Conversation Between Fynn and Wolf Kanno

6688 Visitor Messages

  1. Sailor Drops simply works due to the Tetris style phenomena and because it really epitomizes the idea of pick and play, whereas I get to involved with RPGs top play them like that which is why games like DQIX and the FFTA series tend to burn me out faster than typical RPGs due to the focus on combat and grinding. Granted, I throw Terra Battle into this same camp cause I go through phases where I play it all the time to not touching it for six months. Record Keeper and Pokemon GO both burned me out.
  2. For me it’s pretty much the other way around. I played Dimensions, FFVI, FFV, FFT and the Chaos Rings games on my phone, but I just can’t stay committed to Record Keeper, Brave Exvius, Kingdom Hearts χ and SMT Dx2. I think it’s those constant reminders of the gacha lotteries, the endlessness of the content, and the repetition that just break the immersion for me
  3. That's fair, I haven't even tried the original FF Dimensions myself. I just have issues staying committed to more involved titles on my phone. I probably play the Candy Crush knockoff Sailor Moon Drops more than any other mobile titles with the exception of Terra Battle 1.
  4. I’ve yet to try Dimensions 2, though I’m pretty apprehensive about it since they seem to have shifted to a more mobile-like format for this game. Dimensions 1 was delightfully an old school FF on phones and I’m just really not into the format most mobile games take around now
  5. Very true, though Cross was so insulkar, it would be hard to figure out where to go from it outside of the basic alternate timeline spiel. It wasn't helped that while Cross tied up most of it's story threads it created new ones for the Trigger cast, which is why most people cling to them getting focus in a third game. Allegedly, one of the directors said the plot of FF Dimensions 2 was built from the original early concepts for Chrono Break.
  6. Yeah I’ve seen it, Sephex has been going on and on about it. The footage is very well made, though I’m always kind of miffed that whenever people talk about Chrono Break, they kinda forget that Chrono Cross also happened and that makes me sad
  7. Ooh, I may have to check that out. You should see this.

  8. Btw, dunno if you’ve heard about it, but some people made a mod to FFVI PC to make it look much closer to Amano’s artwork, i.e. sprites are edited to match his designs, and the whole palette is far more muted to make it look more bleak. Imo, looks pretty interesting and I might try a playthrough if that someday.

  9. Never noticed the sex thing, though now that I think about it, I feel Suikoden III followed the same pattern as well.

    Yeah, it's the human conflict part of Suikoden which makes it special. I mean the True Runes are cool, but they're really a means to an end that often take a backseat to the politics and scheming. III and IV are probably the only entries where the True Rune plays a huge role in the overall story. In V, it's back to being a MacGuffin that takes backstage to the rivalries and political in-fighting.
  10. Yeah I think the thing I like the most about Suikoden so far is how human all the conflict is. A lot of the conflict in this world is derived from real human flaws rather than some contrived plot and that’s great. I feel that a lot of politically focused stories concentrate more on backstabbing and masterminds playing speed chess, but here it’s like, people are well-meaning but communicating all of that effectively is next to impossible. Conflict ensues. And there’s something incredibly real about it,

    Also, people not banging leading to problems happened in 1 as well. Like, sure, Windy was a power-hungry witch, but what she really wanted deep down is for Barbarossa to love her for who she is, not because of a spell or her resemblance to his dead wife. So that’s twice now that sex could have saved entire countries in Suikoden.
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