Conversation Between Fynn and Wolf Kanno

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  1. That should work. Course I never used the Nu Muo too much.
  2. THe plan I have for alchemist is more pure offense, though they're still more versatile thanks to their access to items. I guess I'll go with white magic since I noticed the only other two classes I plan to have white magic with is summoner and blue Mage. So I figure another wm user would be more useful than another black mage
  3. Sage was always a weird class to me in FFTA. It just had a weird skill set that I wouldn't really attribute to such a class. The Seer from TA2 is closer to what I would expect. Anyway, I feel subbing White Magick is better for the class since most of it's magick is offensive based to start with so this should give it more functionality in gameplay unless you were going for a pure offense.
  4. In FFTA news, I can't decide whether I should give my Sage black or white magic. On one hand, my Alchemist will be using black magic and the sage job requires White Mage skills anyway, but I'm also gonna give him one of the illusionist's abilities, so I'm gonna have to get him to learn some black magic anyway to unlock that class. Plus, don't the sage spells kinda feel like they go well together with White Magic?
  5. Well, that's all different strokes then, I guess!
  6. I prefer my layering and build up in electronica pieces over orchestra. It works sometimes with orchestra but I feel Hamazu uses the technique too much, so it loses its specialty. He does do some good simpler themes but I often feel there are not enough of them on his soundtracks.
  7. Idk, if you take something like Blinded by Light, it's relatively simple. First you have strings, slowly introducing the main harmony, then percussion and the horn with the main melody, all the while the strings do their thing. And then that builds up and you have a solo violin with the electric guitar and drums taking the main background role and then it has a really nice coda that segways nicely into the beginning again. Honestly, it's an incredibly well-structured battle theme and the orchestration couldn't be better. Lightning's theme is also fairly minimalistic with just the piano and strings throughout the track, and it really works.

    As for the rest - well, style is one element which is just entirely subjective. Sakimoti and Hamauzu use big orchestrations. You don't like it. I do. They both still do really well with more minimalistic tracks, though.
  8. I think part of that is true but even with tracks from games I haven't played I'm just not feeling it.

    I'm not feeling the leitmotifs, of anything they don't feel so much like leitmotifs as much as they just feel like arrangements of the same song. I was trying to figure out why I dislike the Sunleth Waterscape theme and besides being a bit too Pop for my taste, I realized when I was playing the Gran Pulse theme that it was basically the same theme as the Sunleth Waterscape just with a bit slower tempo and more strings.

    I also feel he has the same issue as John Williams where he uses too many damn instruments. He does come up with some good melodies but the songs then start going full blown orchestra and the melody just feels lost in the cacophony of it all. Sakimoto has a similar issue if you ask me. I feel both overindulge in order to make the music feel more epic when I feel they should be showing much more restraint.

    There are a few tracks in XIII-2 and LR that would have been great pieces if he had just not gone with the "go big or go home" and instead just let the simple melodies speak for themselves. It would be interesting to see him try to compose for an 8-bit or 16-bit sound card cause I feel he would be at a total loss since he would be stripped of so many of his musical tools.
  9. I'm pretty sure you just dislike it by association :P

    SEE, for me, I listened to the XIII OST way before I had the opportunity to play it. And I loved the hell out of it. To the point that I felt the game really didn't deserve the soundtrack that it got when I finally did get to play it.

    Honestly, the only thing I don't like is that he's so reluctant to reuse others' themes, like in WoFF where he won't even use the fanfare, and that's a friggin' tribute game! Other than that I just love the impressionistic style that is so uncommon for video game soundtracks. I love the structural complexity of his tracks, as they're really well composed. Plus, he really utilizes leitmotifs really well.

    But in the end, it's all subjective
  10. I'm sure it will help to keep prodding her along.

    After playing more of Theaterythm, I've come to the conclusion that I really don't like Masashi Hamauzu's style. X and the XIII trilogy have some of the weakest tracks for me to play. My issue is that I can't really place my finger on why I don't like it because whatever criticism I can think of, I know there is an example from another composer I like from the series, yet it doesn't bother me.
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