They're growing on me. I still think I prefer the slow song version of Simple and Clean and the fast techno mix of Sanctuary better but both tracks are definitely growing on me more.
That’s a pretty cool remix. Though I am a bit salty they forwent the 6/8 time signature in favor of the far more common 4/4. Still a nice listen though. Love the new theme songs in general
While you may have seen this already, I figured I'd share anyway. it's a nice remix of the ending theme with some samples of the other KH themes. What's really nice is that they have a free download for it as well in the YouTube description.
Well it's not like Riku has any real connection to any of the Disney worlds. Helps that the only way to customize his deck is by getting the rare drop enemy cards as well. Yeah, deck building for Sora is kind of a pain, but he definitely is a bit more fun since you have a wide variety of Sleights to play with. Though I do feel like some of the more passive ones like Bind should have been easier to get whereas overpowered moves like Frozen Frame, Megaflare, and Sonic Blade should have been relegated to Rooms of Reward prizes. I kind of forget how ridiculously powerful Sora is in this game if you build him right. I've also decided that the slight that got nerfed hard in the 3D version is the Cloud's Omnislash due to it's awful tracking and being turned into a Reaction Command combo. I still use it to clean up trash mobs, or at least I was until I unlocked Megaflare last night, but I hardly use it for bosses because I'll be lucky if I get more than one hit in. I'm probably going to play Riku's story mode in standard mode instead of Proud. Not because Proud is kicking my ass, but largely because I want to move on from CoM sooner. It's too easy to lose interest in marathon sessions so I don't like dwelling in a game for too long and I forget that Sora's early game does suffer from serious burnout. I may change my mind since I don't really need to worry about deck building anymore, but I kind of feel like battles last longer in this version than they did in the GBA.
That should go down pretty fast. The deck building for Sora’s story is a time sink on its own, but that campaign is also much longer for some reason.
Vexen was taken down for talking trout about Sora's boyfriend Riku, third Replica Riku fight actually went off without a hitch, and Sora is throwing his little tantrum and heading to Destiny Islands. I've also managed to acquire all the Room of Treasure items for every available floor. The Demyx Card alone made the Vexen fight a cakewalk since it negates all Ice damage while active. The Roxas card is also BS since he basically doubles all your damage from attack cards. Soon I'll be tackling Riku's side of the story.
It's all cool man.
Oh yeah, I remember that. I’m always willing to listen! And sorry for not replying so long. Been a bit busy.
Ugh, I completely forgot that Vexen can be a serious pain. He whooped me pretty bad. I swear his health doubled since the first fight and he now has a damn Megalixir card that makes trying to wear down his deck nearly impossible. I'm also feeling the "taking more damage" aspect of Proud mode in this fight.So I'm kind of grinding now. By which I mean I'm farming Room of Rewards card in Twilight Town along with XP and then backtracking to those worlds to pick up my loot. I now have the Xemnas and Xaldin cards. Xemnas may come in handy when I have to fight Repliku and Larxene since he's kind of like Second Chance except he negates combo damage instead of keeping you alive. Xaldin is the freaking Aeroga spell from KH1, but it sounds like it's been nerfed a bit for balancing reasons obviously. I'm like level 51ish and I'll probably work my way to Lv. 55 before tackling him again. I honestly feel I could take him now, but I want to get this backtracking done now and I'd rather get the Levels now before Destiny Islands. In writing news, all this KH excitement has brought me back to my story The Other Side which I told you about, which is sort of me taking all the ideas I liked from Nomura's works but actually doing something cool with them instead of wasting their potential. It's the one where the main protagonist becomes aware of his counterpart from another world and he's a member of an organization where everyone has unique powers. Well I've been brainstorming some new ideas for it if you want to listen.
In CoM news, I finished 100 Acre Woods, which has been the largest change up from the original in the game so far. Following tradition with the 3D entries. There is always one mini-game, usually associated with Rabbit, that is difficult to do, luck based and usually the game asks you to get a ridiculous high score for it. Thankfully for me, the "high score" element of this game is mostly for the trophy and I'm not as concerned with that one. Overall, I actually enjoyed all of the minigames for a change. After that was my first battle with Vexen, or as I like to think of him, the moment the game decides to take off the kiddy gloves and goes to town on you. Thankfully, his Shield doesn't screw you as badly like it does in the GBA version, but he's still an ass with his high level cards, good mix of close and long range abilities, and his frequent use of 0 cards to screw you out of your sleights. With him down, it was time to go to the main reason why some people bothered to play this game, the sneak peak at Kingdom Hearts II's new world: Twilight Town. It's still pretty surreal going here, but probably more so this playthrough because I'm aware of what goes down here as opposed to the first time when I was just as clueless as Sora is. I called it a night there and will look forward to my rematch with Vexen and then prepare for Destiny Islands and Repliku rematch fights.