I feel the TA series was generally more generous with how many party members you can have compared to the original Tactics. I never played either TA game with the job role intention I usually stuck to having a party that consisted of one of each race, though I usually cheat and let the main be the stand in for the Humes.
I've tried to replay it once. Honestly, the first time I played it it took me almost two years to beat the main story because I just kept playing it on and off and all the side missions were just so much fun I really didn't feel like finishing it Though I think I won't be able to play TA2 in the style I'm playing TA now due to how jobs are unlocked, how many there are, etc. I'm also pretty sure they didn't expand the number of characters you can have in your clan despite there being a whole ton of special characters to get into your party compared to just the five that are there in TA..
Yeah, it's been ages since I played TA2. I don't think I've touched it since I beat it.
That's pretty cool. Totally forgot about that.
They dropped the event items. There are some missions that require items but they are often just common rare type stuff like elixirs and what not. Not an item designed specifically to gate which missions the player can undertake.
Oh yeah, I remember that. Did they change that for TA2?
Perhaps, I think the real issue is that the game gives you a limited number of mission item slots, but will give you multiples of some missions items like the really tedious low level dispatch ones.
Gonna have to look out, then. Though I usually don't add mission items at all if they aren't necessary, so I guess I shouldn't have to worry in that regard?
Good luck, though I came pretty close until I discovered I gave away a limited mission item (Black Thread) and thus made total completion impossible. Seriously 298 missions, the smurf man.
One that I've been meaning to tackle for a while now. And since my wife has done it before me, I really have no excuse