Conversation Between Mogi and oddler

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  1. I haven't played any of them. I don't know anything about them, actually; I'll have to research.
  2. Thanks! It'll be awhile before I'll have anything playable though. All of the progress is making me excited!

    Have you ever played any of the Persona games? O:
  3. Quality and elegance! Bravo. Yeah, if I can at all, I'll definitely test it. I like to think I'm pretty good at picking out bugs and glitches. xD
  4. Ah, it's all good, my friend! No rush at all, and you don't even have to oblige ! I will insist that you play the game after the full release, and since real life might steal you away, it'd probably be best for you to play it in its entirety, after all of the bugs have been worked out and all that jazz, so that you won't be spoiled before due!

    Well, it's built into a wonderful script that I found awhile ago, so all I have to do is make character sets in the proper format. The issue was making the template onto which I'd graph all of the characters, because the script didn't come with any sort of template, and I don't like the style used in the script demo anyway. I made a template based on a mixture of FFT:A and FFT:A2 sprites.

    Here's Balthier!
  5. I'd be game for that but I can't promise how quickly I'd be able to get back with you. Just being serious and forward about that since I get wrapped up in real life a lot of the time. :-\ But sure, I'd love to!

    View changes seem like they'd be difficult! I probably wouldn't have the heart to try to swerve from the default view that much. Wow.
  6. Keep me updated on your progress!

    Well, in most cases you still have to plug events into every map, but they simply call the common event and then delete themselves.

    I've been converting everything to isometric view. I already have Vaan's sprite nearly finished, but none of the others. I haven't even started on the tilesets yet, but I'll probably do those in 3d.

    What would you say if I asked you to do alpha and/or beta testing for me? O:
  7. I'm sucking. No progress since the last visitor message! I work long weeks and long hours and I was out of town this weekend.

    Yes, common events are amazing. I don't use them nearly as often as I should. I have weather and time systems that I could put into common events if I really wanted but I've already become accustomed to plugging the events into every new map. Plus, other things I could put into common events usually make more since for me to put them in the actual scripts anyway. Meh.

    I'm super excited for you!
  8. Nice XD

    I went on a working binge and I actually kinda have something to show for it! I have a completely functional world map with autopilot and some pretty bad ass airship AI. I even learned some scripting so that I could add windows to show the details of each location. I also worked for a long time on making automated licenses, so I just have to define the skill associated with each license and all of the rest is done on its own, from increasing stats and acquiring skills to unlocking adjacent licenses. The best thing is that the processes which unlock adjacent licenses is a common event and doesn't rely on the event ids of the adjacent events. I simply call the common event and all of the adjacent events are initiated.

    I also have a completely functional custom menu and lots of other neat little thingies! I am super excited!

    How fairs ye, Oddler?
  9. Haha, hey fun is fun, right? I haven't worked on mine either. Working on gathering Mystic Quest information for the site.
  10. It is indeed! I haven't worked on any of my projects in about a week now. We bought FFXIII and the DLC for Fable II, and that's all that we've been doing for the last week XD
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