Support abilities are ones that you learn as you level and as your drive forms level. These help your party and yourself. You "learn" the Drive ones after a certain level.
| 2 AP | Regain balance with (O) when knocked into the air. |
| 3 AP | The number of combo that hits increases the air combo finishing damage. |
| 1 AP | Add 1 attack to the total of the aerial combo. |
| 5 AP | Automatically replaces a fallen party member with another available member. |
| 3 AP | Restore 1 HP each second in reserve. |
| 1 AP | Set character's limit attack as (/\) when it is available. |
| 5 AP | Disable finishing moves and your strength increases by 1 during MP charge. |
| 4 AP | Blizzard magic damage increases x 1.2. |
| 4 AP | Limit gauge depletes at 80% normal speed. |
| 3 AP | Number of combo hits increases damage to the finishing ground combo moves. |
| 1 AP | Add 1 attack to the ground combos. |
| 3 AP | Drive gauge is refilled as you take damage. |
| 3 AP | Defense +2 when your HP is at 25%. |
| 3 AP | Draw in dropped orbs from far-away. |
| 3 AP | Drive gauge restoration is increased x 1.2 during MP Charge. |
| 0 AP | Use repeatedly magic combos. |
| 3 AP | Earned experience points is increased when your HP is below or at 25%. |
| 5 AP | Double finishing moves after a combo. |
| 3 AP | Fire damage is increased by x 1.2. |
| 5 AP | Form gauge depletes at 80% the normal speed. |
| 3 AP | Automatically revive a fallen party member and retore twice their HP. |
| 2 AP | Healing items are boosted x 1.5 when used from the menu. |
| 4 AP | Increased orbs and money are dropped from mobs in battle. |
| 1 AP | Cure magic is not interrupted when attacked. |
| 5 AP | Increases item drop rate x 1.3. |
| 1 AP | Automatically target enemies when using attack magic. |
| 3 AP | The MP Charge gauge refills x 1.25 times faster. |
| 0 AP | The MP Charge gauge refills two times faster. |
| 0 AP | The MP Charge gauge refills 1.5 times faster. |
| 0 AP | MP is restored when damage is taken. |
| 2 AP | Reduces ground and air combo attacks by 1. |
| 4 AP | You are left with 1 HP if you obtain too much damage after an attack and deplete your HP to 0. |
| 2 AP | The Damage dealt from Reaction Commands is incrased by x1.5. |
| 2 AP | See the target's current HP in battle. |
| 4 AP | 1 HP remains if your HP was depleted to 0 after a powerful attack. |
| 5 AP | Summon gauge depletes at 80% of the normal speed. |
| 0 AP | USe two keyblades at once. |
| 5 AP | Thunder magic damage is increased x 1.2. |