Chapter I: Princess Sara | |
I. Let's Go Shopping Buy equipment and magic for your party... II. Impfest Build your levels fighting Imps... III. The King Has a Problem Get information in Castle Coneria... IV. Rescue the Princess Garland waits in the Temple of Fiends... V. On to Pravoka Cross the Bridge and head for Pravoka... |
Recommended Lvls: Temple of Fiends: 2-3 |
Maps: World Map Coneria Coneria Castle L1 Coneria Castle L2 Temple of Fiends |
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Area Enemies |
Chapter I Summary |
Sara, Princess of Coneria, has been kidnapped by the evil knight Garland. Garland waits in the Temple of Fiends; defeat him to rescue Sara. As a reward for rescuing his daughter, the King of Coneria has a Bridge built connecting the peninsula to the rest of the continent to the east, and Sara gives you the LUTE, a magical instrument whose purpose is yet unknown. |
I. Let's Go Shopping |
Equipment For a complete list of equipment see the Equipment section. |
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Weapons | Armor |
Wooden Staff Wooden Nunchuk Rapier Small Dagger Iron Hammer |
Cloth Wooden Armor Chain Armor |
Magic For a complete list of magic see the Magic section |
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Lvl 1 | |
White Magic | Black Magic |
CURE HARM FOG RUSE |
FIRE SLEP LOCK LIT |
You start the game already carrying 400G. How nice. That's just enough money for weapons, armor, and a couple spells. You'll be able to afford two spells after buying this equipment. I recommend getting CURE for your White Mage, and FIRE for your Black/Red Mage. Also, DON'T FORGET TO EQUIP THE WEAPONS AND ARMOR YOU JUST BOUGHT. Things you should definately buy now: Fighter: Rapier, Chain Armor Thief: Rapier, Wooden Armor WM: Iron Hammer, Cloth, CURE, HARM BM: Small Dagger, Cloth, FIRE, LIT |
II. Impfest |
Well, now you're broke. What to do? Maybe you should settle down and get a decent job like normal folk? ...didn't think so. I know! Let's go beat the crap out of some monsters and take THEIR money! Leave town and wander around the forests. Eventually you'll get to fight some Imps. (don't wander too far north, or you'll encounter more powerful enemies that you may not be able to handle yet) Imps aren't worth much money or EXP, but they are quite easy to kill. Fight them until you have enough money to buy all the spells and equipment you want. As a side bonus, you'll begin to gain levels from fighting all those imps. What a treat. Fight Imps until you reach Level 3. |
III. The King Has a Problem |
In Castle Coneria you'll meet the King, his wife Jane, and their daughter, the Princess Sara. If you should happen to pay them a visit, you'll see that the King is looking for you. It seems he has some sort of problem. | |
What's the problem, you ask? Princess Sara has been KIDNAPPED! Uh oh. I wonder where we can find some big strong warriors to go save her. | |
The queen is worried too. I wonder what this Prophecy thing is that the King mentioned? And who's Lukahn? (he he he... you'll find out soon enough). | |
In Castle Coneria you'll come upon one of the greatest unsolved secrets of ALL TIME! That's right, it's the Invisible Man! (Actually it's a lady.) Who is she? Where did she come from? Why can't we see her! No one knows. Some call this a programmer's error, but in reality it is a clever plot twist that will leave you wondering for the rest of your life! (Actually... not really.) |
IV. Rescue the Princess |
Treasure found: Cabin, Heal Potion, Cap |
If you're at level 3, you're strong enough to head to the Temple of Fiends. The ToF is a bit to the north of Coneria, but not a far walk. However, you may want to buy a Tent, and use it to save right outside the Temple. That way, if you die, you can restart right from there. |
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Welcome to the Temple of Fiends. It's your first dungeon, and it's not very hard compared to most in the game. There's some nice treasure to be had here. Unfortunately, only two of the rooms are unlocked. The others seem to be locked by the Mystic Key. Get used to it, you'll be running into a lot of locked doors in the near future. Equip the Cap on one of your mages (preferably, the White one), grab the other stuff, and head into the center room. |
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In the center room you'll find Garland himself. And there behind him is the Princess. Maybe he'll just let you have the Princess and be good from now on? (I don't think so.) Time to kick the crap out of Garland, you impertinent fool, you. |
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Garland is pathetic. If you're at level 3, you should have no problems. Have your Black mage use FIRE or LIT, and save your White Mage for healing, in case Garland gets a hit in. Everyone else should fight. Garland should be dead in no time at all. After you kill him, you'll reap the rewards; loads of G and EXP. (check out my Bosses page for more tips) |
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Now it's time to rescue the Princess; just walk up and talk to her. She's glad to be free (obviously) and she teleports your whole party back to Castle Coneria. Talk to her again, and she'll give you her lucky Lute. You'll carry this Lute with you throughout the entire game, but you won't have any use for it (other than to entertain yourself) until the end of the game. |
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Sara's Dad is happy to have her back. Talk to him, and he'll have a bridge built in your honor! Aren't you special. |
V. On to Pravoka |
Well, with the Princess rescued, what is there to do? A man in Coneria tells you he's from a town far to the east called Pravoka. Might as well use the new bridge and see what Pravoka has to offer. |
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Make sure you're done shopping in Coneria. You should now have all the Level 1 spells that you plan on getting. Buy a couple Heal Potions and a Tent if you wish, because the journey to Pravoka is a long one, and the monsters along the way are stronger than any you've seen so far. When you are prepared, kiss Coneria goodbye, and walk across the Bridge. |
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When you walk onto the Bridge, you are given a real treat. A nice little picture appears, a few credits run, but most importantly, you get to hear the Prologue for the very first time! This is the greatest song in Final Fantasy history, and it's been in every Final Fantasy in the series. This song is a big part of what makes Final Fantasy great. Enjoy the music, then prepare to continue your quest to save the world and light the Orbs. |
Optimal equipment by the end of Chapter I | |
Rapier, Chain armor | Rapier, Wooden armor |
Small dagger, Cloth | Wooden mallet, Cloth, Cap |
Area Enemies A complete list of enemies can be found in the Enemies section |
World Map |
Asp | ||
HP: | 56 | |
Damage: | 6-12 | |
EXP: | 123 | |
GP: | 50 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Creep | ||
HP: | 56 | |
Damage: | 17-34 | |
EXP: | 63 | |
GP: | 15 | |
Weakness: | FIRE | |
Special: | N/A | |
Ineffective: | N/A |
GRimp | ||
HP: | 16 | |
Damage: | 8-16 | |
EXP: | 18 | |
GP: | 18 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Mad Pony | ||
HP: | 64 | |
Damage: | 10-20 | |
EXP: | 63 | |
GP: | 15 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Spider | ||
HP: | 28 | |
Damage: | 10-20 | |
EXP: | 30 | |
GP: | 8 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Wolf | ||
HP: | 20 | |
Damage: | 8-16 | |
EXP: | 24 | |
GP: | 6 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Temple of Fiends |
Bone | ||
HP: | 10 | |
Damage: | 10-20 | |
EXP: | 9 | |
GP: | 3 | |
Weakness: | FIRE, HARM | |
Special: | N/A | |
Ineffective: | ICE, BANE, RUB, BRAK, STUN, SLEP, DARK |
Creep | ||
HP: | 56 | |
Damage: | 17-34 | |
EXP: | 63 | |
GP: | 15 | |
Weakness: | FIRE | |
Special: | N/A | |
Ineffective: | N/A |
Gargoyle | ||
HP: | 80 | |
Damage: | 12-24 | |
EXP: | 132 | |
GP: | 80 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | QAKE |
Garland | ||
HP: | 106 | |
Damage: | 15-30 | |
EXP: | 130 | |
GP: | 250 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Ghoul | ||
HP: | 48 | |
Damage: | 8-16 sn | |
EXP: | 93 | |
GP: | 50 | |
Weakness: | FIRE, HARM | |
Special: | N/A | |
Ineffective: | ICE, RUB, BANE, BRAK, STUN, SLEP, DARK |
GRimp | ||
HP: | 16 | |
Damage: | 8-16 | |
EXP: | 18 | |
GP: | 18 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
GrWolf | ||
HP: | 72 | |
Damage: | 14-28 | |
EXP: | 93 | |
GP: | 22 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Imp | ||
HP: | 8 | |
Damage: | 4-8 | |
EXP: | 6 | |
GP: | 6 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Spider | ||
HP: | 28 | |
Damage: | 10-20 | |
EXP: | 30 | |
GP: | 8 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
WrWolf | ||
HP: | 68 | |
Damage: | 14-28 PO | |
EXP: | 135 | |
GP: | 67 | |
Weakness: | N/A | |
Special: | N/A | |
Ineffective: | N/A |
Zombie | ||
HP: | 20 | |
Damage: | 10-20 | |
EXP: | 24 | |
GP: | 12 | |
Weakness: | FIRE, HARM | |
Special: | N/A | |
Ineffective: | QAKE, ICE, RUB, BANE, STUN, SLEP, DARK |