I can see that. It's probably going to be awhile before I get around to it. I mean I finally played Wind Waker like a decade after its release. Almost twenty years for Link's Awakening. I wish Ninetendo products didn't stay so damn expensive for so long.
Well I wasn’t eager to play it at all. Actually getting to play it is what pretty much blew my mind. It’s kind of a game you really can’t judge by what you see others play.
I'm curious as well. I'm not really sure how I'll feel about the game from just looking at it from the outside.
I can’t remember much of it, but I have fond memories of TP’s dungeons so I most likely enjoyed it. I’m gonna need to get that HD edition one day and see for myself again. I’m also curious what you’ll think of BotW once you finally get to play it, especially since it doesn’t have tools or dungeons in the traditional Zelda sense
Probably the Goron Mines from TP. I appreciate them taking one of the most hated items in Zelda, the Iron Boots, and building a dungeon around them where it's actually used in multiple ways from playing with the magnets, to giving Link more heft for dealing with both of the dungeon bosses. You almost forget the Bow was the dungeon tool since the dungeon was clearly made for the Boots instead. The lore and atmosphere of the place is pretty good too, and I typically don't care for Fire themed dungeons yet this one is one of my favorites.
Which one is it then?
True, but even then it's still not my favorite dungeon within the series.
Yeah, I don’t think any other dungeon in the series tells a story just through it’s design.
I actually just love how the dungeon theme being based off a famous Buddhist story and the well Buddhist atmosphere of the whole place. The heaven/hell aspect was really clever.
I guess I’m just a sucker for atmosphere. It’s what mostly determines whether I like a dungeon or not