Conversation Between Fynn and Wolf Kanno

6688 Visitor Messages

  1. Yeah. I heard the PSP port was pretty terrible, though, so no wonder it never made it here.

    I've also been working on a short story recently, so I hope it'll be done soon!
  2. Honestly, the late 90s era of MegaTen has that odd "dark, but kind of in a funny way" feel. The game gives me the same vibes as Persona 2 did, as opposed to grim dark SMT3 and 4 and anvilicious Strange Journey. I think it's because of the anime influence because a lot of animes in that era hit that weird feel as well. Shame they never released the first game, since I always felt it was a bit more interesting plot-wise.
  3. It's pretty great so far. It feels very 90s and I'm surprised they didn't change the UI too much after the treatment Persona 2 got. Magnetite is back as a mechanic in the first game I've played since SMT1, which is cool but kinda stressful. But overall, the game isn't too difficult yet and I like the story a lot. The atmosphere of this game is pretty unique for SMT - it's dark but in more of a fun way. I also like that the main mythological focus are Native American legends.
  4. How is that going for you?
  5. So I started Soul Hackers.
  6. I will do my best.
  7. Well good luck with your work then!
  8. Not much, checking a few messages before I head into work. I have a busy weekend ahead of me so I'm probably not going to be on much.
  9. So whaddup?
  10. For V, I would probably do a playthrough where you can't have more than one character use a job class. So basically split all the job classes between the four party members (Galuf and Krile as one) makes for an interesting game if you you're healer is still restricted to one character, It's also interesting if you don't choose the right job combinations as you can sometimes underpower a character if you choose poorly.

    For VI, a very simple challenge that I usually do nowadays is a semi-job class system for the game. Basically really restrict the magic you teach and the relics you use. Make Celes a Paladin with healing magic and turn Terra into a true black mage with proper equipment restrictions. Never teach Cyan magic, make Setzer a Time Mage, turn Edgar into a Dragoon, Sabin into a Holy Monk etc. etc.. Despite what you may think, this actually makes the game a bit more challenging when your whole party can't full cure and revive while summoning meteors. If you do a red mage, restrict them to Level one spells and some support magic but also let them be the only character who can use the Gem Box.
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