Ah, I see. And yeah, Brawl's story mode was the one thing that I liked better about Brawl than Melee (well... aside from the stage-creation anyway). So that is a bit of a shame. Oh well. =/ Also: There was a Yukiko cosplayer at the convention I went to. Just thought I'd mention. Sadly, I didn't bring a camera and my ancient fossile of a phone is... well... not up to date to say the least. So no pictures were taken, sadly. There were also other P4 cosplayers as well, the MC and his first persona included.
...And I liked the Space Emissary mode. Smash Bros. 4 Dropping Story Mode & Cutscenes
It's not that bad on it's own since you can just buy a lot of booze to keep your demon how you want him, it's just when combined with the other two aspects of the game.
Ah, I see. Well, the loyalty thing does sound like it would be a massive pain. Especially since I usually like to focus on a few fighters through a whole game rather than updating gradually in games where you can constantly recruit new characters (like... the first few custom characters I make in Disgaea etc). So constantly having to worry about that first, precious, favourite demon leaving sounds like a massive pain. And that Zedla game is absolutely a title I'll be chacking out once I get a 3DS myself. I really should just buy one, but I can't decide between the normal and the XL version. Also, off to awesome convention I shall go (tomorrow)! Will be back late Sunday.
Also, now Legend of Zelda: Link to Another World can be added to my list of games this year!
Oh dear god no, it's a very well made game, it's two things that bother me. Firstly is I always hate the first person RPG view. That is a personal gripe though, and not something that will bother everyone. The second is the demon negotiations. The mechanics of negotiation work fine, but when in practice it becomes this, "I'm gonna eat you, what part of you tastes good?" "My tongue!" "Really? Thanks for letting me know, here's 5,000 Yen!" *Leaves*, there is something inherently wrong. It's so distracting when the game is setting this really dark atmosphere just to have that happen, and regularly as you do a lot of talking to demons in battle. Finally is the Loyalty on your demons. There loyalty drops in battle if you chose actions gainst there personality type, and when there loyalty bottoms out they up and leave your party. There are items to raise loyalty and change personality types, mind you, but just to use a party I want how I want becomes this unfun micromanagement. I don't want to have to constantly watch what I am doing with my demons in battle for fear of them just up and smurfing leaving me cause I decided to have them cast magic a few too many times. All three of these systems may not be inherently bad for some people, or sht that would bother me enough to out right stop on their own, but all three systems are ever present and constant.
Well, that sucks. What exactly is it that you don't like about it? I doubt it's as bad as Time and Eternity?
And I had been playing through Soul Hackers! ....And I don't like it.
Well, if Skyblade liked it I suppose there might still be some hope- *remembers the trailer* -ah, or not, haha, nevermind. Later, I might watch that "Let's Play" he linked to. Because I have to admit I am kinda curious to see just how bad it actually is.
I might have to grab the game whenever I get a Vita, if it's available for download anyway. Same way I'm finally going to play Let us Cling together. However Skyblade seems to like Time and Eternity! Well, back to Dynasty Warriors and Soul Hackers!