Conversation Between Wolf Kanno and Fynn

6688 Visitor Messages

  1. So I'm reminded how X has all the typical Xeno character expies, but I like the fact that the guy you think is the Uzuki character actually has another role altogether, but it's actually another, optional character (who is nonetheless present throughout the game's plot) that's the actual Uzuki dude. Without the name, though, much like Dunban.
  2. To be fair, I have like 25-30 different story ideas jotted down on a file to work on, and of all those titles, only about four of them illicit that feeling from me. Even then, I'm still not so sure any of them will ever see the light of day at the pace I'm working on them.
  3. Man, that's awesome. I envy you.
  4. The only good thing that has happened for me lately is that I've been working on my novel again. I gave up NaNo really quickly partly due to losing interest in my project rather quickly. To the point that is may be one of the few story projects I'm going to can indefinitely because I don't feel I have an interesting hook for it that will keep me focused. On the other hand, Tactics Ogre got me looking back at one of my novels, and Death Stranding has me wanting to work on my main novel. Some of the elements of the story is reminiscent to some ideas I had for it, so I'm getting inspired to go back to it and rewrite a few sections while finally moving forward with it.

    While my main novel is still a mess, I still love the fact that it makes me excited. Even when I doubt my skills to make it come to life, I still feel a real sense of pride and excitement when I think about the plot and characters.
  5. Man, same. I've actually been not writing at all for the Independence Day long weekend we just had and I alternated between playing Baldur's Gate 2, Final Fantasy X-2, and actually replaying Xenoblade Chronicles X since I didn't feel I played it properly the first time. I just felt pulled to it somehow (don't judge). And see, just now I started and noticed that Mira has 5 moons, all of which are translucent, and that the sun both rises and sets on the west and actually disappears immediately after daybreak/shows up just for sunset, which you could chalk up to technical limitations, but considering the revelations that happen later, I'm inclined to believe it's intentional.
  6. I'll try to get to it. I've just been over-indulging in distractions for the sake of my psyche.
  7. No worries. I've honestly also kind of put that project on the back-burner for a while as I work on my short stories this month, so I don't really think there's a rush with this - or even a need for more feedback. Hopefully I can get something more from you once I have my manuscript ready. So yeah, don't worry about that
  8. Oh yeah... totally slipped that. Sorry!

    Last month was kind of really stressful for me so I've been forgetting a lot of things. I still have another mognet message I have to get back to as well.
  9. Yeah, I have no clue, as you never did end up showing up before I woke up. Course, my brain could have just been coming up with an excuse not to show you prcisely because it doesn't know what you look like

    Btw, just out of curiosity, are you still planning to give me feedback on my feedback to your feedback?
  10. Oh I love the new production values, as I said, my issue is really with the game play changes. I prefer building individual units over leveling an interchangeable job system. It's why Valkyria Chronicles always rubbed me the wrong way because I feel this approach makes units less important since replacing a dead one is easy peasy. Losing your Terror Knight in the original after not saving for awhile became a serious debate on a hard reset. Not to mention that leveling up individual classes was much easier in the original since it used an XP system like FFT as opposed to the remake using FFTA's system so getting a new job is an absolute chore since it takes forever to level them up. I have Caitiua's Princess class, but I'l likely going to ignore it because I don't want to raise a lv. 1 class this late in the game. I'm still annoyed that Ozma's Commander class is risky to use in battle because she can't catch up fast enough with my established party. It just hurts the specialty classes.

    I also dislike how we lost a few classes because they got merged together like the male and female cleric and mage classes. It tears down diversity in party builds and lowers risk from the players. Most of all, I just hate the skill system because it largely undermines itself since classes are practically cannon fodder if you don't fill up their whole skill sheet with basic stat boosting skills. My Terror Knight has a bunch of interesting skills, but I'll never use them cause he needs Fortify III so he doesn't get one shot by enemies the same level as him, and my Knight needs Truestrike II is she's going to ever hit anything. Compound this with how new classes start at level one and new characters rarely have good starting skills, and it just makes getting new party members and specialty classes a chore since they'll be too weak to contribute into battle without needless extra grinding. I'm just annoyed that the game keeps throwing new classes and characters at me, but I'm constantly sidelining them because they are useless compared to my party from Chapter 1. The new system just stymies experimentation. There is a reason why most players say for you to just build a team of archers and go win the game.

    I also just prefer having classes unlocked based on stats, as it made going after tarot card drops that much more important. The mark system is just really boring and it takes away from the most unique aspect of TO/OB's class system.

    As for the other thing, I can only imagine what you dreamed I looked like if I actually showed up. I imagine I'd look like my avatar or something.
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