Conversation Between Fynn and Wolf Kanno

6688 Visitor Messages

  1. Well we've discussed how he's not a terribly great human being. Shame he's attached to a series that makes so many people happy.
  2. Spears were great in that game, yeah. Not to mention one of the few reliable metal slime hunting methods.

    By the way, as expected, someone’s already made a mod to put in the live orchestra version of the soundtrack of the game. Smurfing finally because Sugiyama’s primitive MIDI sounds clash heavily with the rest of the game. It’s even more damning that he put in an inferior version of the soundtrack into the game on purpose so he can get more money from CDs and concert tickets. Maximum scummy stuff.
  3. I ended up being surprised how much I loved Spears in DQVIII
  4. Apparently some characters get access to dual wielding, yes. I either don’t have them yet or it’s a hidden skill on my MC’s skill tree. So far I am rocking greatswords and loving it
  5. Interesting, yeay the game gave me a DQVIII vibe, I have a feeling they were using that design to draw in Western players, while the 3DS version was for Japanese players. I hear you can dual-wield boomerangs in this game though...
  6. I mean, sure, but all these elements together make me think this is deliberate, especially with how they break the conventions set by III onwards. I’m expecting this to be deliberate, but we’ll see to what extent.

    Other than that, game is very good so far and appears to be expanding on many of VIII’s ideas, though I also see the shortcomings of that approach. The overworked is gorgeous, but far more segmented and narrow, making it kind of feel like dungeons connecting towns instead of one huge world map. There’s still a ton of hidden stuff to find so it’s not all bad. The skill point system is better because you get hexes instead of a list this time so you have way more options in how you customize your character - but so far my MC has access to two weapon categories and his special luminary skill, with a swordmastery category apparently available once you get far enough with either weapon. So there’s less weapon variety, even if the skill system plays out better than before.
  7. Interesting, but it's not like the games in the past haven't played heavy lip-service to DQI before. I mean you get Loto's sword in DQIX without having to bother with the Grottos, course you don't realize it's Loto's sword since the damn thing is rusted.
  8. So I’ve noticed the DQ theme has the same intro as the Erdrick trilogy - not the one used from IV to VIII, it from IX to X, or even a new one altogether. The “intermezzo” segment that plays on the menu screen is also lifted from I, while all games since III used a different theme. And there’s a lot of “Erd” prefixes in words. Then there’s the logo that looks very reminiscent of DQI’s. I have a hunch this may suggest XI is connected to the Erdrick trilogy,
  9. I'll check out XI eventually, but it's not a priority for me at the moment. I've heard pretty positive things outside of NeoCracker's qualms with the ending/post-game so I'm looking forward to it.
  10. Perhaps. I still won’t complain though since I have enjoyed every single DQ game I’ve played immensely and it looks like XI will be great too
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