Conversation Between Fynn and Wolf Kanno

6688 Visitor Messages

  1. Yeah I heard Twilight Town was gutted Do you have re:mind?
  2. KHIII is weird... Like it feels like the sequel to KHII but pulls a Suikoden V and manages to cram in every popular game mechanic from previous entries into the title. I was not exactly expecting Dream Eaters to reappear for instance. The core gameplay is definitely KHII but it feels a bit more muted, which is fine since the game is crammed with gimmicky elements. I may have to remove Attractions in the menu because in addition to being overpowered as hell, they are a bit ridiculous and way too convenient. What bugs me the most about them is that they are a bit like the transforming summons in XIII in that there is absolutely no explanation for them. In fact a lot of Sora's abilities don't have in story explanantiosn for them such as Formchange or Shotlocks, which are abilities only the Wayfarer Trio know but no one has explained to Sora. I guess he cribbed them from the battle with the Lingering Sentiment but this reeks of MGSIV nonsense where Snake explained he always knew CQC he just never wanted to use it before.

    The two things that have bugged me the most so far with the game is that the Disney character voices seem off for a few people. Mickey specifically, but Uncle Scrooge as well though I know he has a new VA since his original had passed between BbS and this entry. Mickey doesn't have an excuse since it should be the same VA from the last couple of entries post-358/2. It was also incredibly weird that Phil from Hercules world appears but never speaks despite him being the chattiest character from his film barring Hades himself.

    The other sore spot is the Gummi Ship sequence. I get what they were going for but holy hell are the controls a bit too much like a flight simulator for my taste. Thank god the battle sections borrow it's design a bit more from KHII's sequence but I feel this just seals the deal on the fact the Gummi sections should have been dropped.

    So far my favorite new Disney character cameo has been Remy from Ratatouille, but of course I've only been to two worlds so far and both are from previous entries. I am a little disappointed one of them was scaled down so badly, but I imagine it's due to being a hub world. I'm just irked because it's one of my favorite worlds in the series and the first part of the game that hit me hard with nostalgia vibes.
  3. Sorry it's just what happened after I started playing the games back to back instead of pausing for several years between installments. Granted, I still have a lot of issues with KHII's overall design and I find it disappointing that KHII's battle system really doesn't shine outside of optional bosses. There are still a lot of problems with the gameplay like Drive Forms and Summons. The appeal of the Command Deck was that it fixed the issue with the menu based abilities from KH1 which were hardly optimal in that game. In fact the biggest issue I am having with 0.2 is going back to having to scroll through a magic menu in the middle of combat and the game not being intuitive enough with it's controls to make it easy to cast magic while in midair. I feel the only saving grace has been the fact that you only have access to four spells and get double flight near the beginning of the game. If we add three or more spells it's going to get a bit dicey.

    The issue I was having with command style is that it trivializes too much random combat but then falls a bit apart when you fight bosses. This is especially noticeable in 3D where bosses seem to have better defenses against commands and the game wiped out a lot of invincibility frames so you can't cheese them like in BbS. The biggest learning curve with the final boss gauntlets in 3D was re-learning to not rely on commands and instead stick to pure combos and healing since it gave you more leeway to dodge and not trade blows from bosses that rarely flinch from getting hit while attacking and prevented you from getting stun locked by their own combos since every final boss had at least one attack that could decimate your health to nothing since it's impossible to get out of their combo attack once you get hit by it. It was weird, I was fighting bosses more like I would in KHII by the end instead of BbS.
  4. Traitor
  5. It's honestly not been that hard of a transition for me surprisingly enough. I hate to admit it, but after replaying the series again, I'm starting to come around to the KHII fanboys. It was more jarring going from KHII to BbS than it was to transition from 3D to AFP. It helps that KHII is super fluid compared to BbS which was something I got more adjusted to the longer I played. I still wish SE had put a bit more polish into making the game as fluid as 3D was. I mean at the end of the day, KHII and BbS are both super easy but KHIIFM's post/endgame content let's the combat shine more whereas BbS' sort of makes it more apparent how unbalanced the Command Deck mechanics really were. Helps that 3D offers a far more balanced approach to it since it's really difficult to build a team that will cover all of the combat support skills so you're always sacrificing something.
  6. Yeah I think it’s gonna be really hard to me to go back to the traditional combat mechanics for Fragmentary Passage and III. The Command Deck worked so good and was used for three whole games at this point so it really feels like going back is a downgrade
  7. Okay, so thankfully 3D answered my Sora question. Forgot they finally tried to tie the Princesses of Heart back into the plot after neglecting it for... five games not counting re-releases. The game still leaves abad taste in my mouth but I feel I've reached the final stage of grief of and accept it for all of it's lunacy.

    Now I'm playing Fragmentary Passage, and it's is certainly living up to its reputation as a glorified demo for KHIII. Relatively short (I'm fairly sure I'm at the final area) most of the gameplay is a bit on the basic side. No real customization. Lots of repetitive mini-objectives to make you dive back into it. Plot is interesting and would likely be a bit soul crushing if I had played through it all after finishing BbS Final Mix. I just acquired Mickey as a party member and as per usual with Mickey, he's a total bad ass that is making this game a bit easier. Helps that he's good with healing despite the game relying on KHII rules.
  8. Yes, I just read that. My understanding is that UX will survive as a movie mode just telling the plot. Dark Road will continue on a little longer, but it looks like it will be ending the following month after UX ends. It will be good to see if they'll answer some of the questions it raises. Like how the hell time flows in this series. I'm honestly convinced that Mickey is hundreds of years old seeing how he has a very checkered past and pops up throughout the timeline.

    It will be sad to see it go. I must admit I have a certain soft spot for the games plot and aesthetic, I just wish the core gameplay wasn't drowning in too much filler and gatcha elements. I still kind of hope they remake the game as a more traditional RPG title for the Switch or something.
  9. Sounds like you had a bit more fun I’d say

    Also, did you hear that they’re actually wrapping up Union X? And I don’t mean just the season - the entire thing will be finished soon. The Xehanort side game thing will still go on for a little while but it’s still comforting that the super crucial in terms of lore entry isn’t going to be forever relegated to a serialized mobile platform. I wonder if that means we’ll get an offline release with the filler reduced like they did with FF Dimensions 2
  10. Oof, I completely forgot how grueling the final boss gauntlet is in the final segment of the game. Especially Riku's side of all this. Spent most of my night trying to deal with that cheap ass anti-cloak nightmare and Ansem. Tried my hand at Young Xehanort and even got that stupid clock down to a bar and a half of life before the bastard shivved me from behind while I was trying to find my cure spell. I hate how retrying a fight has all your commands start at zero as well. Like my first playthrough, it's only when I reach this point that I truly regret playing on Proud mode.

    I also hope that KHIII resolves the massive plot hole with Xehanort's plan in this entry. I mean he needs seven light and thirteen dark hearts to forge his stupid super key and yet the guy who is practically the entire linchpin of getting those seven lights is the guy he's trying to make his thirteenth vessel? Where are you going to get the other half of your ingredients? Was he just going to track down some new people and train them to be keyblade wielders and hope to god he doesn't die from old age before he got his next war? Like if I didn't have confidence that KHIII is going to retcon all this into a brilliant plan by some mumbo jumbo nonsense of how he needed to weaken Sora so he could track down all of the people trapped inside of him, I'd be more pissed than I am by how ridiculous this plot is.
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