Still, pretty lame. Even Mario has a story from the getgo, however simple it is.
Yeah, though there are some companies who do it well. I'm thinking this story had to do with some FPS or platformer as opposed to an RPG.
Well that's kind of dumb. I mean, I guess it is for someone like me who primarily plays for story.
I've read that Western developers, unless it's a genre that calls for it, places less priority on writing than other aspects. I remember reading a horror story from a writer called into a nearly finished game, being asked to take the concept and the level design and write a coherent plot from it, despite the level design being all over the place.
Maybe it's just hard to pull off? Here it was easy because that's pretty much lifted straight from the source material
Yeah, I don't know why more developers don't go that route either.
Still, it's good to know that there are western RPGs that don't give in to the "Saint or Literally Satan" alignment scale, and instead present both extremes of the law/chaos scale as pretty terrible (though justified in their approach) with some genuinely moral people on both sides, and the middle path still having big flaws. I wish more games did that. For now it seems it's only this, SMT and Tactics Ogre
In here it's more like, "okay, let them have their fight, I'm outta here"
Hence SMT's love of the Omnicidal Neutral trope.
So I've reached the final chapter in the Witcher and just had an alignment lock VERY reminiscent of SMT. Basically, there were two factions that are pretty much Law and Chaos, just more racially motivated, and I chose the neutral path and, as Geralt himself noted, "disappointed everyone". Just like in SMT, I like that there is no one good path that will just make you feel good for doing good - there's always some bad consequences you have to deal with.