That will be an undertaking.
Still, have no room for an illusionist now Maybe I'll get one in TA2. But I still plan to have a Red Mage, it's just gonna be Ritz, so post-game only. But I think that's fine since I'll actually be trying to do all the 300 missions this time
I actually liked both the Red Mage and Illusionist classes. Hell the Illusionist was my fave job for the Nu Muo since the terrible speed was not really a deal breaker with the slow Nu Muo race and their beefier MA stat made them pretty powerful, especially when combined with MP Turbo. I didn't think I would like the Red Mage either bit I actually enjoyed them since they really did hit that actual "balance" the class is suppose to be, unlike many of its earlier incarnations. Doublecast makes the class make sense to me. The only issue I can see is that the Elementalist is ultimately a better version of them.
Also, I won't be using the Red Mage at all throughout most of the game. I'll be saving it for Ritz, even though I'm not a huge fan of how this job turned out in this game.
Yeah, tell me about it. I actually don't have a bishop planned at all, just a Templar with Bishop skills. Or do you think it's a waste of time to give him those skills? I'm still in the early stages of training him so I can turn that around. Aside from that, there's a couple jobs I won't be using at all like Illusionists and Gadgeteers. The latter is pretty self-explanatory, while I just really don't like illusionists due to how slow they are and how weak their spells are compared to their price.
I remember it not being as good as it was in FFTactics. The only great jobs for Moogles in my opinion was Thief, Gunner, Mog Knight, and Animst. Juggler wasn't too bad but was mostly good skills trapped on a bad class. Yeah Moogles were the worse of the black mages which always made the fact Montblanc starts as one a bit jarring but at least they weren't as bad as the Bangaa. Bishop is a great Job stuck with a race not really meant for it.
Also, just caught a goblin! Now I don't have to worry about them going extinct! Yay! Now, just need to get a thundrake...
I at least hope we can agree that moogles make lame black mages Also, is Catch any good?
True, but I prefer the speed element to help make fights end quicker. Not to mention you can set the party up in a way where a Viera summoner can heal the party and damage the enemy.
I hadn't, but then I saw my wife play. They're really your best bet if you want powerful magic. Not only do they get the advanced spells as alchemists and saves, but they're also the most powerful black and white mages when it comes to raw spell power, bar none. Sure, the Viera white mages are faster, but they won't heal you quite as much. And then there's the morpher that can be a beast if you take your time with it. Kinda like Gau