Conversation Between Wolf Kanno and Fynn

6688 Visitor Messages

  1. With a bit more time to dwell on this, I really feel KHIII dropped the ball overall by making the story exclusively about Sora and showing most of it from his perspective. I get that he's the messiah/main character and all that, but now that the story is bringing back so many other characters, it's just obnoxious how little interaction we see of any of them. Like we spend thirty hours derping around Disney worlds and then when it's finally time for the main plot to start, the game hits us at neck break speeds to get to the final battle, only to have it fall into a sideplot about Sora that serves as heavy foreshadowing for the ending and the next series phase, while also taking way too long for its own good. There is also a lot of Deus ex Machina type crap going on in here.

    The biggest irony of all this is how so many fans have been bitching and whining about the story and gameplay, yet turn around and heap praise onto KHII when the fact of the matter is that the game is really just trying it's best to emulate every facet of KHII in it's story and design because fansa have spent the last decade praising it as the golden standard of the franchise. When I finally finish it, I'll probably post my thoughts on the forum. I have to redo the 13 Darkness fights, which should be a cakewalk because they're easy to begin with and I'm terribly overleveled for this part of the game. Like I think the game expects me to be in the 40s but I just hit Level 62. Not that levels matter much...
  2. Played too much KHIII. Lord the last section is a serious mind screw. I've done the XIII Darkness fights, got up to the final boss, but chose to quit. I forgot to take a few photos to unlock some more of the synthesis shop. Not to mention I might grind for the Ultima Keyblade. I don't think I'll pick up Remind for a while. I can already see myself being really burnt out by the end o this.
  3. Yeah, this is why the “spin-offs” will always be superior
  4. Big Hero 6 world is also weird. For such a densely packed location with lots of exploration at its discretion. The world was fairly linear and surprisingly short. Granted, Caribbean is short in story as well but that world actually let's you explore its setting not long after you acquire a ship. So that world feels longer since you can wander about fairly early. Whereas BH6 actually doesn't let you fully explore the setting until the story is done. So it feels shorter than it should, but it was a cute world. Helped I didn't go in with any expectations. I finished collecting all of the Lucky Emblems but I need to finish collecting all of the treasure in this world. I'm specifically looking for the final Mickey & Sora Game and Watch minigame since I learned a keyblade is tied to completing those minigames. I did manage to get the final reward for the Ratatouille Bistro sidequest. Which also rewards a Keyblade that would have been fun in the Tangled World and I'm sure it's Formchange was originally designed for that world before they went for the generic mage staff. The Nano Breaker keyblade is also pretty neat since it's formchange allows it to take on the forms of other keyblades allowing Sora to utilize the combos of other keyblades.

    I am grateful that I'm finally done with the Disney worlds. I'm feeling a little burnt out and the main conflict hasn't even really started yet. Outside of the Princess of Heart subplot, everything else they've been doing is either just cryptically helping Sora and his friends learn what they need to do to help Xehanort get his Keyblade war and bringing in a subplot from UX/Back Cover that mostly serves as foreshadowing for later installments of the series. So much of the plot feels like filler to me and the game is eerily similar to KHII in that most of the plot is not important except the stuff that's only there to set up the plot lines of future installments. I feel like I'm just now going to go back to the main story we all came here for.
  5. The Caribbean has to be the strangest world yet. Like you seriously need to kind of remember the plot of the 2nd and 3rd Caribbean films to even figure out what's going on. Not helped that most of the plot is happening outside of Sora's perspective. So much like Frozen, the plot feels very jarring because Sora never seems to be around when any major plot points happen except a very select few. The world itself is fun and the keyblade you get from here might be one of my favorites. Turns into a spear/flag thing and has some FF inspired moves. Finding everything in this world was a pain in the ass. Most of the Lucky Emblems were environmental things you can easily overlook, and the treasure chests were a beige brownish color which made spotting them against all the sand and earth tone color schemes a real pain. I'm currently farming Frost Gems here for the synthesis shop, but I really need to find a reliable source of Wellspring Crystals since almost all of the endgame stuff requires it. I'm also annoyed to learn that in order to obtain the seven pieces of Orihalcum+ I need for the Ultima Keyblade is going to require me getting high scores or doing some special stuff in several mini-games I dislike.
  6. Yeah it's certainly a game for eclectic taste. Thankfully the guides I'm using are still saved on my phone.

    The Caribbean world is basically a smaller version of ACIV with a less coherent plot. You know it's bad when even Sora and the gang don't really know what the smurf is going on and are commenting on it as well. I barely remember the plot of the second and third Caribbean films so my own knowledge of what's going on is useless. I will give them props for the shout outs though. Sora and Jack's team up attack is very similar to the one they had in KHII. Likewise, Luxord is back for this world.

    At least the ship controls in this setting work better than the Gummi Ship controls. Still it's a pain in the ass collecting white crabs to level up the ship. Also Sora and the gang apparently can now just breathe underwater without being mermaids. Makes the swimming sections easier. I can already see this world being a headache in terms of hunting treasure and lucky emblems though as it is the largest world yet despite being kind of WW empty at the same time. I'm also annoyed because I need to head back to Frozen world to find one of the Lucky Seven Pudding Heartless. They are the new version of the mushroom heartless from previous games though their mini-games are nowhere near as sadistic. Each one uses a specific fruit as a crown and you play their minigames to ear the fruit for Remy's minigame. I can't seem to find the one in the Frozen world and I learned by actually gettign a high score in two of the games that they reward you with support abilities if you get a high enough score. My issue is that I'm betting one of them has an upgrade for some of my magic as well because I have one spell in it's base form but everything else is at level 2 and one spell just unlocked it's -aga variant. So I'm guessing it's locked behind a minigame.

    I also find it hilarious how lost a fan would be if they never played KHUX or watched Back Cover. One of the villain subplots involves an element from that story and if you were coming off of even just 3D, you would still be at a lost as to why it was important and where the hell this plot element came from. It's pretty bad and the only proactive thing the bad guys are doing now in the plot so far. Hell I find it amusing how Maleficent's whole gimmick now in the games is to spew out crap and plot points from KH games some fans don't even want to play.
  7. Ugh yeah, X-2 can get annoying if you forget where you left off. My recent playthrough really proved to me that I like that game a lot less than I’d thought
  8. Yeah nothing worse than finding a ag mae underwhelming and everyone else treating it like the second coming. We'll have th to see when I get around to XI, I usually need to be in the mood to play DQ so we'll see. I think when KHIII is done I'm going back to X-2. I'm trying not to let that one linger too long before I forget what I was doing.
  9. Hey, I’m here for the KH rants

    I mean, maybe that’s what is happening subconsciously, but I don’t think I really mind the improved accessibility. It’s great when more people can get into a franchise you love, and honestly DQVIII on 3DS was so engrossing for me because of all of its new QOL. And I know there’s a lot of long-time fans - like Tim Rogers with his legendary Kotaku review - that absolutely adore XI. Idk maybe I’m just more bothered than others by these things. It’s just that this really feels like vanilla Dragon Quest, at a point when we had V, VII and VIII that really went out of their way to bring us something really unique despite having a very familiar core. I feel like that’s when DQ really shines and when that sense of adventure that I love the series for is in full force. DQ’s story makes me feel like I’m going through the motions. Even past the halfway point [spoiled]when they hit you with a World of Ruin[/spoiler] it still doesn’t make me feel any more like I’m just going and ticking things off a checklist.

    That said, I still need to finish it, and I’d actually love to try it again if I ever get a switch and can play it portable. But as it is now, I am fairly underwhelmed and it definitely feels like I’m in a very small minority on this lol. I do wonder what you’ll think of this game once you inevitably try it
  10. It's all good. Not like you haven't listened to me doing a point by point word vomit on KHIII for the last few weeks. Pirates is a weird world, largely because World's End was just a weird movie in general...

    I still haven't touched DQXI. Been saving it for another time but I have one friends who loves the game despite not liking the franchise in general. Maybe that's the real issue? It was just designed to be accessible to new fans while staying to its roots. I've noticed a lot of people who typically don't play the franchise giving it praise here and there on the forum.
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