Heh. Just joined up with a Fumi Kanno
Ugh, I hate when SRPGs do that. I think it's part of the reason I stopped playing Disgaea cause I would never use any story characters past the ones from the first three chapters.
While in DS 1 you had to deal with only 3 party members for the most part, DS2 just seems to throw people at you. I'm on day 3 and there was already at least one instance where I had more people available than I could use for a party.
Well, you're usually pretty reliable about such things. So here's hoping you're right. Fixed my typos, so now you can take a look at my fanfic, if you ever feel like it
As I said, it isn't really skill that's going to get you through the game, it's really more about strategy.
Well, hopefully. SMT didn't really rely on skill as much as it did on grinding and strategy, so we'll see how we do in that setting g.
I found I was too pragmatic. Hardcore veterans would scoff at my playstyle for the game but for me, a win is a win. One of the hardest bosses in the game can actually be killed without entering his boss room. You can snipe him from above and he won't do anything in retaliation. Another challenging boss can actually be tricked into killing himself by just running away from him after his starting attack. The game is more about learning patterns and exploiting weaknesses in the design than straight up hardcore skill. Honestly, if you've dealt with the setbacks of SMT, then you already know what to expect. Death is common but hardly insurmountable. Eventually you'll realize it's only slightly more punishing than dying in Xenoblade, and only because you lose your souls which are the games currency/XP but even that can be regained. Frankly, death is a bigger deal in Demon's Souls but even that quickly turns into "who's to say what is good or bad?" type of scenario.
Well, we'll see. I hope my pride can take it all.
Honestly, that games "being difficult" is kind of hyperbole and probably stems from most games nowadays shying away from letting players see the game over screen. As a fan of SMT, you kind of know what to expect. Not to mention the combat isn't exactly DMC/Bayonetta level of intricacy and is largely straightforward, so no worries about getting "MadZ SkiLZZ" to somehow win. Most of the time, the easiest strategy to win is to play super defensively until you can poke the enemy and then do so until they're dead. One feature that gets downplayed in the franchise (though Demon's Souls doesn't have this) is that there are story NPCs you can usually summon before big boss battles to help you win them. Not to mention that there are several Covenants (multiplayer groups you can join) who are based completely around friendly co-op play. I myself spent the early sections of the game just helping players beat one of the cheesier bosses. The co-op community is super friendly and even the PvP guys are somewhat respectable.
While those were around when I was a kid, there weren;'t a lot of them, so I wasn't that exposed to the genre to the point that I'd say I was raised on it. Might be hard. I'm just kinda annoyed how so many people treat this as a marker of how good a gamer you are, even though there's no one objective way to be good at games, not to mention games are supposed to be about fun? Still, I am intrigued by the series and will probably give it a shot someday. But not now, because I'm poor I need to write more. I need to write that bestseller that will allow me to quit my job