory | Thief | 500 | 1, Vertical 1 | Now | Steal accessory from foe. |
Steal Weapon | Thief | 600 | 1, Vertical 1 | Now | Steal weapon from foe. |
Steal Exp | Thief | 250 | 1, Vertical 1 | Now | Take away an enemy's experience. |
Pitfall | Geomancer | 150 | 5 | Now | Create a prepetual hole in space and time. |
Water Ball | Geomancer | 150 | 5 | Now | Crush foe with water. |
Hell Ivy | Geomancer | 150 | 5 | Now | Attack enemy with magical vines. |
Carve Model | Geomancer | 150 | 5 | Now | Attack with the power of stones. |
Local Quake | Geomancer | 150 | 5 | Now | Cause a powerful attack with rock. |
Kamaitachi | Geomancer | 150 | 5 | Now | Attack with the magic of atmosphere. |
Demon Fire | Geomancer | 150 | 5 | Now | Draw out the sleeping spirits and spectres. |
Quicksand | Geomancer | 150 | 5 | Now | Attack foes with the Earth. |
Sand Storm | Geomancer | 150 | 5 | Now | Wind blows at enemy with sand and earth. |
Blizzard | Geomancer | 150 | 5 | Now | Freeze enemy with winter's harsh silence. |
Gusty Wind | Geomancer | 150 | 5 | Now | Blow away the enemies energy with gales. |
Lava Ball | Geomancer | 150 | 5 | Now | Cursed atmosphere and fire attack. |
Level Jump2 | Lancer | 150 | 2 panels horizontally | Now | Jump horizontally by 2. |
Level Jump3 | Lancer | 300 | 3 panels horizontally | Now | Jump horizontally by 3. |
Level Jump4 | Lancer | 450 | 4 panels horizontally | Now | Jump horizontally by 4. |
Level Jump5 | Lancer | 300 | 5 panels horizontally | No6 | Jump horizontally by 5. |
Level Jump8 | Lancer | 900 | 8 panels horizontally | Now | Longest horizontal jump. |
Vertical Jump2 | Lancer | 100 | 2 panels vertically | Now | Jump vertically by 2. |
Vertical Jump3 | Lancer | 200 | 3 panels vertically | Now | Jump vertically by 3. |
Vertical Jump4 | Lancer | 300 | 4 panels vertically | Now | Jump vertically by 4. |
Vertical Jump5 | Lancer | 400 | 5 panels vertically | Now | Jump vertically by 5. |
Vertical Jump6 | Lancer | 500 | 6 panels vertically | Now | Jump vertically by 6. |
Vertical Jump7 | Lancer | 600 | 7 panels vertically | Now | Jump vertically by 7. |
Vertical Jump8 | Lancer | 900 | 8 panels vertically | Now | Longest vertical jump. |
Potion | Chemist | 30 | Varies | Now | Use a Heal Potion. |
Hi-Potion | Chemist | 200 | Varies | Now | Use a Hi-Potion. |
X-Potion | Chemist | 300 | Varies | Now | Use a X-Potion. |
Ether | Chemist | 300 | Varies | Now | Use an MP Ether. |
Hi-Ether | Chemist | 400 | Varies | Now | Use an MP Hi-Ether. |
Elixir | Chemist | 900 | Varies | Now | Use a magic Elixir for HP and MP. |
Antidote | Chemist | 70 | Varies | Now | Use an Antidote for Poison. |
Eye Drop | Chemist | 80 | Varies | Now | Use an Eye Drop for Darkness. |
Echo Grass | Chemist | 120 | Varies | Now | Use an Echo Grass for Silence. |
Maiden's Kiss | Chemist | 200 | Varies | Now | Use a Maiden's Kiss for Frog status. |
Soft | Chemist | 250 | Varies | Now | Use a Soft for Petrification. |
Holy Water | Chemist | 400 | Varies | Now | Use a Holy Water for Zombie status ailments. |
Remedy | Chemist | 700 | Varies | Now | Use a Remedy cure-all for all status. |
Phoenix Down | Chemist | 90 | Varies | Now | Revive the recently departed from death. |
Witch Hunt | Dancer | 100 | All Enemies | 17 | Lower enemy MP. |
Wiznaibus | Dancer | 100 | All Enemies | 17 | Lower enemy HP. |
Slow Dance | Dancer | 100 | All Enemies | 13 | Lower enemy Speed. |
Polka Polka | Dancer | 100 | All Enemies | 13 | Lower enemy Attack power. |
Disillusion | Dancer | 100 | All Enemies | 10 | Lower enemy Magic Power. |
Nameless Dance | Dancer | 100 | All Enemies | 10 | Inflict random ailments on foes. |
Last Dance | Dancer | 100 | All Enemies | 5 | Destroy enemy CT count with Ultimate dance. |
Invitation | Mediator | 100 | 3, Vertical 3 | Now | Kindly invite a foe to join you. |
Persuade | Mediator | 100 | 3, Vertical 3 | Now | Order a foe to reset its CT. |
Praise | Mediator | 200 | 3, Vertical 3 | Now | Raise one's Brave with praise. |
Threaten | Mediator | 200 | 3, Vertical 3 | Now | Scare the bravery out of foe. |
Preach | Mediator | 200 | 3, Vertical 3 | Now | Raise one's faith with words. |
Solution | Mediator | 200 | 3, Vertical 3 | Now | Lower's one's faith with words. |
Death Sentence | Mediator | 500 | 3, Vertical 3 | Now | Foretell your foe's mysterious impending doom. |
Negotiate | Mediator | 100 | 3, Vertical 3 | Now | Talk enemy into forking over Gil. |
Insult | Mediator | 300 | 3, Vertical 3 | Now | Drive an enemy insane with insults. |
Mimic Daravon | Mediator | 300 | 3, Vertical 3 | Now | Ramble on and on redundantly. |
Angel Song | Bard | 100 | All Allies | 17 | Raise the MP of allies with music. |
Life Song | Bard | 100 | All Allies | 17 | Raise the HP of allies with music. |
Cheer Song | Bard | 100 | All Allies | 13 | Enthusiastically raise the speed of allies. |
Battle Song | Bard | 100 | All Allies | 13 | Raise the Attack power of allies with music. |
Magic Song | Bard | 100 | All Allies | 10 | Raise the Magic Power of allies with music. |
Nameless Song | Bard | 100 | All Allies | 10 | Ancient song bestows positive statuses upon party. |
Last Song | Bard | 100 | All Allies | 5 | Make the entire partys CT gauge shoot up to 100. |
Asura Knife | Samurai | 100 | 3, Vertical 3 | Now | Invisible blades attack enemy. |
Koutetsu | Samurai | 180 | 3, Vertical 3 | Now | Release the fury of banshees on enemies. |
Bizen Boat | Samurai | 260 | 3, Vertical 3 | Now | Attacks an enemy's MP rating. |
Murasame | Samurai | 340 | 3, Vertical 3 | Now | Heals HP to allies. |
Heaven's Cloud | Samurai | 420 | 3, Vertical 3 | Now | Spirits of the katana attack. |
Kiyomori | Samurai | 500 | 3, Vertical 3 | Now | Defends allies with magic. |
Muramasa | Samurai | 580 | 3, Vertical 3 | Now | Evil spirits take vengence on the living. |
Kikuichimoji | Samurai | 660 | 8, Vertical 3 | Now | Attack enemies with powerful magic. |
Masamune | Samurai | 740 | 3, Vertical 3 | Now | Masamune's kind spirit offers divine protection. |
Chirijiraden | Samurai | 820 | 3, Vertical 3 | Now | Deadly blue flames of dark spirits attack. |
Shuriken | Ninja | 50 | Varies | Now | Throw a shuriken. |
Ball | Ninja | 70 | Varies | Now | Throw a magic ball. |
Knife | Ninja | 100 | Varies | Now | Throw a knife. |
Sword | Ninja | 100 | Varies | Now | Throw a sword. |
Hammer | Ninja | 100 | Varies | Now | Throw a hammer. |
Katana | Ninja | 100 | Varies | Now | Throw a katana. |
Ninja Sword | Ninja | 100 | Varies | Now | Throw a ninja blade. |
Axe | Ninja | 120 | Varies | Now | Throw an axe. |
Spear | Ninja | 100 | Varies | Now | Throw a spear. |
Stick | Ninja | 100 | Varies | Now | Throw a stick. |
Knight Sword | Ninja | 100 | Varies | Now | Throw a knight's sword. |
Dictonary | Ninja | 100 | Varies | Now | Throw a dictionary. |
CT | Calculator | 250M | Varies | N/A | Calculate magic using CT. |
Level | Calculator | 350 | Varies | N/A | Calculate magic using Level. |
EXP | Calculator | 200 | Varies | N/A | Calculate magic using EXP. |
Height | Calculator | 250 | Varies | N/A | Calculate magic using Height. |
Prime Number | Calculator | 300 | Varies | N/A | Calculate magic using Prime Numbers. |
5 | Calculator | 200 | Varies | N/A | Calculate magic using multiples of 5. |
4 | Calculator | 400 | Varies | N/A | Calculate magic using multiples of 4. |
3 | Calculator | 600 | Varies | N/A | Calculate magic using multiples of 3. |
Auto-Mimic | Mime | N/A | Varies | N/A | Automatically mimics. |
Reaction | |||
Name | Class | Job Points | Effect |
Counter Tackle | Squire | 180 | Counter with a Dash Attack |
Auto Potion | Chemist | 400 | Use weakest potion in stock to heal self |
Weapon Guard | Knight | 200 | Guard against attacks with equipped weapon's evade |
Speed Save | Archer | 800 | Increase speed after being attacked |
Arrow Guard | Archer | 450 | Block arrow attacks |
HP Restore | Monk | 500 | Recover hit points when hit points are at critical level |
Counter | Monk | 300 | Counter with physical attack |
Hamedo | Monk | 1,200 | Counter attack before and instead of enemy |
Regenerator | White Mage | 400 | Casts regen after being hit |
Counter Magic | Black Mage | 800 | Counter with magic |
Critical Quick | Time Mage | 700 | Increase count time to 100 |
MP Switch | Time Mage | 400 | Damage is taken from magic points |
MP Restore | Summoner | 400 | Recover magic points |
Caution | Thief | 200 | Puts character into defensive pose after attack |
Gilgame Heart | Thief | 200 | Gain gil equal to damage taken |
Catch | Thief | 200 | Catch thrown items and keep them |
Finger Guard | Mediator | 300 | Immune to Word Skill actions |
Absorb Used MP | Oracle | 250 | Heal magic points equal to what enemy used when they attacked |
Counter Flood | Geomancer | 300 | Counter attack with a flood |
Dragon Spirit | Lancer | 560 | Casts Reraise |
Meatbone Slash | Samurai | 200 | Counter attack with damage equal to maximum hit points |
Blade Grasp | Samurai | 700 | 100% chance of evading physical attacks |
Sunken State | Ninja | 900 | Casts Transparent |
Abadon | Ninja | 400 | Increases evade |
Distribute | Calculator | 200 | Spread damage among allies |
Damage Split | Calculator | 300 | Split damage taken with enemy |
MA Save | Bard | 450 | Increases magic power/attack |
Face Up | Bard | 500 | Increases Faith |
A Save | Dancer | 550 | Increases physical attack |
Brave Up | Dancer | 500 | Increases Brave |
Support | |||
Name | Class | Job Points | Effect |
Equip Axe | Squire | 170 | Equip an Axe |
Monster Skill | Squire | 200 | Allied monsters close by gain extra skill |
Defend | Squire | 50 | Lessen damage from physical attacks |
Gained JP Up | Squire | 200 | Earn more Job Points after a successful action |
Throw Item | Chemist | 350 | Throw items to anyone in 4 panel radius |
Maintenance | Chemist | 250 | Equipped items will not be broken or stolen |
Equip Change | Chemist | 0 | Use an action to change equipment in battle |
Equip Armor | Knight | 500 | Equip armor |
Equip Shield | Knight | 250 | Equip a shield |
Equip Sword | Knight | 400 | Equip a sword |
Equip Crossbow | Archer | 350 | Equip a crossbow |
Concentrate | Archer | 400 | Never miss with physical attacks |
Martial Arts | Monk | 200 | Deal greater damage with bare hands |
Magic DefendUP | White Mage | 400 | Increase magic defense |
Magic AttackUp | Black Mage | 400 | Increase magic attack |
Short Charge | Time Mage | 800 | Charge time is shortened |
Half of MP | Summoner | 900 | Spells cost half magic points to cast |
Secret Hunt | Thief | 200 | Killing a monster with a standard attack poaches it |
Equip Gun | Mediator | 750 | Equip a gun |
Train | Mediator | 450 | Invite enemies into party when they are critical |
Monster Talk | Mediator | 100 | Use word skill on monsters |
Defense Up | Oracle | 400 | Increases physcial defense |
Attack Up | Geomancer | 400 | Increase physical attacks |
Equip Spear | Lancer | 400 | Equip a spear |
Equip Knife | Samurai | 400 | Equip a katana |
Two Hands | Samurai | 900 | Hold a weapon with two hands for double damage |
Two Swords | Ninja | 900 | Equip a weapon in each hand |
Gained Exp UP | Calculator | 350 | Gain more experience from successful actions |
Movement | |||
Name | Class | Job Points | Effect |
Move +1 | Squire | 200 | Adds one to movement radius |
Move-Find Item | Chemist | 100 | Find hidden items on current panel |
Jump +1 | Archer | 200 | Add one to jump height |
Move-HP Up | Monk | 300 | Recover hit points after moving |
Teleport | Time Mage | 600 | Move anywhere, success rate lowers as distance increases |
Float | Time Mage | 540 | Always floating |
Move +2 | Thief | 520 | Add two to movement radius |
Jump +2 | Thief | 480 | Add two to jump height |
Any Weather | Oracle | 200 | Negates effects of weather when moving |
Move-MP Up | Oracle | 350 | Recover magic points after moving |
Any Ground | Geomancer | 220 | Remove movement penalties due to rough terrain |
Move on Lava | Geomancer | 350 | Walk and stop on lava |
Ignore Height | Lancer | 700 | Move to any height |
Walk on Water | Samurai | 300 | Walk and stop on water |
Move in Water | Ninja | 420 | Move through water without movement penalties |
Move-Get Exp | Calculator | 400 | Gain experience from moving |
Move-Get JP | Calculator | 360 | Gain job points from moving |
Move +3 | Bard | 1,000 | Increase movement radius by 3 |
Fly | Bard | 1,200 | Fly over people and obstacles |
Jump +3 | Dancer | 1,000 | Increases jump height by 3 |
Fly | Dancer | 1,200 | Fly over people and obstacles |
Story Characters | |||
Name | Class | Speed | Effect |
Stasis Sword | Holy Knight Holy Swordsman |
Now | Attack with holy ice. |
Split Punch | Holy Knight Holy Swordsman |
Now | Attack with magical might. |
Crush Punch | Holy Knight Holy Swordsman |
Now | Planetary energy attacks foe. |
Lightning Stab | Holy Knight Holy Swordsman |
Now | Thunder power from the planet attacks. |
Holy Explosion | Holy Knight Holy Swordsman |
Now | Attack in a row with a line of magic. |
Dark Sword | Dark Knight Holy Swordsman |
Now | Destroy an enemy's MP supply. |
Night Sword | Dark Knight Holy Swordsman |
Now | Drain away an enemy's power. |
Shellbust Stab | Divine Knight Holy Swordsman |
Now | Destroy armor and HP. |
Blastar Punch | Divine Knight Holy Swordsman |
Now | Destroy helmet and HP. |
Hellcry Punch | Divine Knight Holy Swordsman |
Now | Destroy weapon and HP. |
Icewolf Bite | Divine Knight Holy Swordsman |
Now | Destroy item and HP. |
Leg Aim | Engineer | Now | Disables an enemy's legs. |
Arm Aim | Engineer | Now | Disables an enemy's arms. |
Seal Evil | Engineer | Now | Freezes an undead enemy in stone. |
Heaven Thunder | Heaven Knight Hell Knight |
34 | Thunder magic randomly attacks. |
Asura | Heaven Knight Hell Knight |
25 | Random fire attacks. |
Diamond Sword | Heaven Knight Hell Knight |
20 | Random wind attacks. |
Hydragon Pit | Heaven Knight Hell Knight |
17 | Random water attacks. |
Space Storage | Heaven Knight Hell Knight |
20 | Random insane status attacks. |
Sky Demon | Heaven Knight Hell Knight |
15 | Random earth attacks. |
Blind | Temple Knight | Now | Blinds your foes. |
Aspel | Temple Knight | Now | Drain MP from foe to restore your own. |
Drain | Temple Knight | Now | Drain HP from foe to restore your own. |
Faith | Temple Knight | Now | Magical sword grants incredble faith. |
Innocent | Temple Knight | Now | Make ally innocent, save from fear. |
Zombie | Temple Knight | Now | Turn enemy into a wandering undead. |
Silence | Temple Knight | Now | Mutes an enemy's ability to cast spells. |
Berserk | Temple Knight | Now | Drive a foe insane. |
Chicken | Temple Knight | Now | Strike pure terror in the hearts of enemies. |
Confuse | Temple Knight | Now | Destroy all judgement that a foe possesses. |
Despair | Temple Knight | Now | Counter-effect any positive status. |
Don't Act | Temple Knight | Now | Defeat the enemy's ability to attack. |
Sleep | Temple Knight | Now | Center powerful hypnosis on enemy. |
Break | Temple Knight | Now | Turn enemy into a life-less stone. |
Shock! | Temple Knight | Now | With fury, unleash all damage you have taken unto foes. |
Ice Bracelet | Dragoner | Now | Cast ice magic on enemy. |
Fire Bracelet | Dragoner | Now | Cast fire magic on enemy. |
Thunder Bracelet | Dragoner | Now | Cast thunder magic on enemy. |
Dragon Tame | Dragoner | Now | Invite a dragon to assist you. |
Dragon Care | Dragoner | Now | Sacrifice your own HP to heal a dragon. |
Dragon Power Up | Dragoner | Now | Raise a dragon's attack power. |
Dragon Level Up | Dragoner | Now | Raises CT and allows AT to grow. |
Holy Bracelet | Dragoner | Now | Cast holy magic on enemy. |