So I've been forcing myself to write more, wife made me a schedule as my manager. It's honestly so weird. One day I'm perfectly happy with how it went, then the next it feels really off. I'm worried what will come out of this.
Yeah, I never needed a guide to find them. I think part of my issue was also the fact I was over halfway through the game before I discovered the Inverse Song of Time trick.
I actually did have to leave Snowhead Temple right before the boss. I'd done everything in it, but had less than six hours on my clock, so I left, visited the Great Fairy, and then played the song of time. Getting to the boss room after that was actually super quick. I like how if you have the dungeon item it's really easy to redo them. Of course, the 3DS version simplifies things a bit and ou get extra hints for the fairies, but I never honestly felt I needed them since the fairies are pretty intuitive to find
I mean the dungeons are not bad, but they were not my favorite part of the game. I think my main issue with them was the stupid Big Fairy Quest and my OCD to do so. I had too many times in my playthrough where the damn clock ran out and I had to redo the whole dungeon to get all the fairies again, so I'm a little salty.
Also, while I’ll agree that the side quests are the best part of MM, I’m actually having a blast with the dungeons. Beat Snowhead Temple and both it and Woodfall have been thoroughly enjoyable
I am extremely envious right now btw
No I agree, I just feel people focus more on the creepy factor which is not helped by the N64 graphics being pretty... well genuinely creepy in their low grade quality.
So I've been way more hooked on Majora's Mask than I expected. I'm enjoying it much more this time and am honestly having such a hard time putting the game down. But there's one more interesting thing I'm noticing. So MM has a reputation online for being the creepy, depressing, cynical Zelda, but like, that's not exactly the vibe I'm getting. Sure, the subject matter is dark, there is a lot of grief and sadness, frustration and anguish and the atmosphere is oppressive but... am I the only person that feels that the main theme of this game is hope? It's about overcoming the darkness where you can and accepting your fate where you can't, knowing that in the end it will all be alright, one way or another. There's the obvious one with Link doing his best to stop the moon from falling, which seems impossible, especially with the ticking timer, but he goes out and does that anyway, even though he loses a lot of the progress he makes and slowly but surely makes his way there. It's evident in the sidequests, where people are at their darkest hour, but Link can help them either make things better or just move on. Sure, you could say it's cynical because it resets, but then at the end, when you get the golden ending, all the good changes you make stick. I think the fact that the main new song in the game is called the Song of Healing embodies it the best. It sounds incredibly haunting, one might feel it's even depressing at first, but there is something very comforting about it, especially given when it's played. You bring solace to those who suffer. You soothe their wounds and reassure them that everything is going to be all right. And in the end the apocalypse is averted and everything is alright. It's about overcoming trauma, even though it often keeps coming back, and the importance of hope in all of that. It's about healing your soul, so to speak.
That's great! I still need to finish my NG+ for it, but I may be resisting cause I love the Normal ending better than the Golden ending.
Welp I got it to work! I’ve decided I’ll probably finish Type-0 first though