Conversation Between Fynn and Wolf Kanno

6688 Visitor Messages

  1. It has one of the more tedious bosses in the series and the final boss battle is certainly a nastier challenge. Mainly it powers down a few Persona, locks the all-powerful Lucifer/Satan personas behind NG+, drops most of the mid-tier upgrade persona forcing you to have to use the Velvet Room. On the other hand, it also makes it slightly easier to obtain Fool Cards, offers better replayability, has just as many fun game secrets as the first one, and expands the conversation system with more duo/triple, and group conversation options. I don't know which is more entertaining, watching Katsuya and Baofu argue over Japanese Baseball teams, or Ulala flamenco dancing with classic and electric guitar accompaniment by the Suou Brothers.
  2. I heard that EP is more challenging. Looking forward to it!
  3. For me, it's more of a sense of discovery with the Personas and fusion spells. I actually drop most Personas once I obtain all their spells and mutation. I don't think I even used the Ultimate Personas to beat the game. Course you're also getting to the point where the bosses are going to stop being push overs. I always felt like P2 had difficulty spikes, and so every time the game started to feel too repetitive, then the difficulty seemed to ramp up. course being a vet of the franchise and not making rookie mistakes like holding onto weak personas or knowing what you need to do to unlock the Custom Starters is probably helping you make the game feel tedious.

    Though to be fair, the Ultimate Personas in IS are stronger than the ones you get in EP, but since you can actually use spell cards with them, they are more versatile. Also, Maya is the only character who receives a Custom Starter, so you're not going to have a mid-game upgrade in EP like you did in IS. You're going to have real fun with the Old Maid Joker Card move every boss seems to know in EP...
  4. So I'm at Mt. Katatsumuri and the low difficulty level is really starting to feel tedious. This is the one gripe I have with this game - if the Personas you're handed for free throughout the story are enough to carry you throughout the entire game, what's the point of the contact system? I mean, I know I could make it mroe interesting by ignoring them - I am still actively trying to make some Personas - but it's still kinda lame how that's there. I love how it ties into the story, I just wish the game necessitated actually thinking about your party set up and forced you to have more variety at times. I'm pretty much breezing through the dungeons on auto-battle, and the battles tend to take longer than in P1, since the skip option doesn't really save as much time. It's really the one thing holding Innocent Sin back because the rest is really excellent.
  5. I did Elly during my first run though I never finished the second playthrough.
  6. Nanjo it is. Who knows, maybe Ill get to replay it some day and get the Elly route done
  7. It is glorious, but you get something cool in Nanjou's route as well but I don't really want to spoil it for you.
  8. I guess I will. But I liked Elly a lot too and I heard the ghost story contact is cool
  9. Possibly, but I tend to always think about major choices down the line as well. I see nothing wrong here. I'd say go with Nanjou since you like him more.
  10. So you can tell that I overthink stuff by how I keep deliberating on whether to take the Nanjo or the Elly route in EP, even though I'm still on IS

    Jesus
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