Conversation Between Madame Adequate and Quindiana Jones

69 Visitor Messages

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  1. That makes me very sad.

    At the very least, I strongly suggest you check out some of the lore videos on YouTube. EpicNameBro is the most well-known one, I think, though he's a little annoying. VaatiVidya does some great videos as well. The Dark Souls world has a magnificent history, which is truly tragic in a way, and it's well worth getting clued in, even if you don't like the game itself.
  2. Eh, got bored about 6 hours in, haven't touched it since. Keep meaning to pick it up again but other games are more appealing! xD
  3. How's Dark Souls going?
  4. I prefer it with the controller. It makes me all happy. I'm so used to the comfy and beautiful controller that I find the keyboard and mouse difficult and/or uncomfortable for a lot of games. San Andreas, for example. Plus, if I can play Sniper Elite with it, I shall be very moist.

    I mean happy.
  5. Psh, KB+M is fine for Bastion since like the second patch!
  6. Oooh, that's interesting. I like that. Less susceptible to shameless 551ing, though.

    Just got my 360 controller through the mail. Hooray! Now I'm going to play some Bastion, and not fall of every cliff.
  7. Attributes just go up as your skills do. Everything can raise everything, but how much of an effect it has depends obviously on how much sense it makes. Long Blade will contribute a lot towards strength for example, and barely anything towards personality. You don't choose when to raise stats, they just go up as your skills do.
  8. That sounds sweet. Less pointlessness is always good. How do Skill raises affect Attributes now?

    I play primarily pure combat anyway. In a sense. I use stealth for fun -because it's more enjoyable to do things completely unnoticed because you're a ninja than going unnoticed because everybody within 20 miles is dead - with spells to compliment the sneakery. Jolly good fun!
  9. You can still play pretty much however you want to! GCD does have a slight bias towards 'pure' classes but it is only slight, and far less problematic than the level planning needed without it. How it works is that it takes your skills when you roll your character and assigns certain influences from there; how fast they level, how much impact they have on stats, and so on. At a certain point each skill will start to slowdown by requiring two skillups to get one point. It's somewhere in the 90s for Majors, late 70s/early 80s for Minors, and I think late 60s for Misc. So you can still get pretty good even in random shiet, but in a complete inversion of vanilla you want Major and Minor skills you'll be using a lot, rather than ones you can easily control the progression of.

    So in short just make the character you want to as if you had no idea about how vanilla leveling works.

    You plonker
  10. *facepalm*

    I am quite the pillock.

    So how does it work? I'm so used to taking Major and Minor skills for the sake of efficient levelling, that I've no clue how to do it any other way. Normally I have some magic and my main armour skills in Major, with weapons and secondary armour in the Minor column. Can I continue playing this way with the new levelling design?
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