It was in the original as well. Basically it helps let low level characters catch up quicker since they'll be the ones getting EXP.
I can see it. Of course, I can imagine some haters twisting it around and saying that if a game needs a speed mode to be enjoyable it’s broken, but then Bravely Default also has the option of speeding up battles and no one complained there. Like, I love XII and I love its battle system, but sometimes you just want to get around a bit faster. Oh yeah, and what’s the point of the Firefly accessory? All it does is reduce the received Exp To zero, which seems kind of pointless considering New Game - exists for low-level runs.
The speed mode ended up being the best feature in the game surprisingly enough. Makes the Yensa Sandsea and a few other obnoxiously long dungeons less annoying.
Man, you’ve brought back memories of XIII. It’s majing me sweat As for my progress with XII, I tried to take on Cluckatrice but it’s a bit too difficult right now (not to mention the Gladius I worked so hard on heals it and I sold the Mage Masher ._.), so I proceeded to Bhujerba. Time to chain some skeletons. This should be fun on fast mode,
It would certainly resolve some issues with the combat, that and letting you switch party leader and dropping the whole " dead leader = Game Over".
Right? If they completely nixed auto-attack and have us this instead, it’d be halfway decent
XIII would have been a better game if it had one.
It was. In some respects, it’s still ahead. It did so many things right that got ignored. Like, only now Likkars of Eternity 2 is coming out and saying they’re using a gambit-like system inspired by FFXII, and then you realize just how rare that type of system is despite being pretty much groundbreaking
Yeah, I like the fact the battle themes were more reserved for the big important boss battles or Mark Hunts. Honestly, my playthrough of FFXII:TZA simply reconfirmed for me how ahead of it's time it was.
Another thing I actually love about XII that no game in its style that came after never did is the lack of regular battle themes. It started to get annoying in Xenoblade when every 2-second skirmish had to start playing the battle theme. The fact that the area tracks are composed in such a way that they fit both exploration and battle just makes the thing come together so well