Conversation Between Karifean and Fynn

923 Visitor Messages

  1. For me the main reason I'm playing games, reading visual novels, watching anime, anything of the sort really, is experiencing a story someone else wants to tell. I did not do Genocide route out of a sense of game completion, I did it because I was invested in seeing what kind of story toby fox would tell in it. Which is why any amount of pleading to leave them be fell on deaf ears. I don't look at the game and see a bunch of numbers to max out, I look at the game and see another person's world view to explore and learn from. And I value that a lot. Doesn't help that the Genocide route is a very unique concept in games that I wasn't going to pass up on as a narrative experience you just don't get anywhere else.

    I do agree with the message of mercy and love being things to value, it just didn't affect my choice to experience Undertale in its entirety. So no matter how much the characters pleaded, no matter how much they 'saw good in me despite it all', it just made me wonder if toby fox even grasped why people like me play through the Genocide route if it means denying the characters their happy ending. =P
  2. Well, we played it together with my wife, so it was definitely a unique experience as we would talk about it as we played (also, I got to provide voices for all the characters, which was lots of fun). (SPOILER)what really got me was the end, with Asriel just begging you to let this keep going on, to prevent it from ending. i kind of got this feeling that maybe I'm making games too large a part of my life. It is all just a game, it is all just for fun, yet at the same time, it's a story that plays you as much as you play it(when you go into game theory which we talked a lot with regards to translation, so it applies to fiction as well), so it kind of really felt like I was accomplishing something in the final battle by letting it be the final battle. by letting it end. By letting me go back to live my life and for the characters to keep existing on their own in their fictional world without me messing it up further. So yeah, letting go, letting fiction be fiction and not fixating on seeing everything, having a "perfect" save file. It was all just saying to me that it's good to be involved in a video game, but you shouldn't let it become the very essence of your existence. Because there's so much more to life than just grinding and finding all the hidden easter eggs and having stuff like all-perfect IV shiny Pokemon. Games aren't meant to be a fulfilment of your life, just a fun part of it.

    So yeah, I guess that's what I got out of it, though I know that was a bit of a, um, chaotic statement. Mostly, though, I just don't think I'd have it in me to kill Papyrus. Not to mention I just so strongly agree with the message of mercy and love being primary values in all things, so yeah.
  3. I'd be curious to hear what exactly you took away from Undertale. For me it felt as though the game tried to appeal to a sense of responsibility within me as a being above consequence to lead the characters to their best ending, which I was perfectly fine ignoring =P
  4. I know, I read a bit about it. It just kind of feels wrong due to how meta the message is. I usually think I'm gonna replay a game some time after I've finished it, but this time it's kinda different. Makes you see some things in a different light.
  5. Haha, I still find it quite interesting that Undertale gets that reaction out of people. For me personally I had no qualms about going through the Genocide route; I was simply very interested in seeing how it would play out. And yes, it's every bit as chilling as you'd imagine it to be ^^
  6. Not a chance. I can't bring myself to do it. It's one of the few games that made me feel something very strongly in recent time. I can't defy it's message by ruining that happy ending for all these characters.
  7. Nice So, are you gonna do the Genocide route as well?
  8. So Undertale was a blast. So glad I finally gave it a chance. We actually stayed up waaaay late just to finish the True Pacifist route.
  9. Yeah, I agree. The Bayonetta thing amuses me because it's one of the most blatantly fanservice'y games out there, but it's also just completely unapologetic about it, not to mention that Bayonetta is an actual character that is clearly enjoying being sexy instead of being just a decorative set of boobs on legs, which makes her more active in this role, as she's always cocky and in control, rather than just something for you to watch and get your hands busy too.

    It kind of reminds me of FFX-2, though to a lesser extent. There really was no actual purpose for the dresspheres to be sexy - they just were and the girls were having fun, and in a way, that kind of treats them with more respect than making up some bulltrout excuse that really doesn't work. I mean, I haven't payed a single MGS game, but I kno Kojima is one of the most ambitious people on the market, so it was really disappointing to see his reasoning for Quiet, and then how smug he is about it.

    Still, though I don't need it in my games personally in any form whatsoever, I still think it's positive that something like Bayonetta exists and that sexiness can be implemented well in video games, and I'm looking forward to seeing this expand to men and potentially other genders so that people of all niches can enjoy what they like in their games. Men should probably come first, though, since I think it's safe to assume just there is a similar amount of straight women playing video games as there are straight men.
  10. That was a quite interesting countdown, especially with #1 being the most ridiculous but also the "best" :P I like that they actually gave good reasoning as to why the excuses are bulltrout because nothing's more frustrating than seeing a story try to lampshade the trope by giving an actually reasonably good excuse for it and have it torn into just the same. But I couldn't think of anything to defend any of these choices =P
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