Conversation Between Wolf Kanno and Fynn

6266 Visitor Messages

  1. Ugh... I'm really hating some of these new enemy types in KH1 Final Mix. They would be amusing if they existed for novelty sake, but since they're linked to a whole slew of synthesis items, they are a pain. I have three that are being a real headache and I thankfully acquired the last Power Stone needed so I can avoid that one. Still haven't even ran into the one in Hollow Bastion yet, and I'm absolutely dreading the Neo Shadow when it appears because it combat description sounds like it's a boss fight.

    I just reached Hollow Bastion and I kind of forgot how dumb Riku is in this game. I know Terra gets most of the flak for being a bit too trusting, but it honestly started here with Riku cause I sort of forgot how he actually came to be possessed by Ansem. It's been a bit of a pain because Proud mode makes Sora a two-hit wonder with most of the enemies. Even going back to lower difficulty world's I still have to watch his health so being trapped in an area where super strong enemies spawn in three waves of groups of five has not been pleasant. If this area had more save points and less Trinity Marks, I would probably give Beast a bit more of a spin cause I always loved him in this part.

    For now, I think I'm going to play the grind game. I need levels to compensate for my fragility, I need the whole slew of new synthesis items every enemy has in this joint, and I might as well see if I can acquire the Wizard's Wand and Defender's Shield for my team since I can already tell the Hades Cup is going to be a nightmare without some upgrades. At least Chain of Memories is on the horizon.
  2. Well I'm flattered you liked it well enough to incorporate some elements of it. Hope the writing is going well for you. I need to sit down and really go through your edits for my piece. My artist is actually excited for it. She's been annoyed because she has been having a hard time getting a consistent look for our heroine which is why it feels to me like the project has stalled.
  3. I've taken a look at it after starting on the middle portion I mentioned. It's funny how some of the stuff you did in that bled into my interpretation of those characters. Some things are still way different, however, but it's still really fun to look at those differences.
  4. Well thank you. I had a good idea for it which made it fun to write.
  5. So I’ve recently reread the Jack and Benny thing you write for me back when we did the story idea exchange. It’s still very amusing.
  6. You get it for beating the prologue/Tutorial mission of Story Mode in Proud Mode. It's a Green Speed Medal type Keyblade, though I haven't fully unlocked it yet since the main Synthesis Material used to upgrade it are exclusive to Proud Mode. I'm going to assume that each time you unlock a Keyblade in story mode, you'll get a corresponding one in Proud Mode as well.

    I currently have:
    Starlight (Balanced)
    Treasure Trove (Power)
    Lady Luck (Speed)
    Three Wishes (Magic)
    Olympia (Balanced)
    Moogle O' Glory (Balanced/Gold & Reversed)
    Lionheart (Speed)
  7. Oh trout I didn’t know that :o Lionheart is one of my favorite Keyblades! Where can I get it? Also, which type of attack does it specialize in?
  8. That sounds rough. I hate when you have to gamble away points for some big payoff.

    The Wand build is a bit weird, it's starting to live up to the whole "early game hell, but end game bad ass" now that I'm starting to get more Keyblade options and seeing how powerful magic really can be once you actually bother to use and have power to back it up. With the Spellbinder Keyblade I just acquired from Merlin, I have about the same amount of MP as I usually do by endgame and learning the magic power = Max MP has finally shown me how good some spells can be. I just need more spells at this point.

    One other minor complaint I did have with this game was how awkward the order Keyblades become availabel can be. If you're still trying to make the Ultima Keyblade by the time the final area opens up, you have no less than four different Keyblades unlock by this point. One story based, one from the final Trinity Mark access you get for beating Hollow Bastion, and two can be picked up at Hollow Bastion once you seal the keyhole. Feels like they could have paced them out better. Hell doing the Hercules Cup will net you two keyblades if you finish it in one shot. I vaguely remember KH2 having a similar issue.

    In Union X, I finished the first jump into Hercules world and now I'm back in Agrabah helping Aladdin clear his name. The two most interesting discoveries I made was learning that you unlock new Keyblades in Proud Mode. I just picked up the Lionheart which is a Speed-centric keyblade like Lady Luck. The only issue I have is that your gear is determined by the mission in Proud Mode, and the keyblade uses a special material found only in proud Mode for upgrades. The Olympian Keyblade is interesting because it seems to be the only Keyblade you can use once you unlock the optional PVE/PVP Coliseum mode which is pretty clever.
  9. I’ve never tried a wand build honestly, and it sounds pretty killer. I was pleasantly surprised with Monstro on a replay however, as it played much better than I’d remembered it. I think Wonderland and Deep Jungle are still my least favorite world in I.

    Meanwhile, I’m kind of stuck in coded for the moment since I’m having trouble beating an optional system sector. The worst thing is that if you did, you need to restart a floor (which isn’t so bad), but you also lose also the points you wagered for the floor, which is tripled by the fact that, if you want to afford the cool stat bonuses and extra keyblade, you need to wager like 70% of your points upon entering a floor. I’m also slowly grinding tag mode, which is a bit of a chore without people playing... well anything on a DS around me, I have to leave the system in sleep mode for hours. Good thing is I’m not too far from reaching the maximum 10” unlikely extra dungeon floors, but I can get a maximum of three per tag lose session, so it’s gonna take a big more time.

    I haven’t had much time to play Union χ since I got the new Corcoran Strike book and that’s been keeping me busy during commutes, but I did manage to finally leave Wonderland after 300 years.
  10. I feel my only beef with Final Mix so far has been the fact that everything I found kind of tedious in the original got amplified a bit. Gummi Ship segments have a new mission objective feature which is thankfully optional but still annoying if you try. Synthesis has been retooled to make it more difficult to make some of the better gear and more obnoxiously, certain materials that were already a pain to get in the original have been attached to the new enemy types this game brings in.

    I like the enemies, they're interesting, but they're all basically mini-puzzle bosses, and if they're wasn't an online community, you would have a hell of time figuring out what you need to do to beat them. Some also seem like they can only be beaten once you've reached a certain point of the game and have the right abilities.

    As for the Wand build I'm trying, it has been interesting. On the one hand, it's been neat to get early access to a few of the new abilities the game added, in fact, I would almost argue many of these moves were designed specifically for the Wand build since many of them are based on Sora's MP or Magic power. On the other hand, I never realized how useful and how much I used Block until it was taken from me. In fact, I just learned I probably won't even see the move until I reach Hollow Bastion because it's a move the Wand build gets ridiculously late in the game and only if I seriously grind for it. It's like a level 70 skill for this build. So I have definitely been playing out of my comfort zone with this entry.

    Just reached Monstro, grateful to have a better balanced Keyblade like Three Wishes. Not looking forward to Monstro as it's my least favorite world and probably the second most frustrating part of the game only behind the Little Mermaid.

    I've taken a break from 358/2, I'm going to start diving into it more once I reach Chain of Memories in my marathon. So for handhelds, I've become addicted to KH Union X, which has been pretty neat so far. My only really beef is that the Story Mode is slow and it doesn't take much to break this game in two. I'm almost at the same level as some of the veterans in the Raid Battles. Not helped that my early draws got me some ridiculously powerful medals, I never thought I would say that Kairi is OP. I'm on missions like 150 at the moment, still 200 missions away from the real meat of the plot of this game.
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