Conversation Between Fynn and Wolf Kanno

6688 Visitor Messages

  1. I’m just scared I’ll have a very hard time. The only reason III on DS was painless the last time is that I exploited the hell out of Viking and Geomancer. I know it won’t work here and the magic system honestly scares me And it’s not like I’m super against Vancian magic - Baldur’s Gate did it and I did fine there, but the D&D implementation differs in that magic just has a different utility.

    What I am looking forward to though is the fact that encounters will no longer be a max of three enemies and bosses won’t get double turns anymore.
  2. The only problem I can imagine you having is finding out it's better than you remember from the 3D version. Or that it's worse.
  3. Also, I think I’m pretty set on FFIII NES. Just know that this is now your responsibility and you have to help me with sound advice and if anything goes wrong, it’s your fault
  4. I mean, it does sound like there is a bit more plot actually attached to them this time.
  5. I’m kind of torn on if I want to do the Arcane Lanyrinth. It just sounds like so much work but I’ve also never done it before.
  6. Origins forces you into Easy mode and only unlocks normal (original) mode after it's completed. Though I haven't seen much difference outside of the new sprint feature added into all of the PSX ports. I imagine that prices for items are cheaper in easy mode and enemies likely have higher enemy levels for faster player growth which is noticeable with a quick glance of both my save files. I think the Easy mode has higher stats for my team, more money and less time on the game clock compared to my current file on normal mode.

    The DoS version tweaks the leveling system by removing the action-cancel bug from the original. Stats will no longer be lowered by doing certain actions, and hp increases are granted after certain times. The difficulty has also been tweaked to make the game easier. While several bugs were fixed, it was still possible to raise your HP by beating up your party. Obviously the Soul of Rebirth is also new.

    The PSP version is a bit weird and is a combo of the two previous versions with a new graphical packaging. Script and gameplay of DoS but uses the superior audio from the Origins version. The game also adds a Defend command. Their is a new side quest with the Arcane Labyrinth which isn't too different in concept to the ones in FFI being a series of dungeons you can explore throughout the game. The biggest difference is that their is an actual story attached to them involving a guardian of the Ultimate Black Magic Destroy named Deumion. The spell is... not so great. Deals about 9999hp but kills everyone in your party except the caster who is left with 1hp and 0 mp. The story element sound interesting though.
  7. I’ve never really bothered with filling out any bestiary in any of the games. Also, translation aside, how different is FFII PSX to DoS/PSP? I know they changed a lot in the first game by changing the magic system, but I’m not really sure how the gameplay has been altered. Though maybe that isn’t the right question to ask since I’m pretty certain FFII has been further rebalanced between DoS and PSP.

    And yeah, IX definitely is all that. One of the reasons I really want to get the Steam version is the Moguri Mod, which from the looks of it really brings IX’s art style to its full potential. That and it also speeds up battles a bit, for those who are bothered by the speed But yeah, honestly, I never thought it was that bad either. VII’s actually felt worse because all the ATB bars actually stopped whenever any animation played, no matter how small the spell. With IX at least it keeps going.
  8. In FFIX news, I'm heading to Buremecia and having a blast. IX really does just exude charm like no ones business. They really captured the feel of the older entries with the title and I'm surprised how much I do still love IX's gameplay. I mean I don't even notice the slowness anymore.

    As for FFII, the old file I was at on Normal mode in Origins has me at the Jade Passage. I'm still grinding some magic levels though because I've never done it before and it would be interesting to see high level magic at play. Sadly, it does play like SaGa so far and offensive magic just can't seem to compete with good old fisticuffs. I also learned I need to hunt down an Iron Giant in Pandemonium because it's the only enemy I'm missing in the Collections. That and one treasure I missed in Pandemonium and I'll 100% it.
  9. The second I saw it going up against FFX, I knew it was going down. I can't imagine a category on this forum it could have beaten it with. Even though this forum isn't even the biggest fans off FFX, I figured the better familiarity would sink it. Makes me sad because re-listening to the OST this evening, I forget how amazing Bloodborne's score really is.
  10. lol I can imagine. I’m sorry, I am just not familiar with its music at all
Showing Visitor Messages 291 to 300 of 6688