Conversation Between Mogi and BG-57

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  1. I know how you feel. I've been checking out the Flash games on newgrounds and I wanted to make one myself but I'm suffering from one huge handicap: I don't know how to use Flash.
  2. Vanquish is a 100% hit. Only wild Pokemon can be vanquished though.

    No, when you initiate a battle you fight all of the enemies on the screen at once, this being the call for the TBS and the vanquish feature (so that you don't have to fight ALL of the enemies - only the ones that you choose not to vanquish). The more enemies you take on at once, the more of a bonus you and your Pokemon get to experience gained at the end of the battle.

    Also, ghost Pokemon are invisible; you can't vanquish them.

    But the project is probably going to go under due to my horrible worth ethics, lack of inspiration, and constantly changing opinions. :S

    I thought that I would have less to deal with this way, but there's so much more than the previous project I was working on. It's horrible.
  3. Sure.

    I'm a fan of visible enemies rather then setting random parameters for encounters based every time you take a step.

    So if you free initiate do you have to do say ten battles in a row? Or can you rest/heal in between?

    Is vanquish an all or none proposition? That is, is there a set chance for failure?

    I don't mind commensurate enemies, some of my favorite FFs (FFT and FFVIII) feature them.

    All in all sounds like a good system.
  4. So you don't really have to fight much at all. I mean, there are certain battles that you can't avoid, but there is never a time when you HAVE to fight a wild Pokemon or regular trainer. Every enemy is leveled, so there's no issues with power leveling to beat some early boss, something that happened a lot in Pokemon - pretty much the entire game was made of level grinding. Also, when you re-enter an area, all of the wild Pokemon and regular trainers respawn.

    You're the first I've told of this system. Think I could have some feedback?
  5. Kinda, but not completely.

    On each map there are a certain amount of enemies, these being either wild Pokemon, normal trainers, or boss trainers (such as gym leaders, elite Team Rocket members, and so forth). There are two features you have to be aware of beforehand - the Free Initiation feature itself and the Vanquish feature. By pressing the Shift key, you initiate a battle with EVERY ENEMY on the same map as you. So you could be in a battle with up to like ten people. Of course, with every trainer comes at least two pokemon, so this adds a tactical feel by itself. However, when you approach a wild Pokemon, you can "Vanquish" the Pokemon, basically killing them in one hit outside of the battle, meaning that there is one less Pokemon for you to fight. Before the Vanquish is completed, a HUD appears showing the Pokemon's stats and everything.
  6. OK, so more like Breath of Fire series where enemies simply appear on the dungeon screen when you get a random encounter instead of switching to a battle screen?
  7. Actually, Team Rocket doesn't play the role of antagonist. Team Rocket is now a political party, campaigning on the restructuring of the PokeSystems, which the former Team Rocket destroyed in an attempt to steal all Pokemon stored in digital storage boxes on any public or privately owned PokeSystem. Of course, there are still Team Rocket activists who uphold the beliefs of the former Team Rocket, but they're frowned upon by the rest of society.

    Not exactly. The game itself doesn't revolve around the battle system like FFT does. You can still walk around and explore caves and everything. I've devised a great way to mix classical RPG exploration and the tactical battle system. I can explain it to you if you'd like. It's called the Free-Initation system and it really creates a seamless switch between exploration and tactical battles, assuming that you're in an area where a battle is possible.
  8. Sounds fascinating. I enjoyed Pokemon, although it would be fair to say I was mainly a fan of Team Rocket. Typical for me, I often find the erstwhile villains more interesting than the heroes.

    So FFT meets Pikachu?
  9. I've been working on an RPG recently. It's not the one you helped co-develop. That one was too much for me to handle, and just got out of hand. I thought I'd start smaller, so I started this new story on a basic premise that turned into a Pokemon fangame.

    But it's not like the generic games that are already published. It actually has a concrete storyline, fleshy characters, and it deals with more mature subjects, them being death, politics, and some others mixed in here and there. I really like where it's going.

    And, as of right now, it'll be utilizing a Tactical Battle System.
  10. Yeah, it was fun while it lasted.

    I have ideas for my own RPG, but they're not a spin-off of the FF series.
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